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Is April Really Over?

by Eric Preisz · 04/27/2010 (5:47 pm) · 35 comments

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April has come and is ending quickly. Has this month flown by for you as it has for us? What a blur. I thought I would check in real quick with some small reminders and updates since it’s been a while since I’ve posted anything. Over the past couple of weeks we’ve been queuing up some news on TorqueX, education, web-site updates, docs, and some other topics that I won’t even mention without them being a title of their own blog. Those blogs are in the works, but we aren’t quite ready to share all of the information yet.

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iTorque


As you know, we’ve been running a promotion for the iPad. If you purchased iTorque in the month of April, you are in the drawing for an iPad. We are also running a discount on the 2D version if you use the coupon code ITORQUEIPAD. This promotion ends this Friday at 11:59 AM PST, so get in while you still can.

The topic of Apple’s new TOS has created a lot of emotion both here and across the development community. We’ve discussed the terms with our legal counsel and we all feel very confident that we are compliant.

It's a great time to have an engine that runs on C++ and Objective C and still utilizes Xcode.

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TGB Update


TGB 1.7.5 is in QA. We are expecting to receive the OK from QA before the end of the month so that we meet the deadline that we promised you in March. The Mac version has a few more final touches than the PC version, but we are hopeful that they will arrive together on Friday.

This version includes many fixes including OS support for XP, Vista, Win7, Snow Leopard, Leopard, and fixes for Visual Studio 2008. Also included are many fixes for stability and memory allocation.

We’ve seen quite an increase in TGB sales; we believe this is due to the rise in social casual and core casual games which TGB is so well suited for.

Thanks to everyone who's been helping us with the bug fixes.


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TorqueX


As you know, we are re-committed to TorqueX after a couple years of sparse resource allocation. We've upped the personnel from 1 to 7 people with one full time person dedicated to user experience. This combined with our new QA team should get the ball rolling on both near and long term updates.


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QA & Usability

The release of TGB 1.7.5 marks our first round of work with the Full Sail University QA and Usability Lab. They have performed compatability testing and bug tracking along with automation scripts. The QA division is new, so there is still some work needs to have the lab running at 100%, but it's a great start and the lessons learned will help us in our next round. We've started doing some experimental usability runs as well. Getting data straight from brand new users as opposed to interpretation of forum comments and individual opinions is proving to be a very valuable tool in our decision making process.

Alright everyone, I've gotta get back to work. We are heads down working towards and extremely busy May. BTW, be sure to congratulate Scott Burns and Dave Wyand who became full time employees in April. Glad to have you two on board!

About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.

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#1
04/27/2010 (6:08 pm)
OH~~~I am No.1
#2
04/27/2010 (6:31 pm)
Wow, lots of TGB love all in one place; I can hardly bear it! Looking forward to 1.7.5.
#3
04/27/2010 (7:00 pm)
And yet... Still no news about iTGE...

When GG? When?
#4
04/27/2010 (8:45 pm)
It seems that I will have to dust off my TGB work space and dive back in and try and nerd it up a bit. Out of curiosity what type of automation is the QA team running and what system are they using for the automation?
#5
04/27/2010 (9:36 pm)
Really excited about this.
Any timeline when the T2D 1.7.5 changes will be rolled out to iT2D?
#6
04/27/2010 (10:23 pm)
Thanks very much for the status update on TGB. It solidifies my confidence in the engine's progress and the commitment I see you guys as having in keeping your customer base happy.
#7
04/28/2010 (12:32 am)
Definately a time to key up my TGB usage :) Much love GG/TP keep at it.
#8
04/28/2010 (2:33 am)
Please, please, please give us some info on the iT3D :P
#9
04/28/2010 (3:29 am)
Quote:
Has this month flown by for you as it has for us?
It's not the month - it's the whole year. Where's RL bullet time when you need it?
#10
04/28/2010 (4:02 am)
Sweet! Nice to hear some news on TGB :)
#11
04/28/2010 (5:21 am)
Finally... in fact I just encountered a bug just a few hours ago with the fields under the Edit tab just disappearing for no reason. Couldn't replicate the problem, but suspected it had something to do with a tilelayer in my level, and I remembered fiddling the AutoPan for it, and then the Collision Layer/Groups buttons before it became a whitespaced area.

Truly hope that 1.7.5. will bring about a new level of stability. Thanks for all the effort put in!
#12
04/28/2010 (7:33 am)
Really looking forward to getting my hands on 1.7.5 thanks for the work and effort!
#13
04/28/2010 (8:29 am)
Eric - I have to back up Tyler and Maximillian, another month gone by with no updates on iTGE/iT3D. I am not clear on whether or not I'd need to port to T3D to use iT3D, when and if iT3D is coming, if iTGE will ever have a stable build with working lightmaps, passable framerate, etc, or whether or not it will be stable at all. I know iT2D is important for you guys, but if you're not going to support the iT3D folks Id rather know now. I've looked at Unity for the iPhone and am seriously envious...
#14
04/28/2010 (9:16 am)
@Jake, Maximillian, Tyler - I apologize for not being around for the past week. I was in Florida with limited time and limited internet access.

I'm posting a response/update on our 3D iPhone engine in this thread. I'll be able to discuss it more in that thread. I will also be in our IRC channel, so you can join in that and get immediate answers to your questions.
#15
04/29/2010 (12:06 am)
Any chance the TGB update will have Web Publishing?
#16
04/29/2010 (5:39 am)
Good news at least about TorqueX!
#17
04/29/2010 (4:15 pm)
@Cory - 1.7.5 will not have web publishing. It's a stability fix without feature additions.
#18
04/29/2010 (4:32 pm)
Eric, are there any performance improvements for iTGB?
#19
04/29/2010 (6:19 pm)
Will I be able to use TGB for InstantAction? What about TX?
#20
04/29/2010 (6:35 pm)
InstantAction is tech neutral. If your engine can access the API, you're good to go. TGB pro and a .Net project that you have the source to or can interop with should be accessible. It is not a Torque-only solution, but there is also nothing that limits the Torque engines from utilizing it. The power of source.
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