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Torque X 3.1.5 CEV (Community Enhanced Version)

by Giuseppe De Francesco · 08/31/2010 (3:15 pm) · 90 comments

Hey guys,

Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.

A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.

This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?

Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.

Enjoy :)

BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.


About the author

In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).

#21
09/06/2010 (10:05 pm)
Fantastic work with this! Think you could send an invite my way?
#22
09/07/2010 (6:14 am)
@Corey: it's done ;)
#23
09/07/2010 (5:03 pm)
Hey pino!

As requested, could I have an invite?

#24
09/07/2010 (6:38 pm)
Awesome! Seems like I'll have a lot of new toys to play when I get back to TX!

Now, what would be the next step in community TX? Bellow I have a suggestion, and please don't take it as a "request", I'm just putting this issue on the table so you can think about it when thinking about the next improvements you will make.

I would like to suggest you guys take a look at how many objects you can put/move on screen at the same time. I tried to make a bejeweled clone as a test and couldn't make 8x8 grids work at 30fps on the Xbox (as I needed 64 objects moving down at the same time). And I was using "stock component"s only, and haven't even put all the effects necessary...
#25
09/07/2010 (6:51 pm)
Hi Diego,

Actually in YASS I've an average of 300 objects on the screen including the particles (which take a heavy toll on the engine) and there are no problems of sort.

Drop me an email articulating the issue you're experiencing so we can work it out ;)
#26
09/08/2010 (12:56 pm)
I am very interested.
#27
09/08/2010 (1:41 pm)
@akira32: to get access you need to own the source licence.
#28
09/08/2010 (2:20 pm)
Hi, this looks awesome and exactly what we need for the next project.

Could you please send me an invite to your repository? Thanks.


Our first one is almost done, if you want to check it out before it is for sale go here (http://www.aquafungame.com).



#29
09/13/2010 (4:27 am)
Hi Giuseppe,

This looks very interesting indeed. I have used Farseer quite a bit in plain XNA and it has crossed my mind as well to integrate with TorqueX.

Glad someone has started this already :)

Please could I get read access to the repo so I can take a look?

Many thanks.
#30
09/13/2010 (11:08 am)
@Simon: I've sent you the invites but I'm not sure Hotmail will let them pass (we had issues before with that), can you confirm that you got them?
#31
09/14/2010 (4:46 am)
@Giuseppe: Thank you for all of your work. May I please have an invite?
#32
09/16/2010 (8:36 pm)
@Giuseppe: I've been away from the community for a while and was dismayed by the news about IA and the next version of TX. I'm happy that you guys are working on the CEV version.

I'd like to get an invite to the CEV version as well. Thanks again!
#33
09/16/2010 (9:05 pm)
Invites sent, welcome aboard ;)
#34
09/17/2010 (12:37 am)
@Giuseppe: Wow, I'm so impressed with your work. I wish I had your tenacity. You've re-inspired me to work with TX. Please send me an SVN invite. I would dearly like to work on the GS4.0 update with you.
#35
09/17/2010 (7:21 am)
@Josef: your're too kind ;) Your profile doesn't show any email address so please drop me an email so I can activate your CEV SVN access.
#36
09/24/2010 (8:26 pm)
WooHoo... Just went pro and really excited about this CEV. Hope to help anyway I can.
#37
09/26/2010 (4:05 am)
@Giuseppe, I'm interessted by the TorqueX CEV
#38
09/28/2010 (3:40 am)
@pino, I'm as grateful as all the others for your hard work and I would also love an invite to access your code base.

Many Thanks.
#39
09/28/2010 (11:14 pm)
pino may i have an invite to CEV version? Thanks for all your hard work.
Ray
#40
09/29/2010 (12:35 am)
Invites sent ;)