GDC Demo - Chinatown
by Eric Preisz · 03/16/2010 (11:09 pm) · 48 comments


We saved the best for last. In the last blog, we showed off Sector, a few other screenshots, and the looping video that we played at our booth. But Chinatown, developed by Luma Arcade and assisted by our internal studio, raises the bar for what's doable in Torque 3D. One of the reasons is our deferred lighting system
Deferring lighting reduces the amount of work that occurs in your pixel shading hardware. And if you follow Richard Huddy of ATI ( formerly NVIDIA ), as I've done over the past ten years, then you know that any interesting GPU bound game at any reasonable resolution is likely bound by pixel work. In shader model 4.0 cards, the pixel and vertex hardware is unified. So if your game is limited by pixel performance then you are also probably going to sacrifice vertex count as well. By performing the lighting last, you only perform expensive lighting operations on pixels that will actually contribute to the final picture. The fastest pixel shader is the one that never runs.
Luma designed Chinatown to show our lighting on their great art. There are hundreds of lights scattered through out this city. Awesome!
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#42
@everyone - we won't be able to release the demo until we do some more work on it so that we know it's compatable across many machines.
03/24/2010 (2:20 pm)
I added some new screen shots to the flicker widget. Take a look.@everyone - we won't be able to release the demo until we do some more work on it so that we know it's compatable across many machines.
#43
03/25/2010 (1:36 am)
Where's the video? :)
#44
03/25/2010 (9:16 am)
@Stefan - Everyone is slammed ( and I mean 90% of us ) working on docs and end of quarter re-budgeting. We are formalizing our plans after some competitive analysis and strategy sessions that occurred through the first quarter under Lou’s direction. The studio team is currently in crunch mode and working weekends...so they can't help. The second quarter is the beginning of a new process, more structure, more management autonomy, and efficiency. The video is on its way…it’s just been downgraded in priority while we prep for the new quarter.
#45
03/26/2010 (8:20 am)
@Eric - Things seem busy. Not to derail the thread but, are you still on track to release TorqueX information you indicated would be release this week?
#46
03/26/2010 (8:42 am)
@Adam - Heck yea. I'll have a post by the end of the day. Writing it now actually.
#47
03/26/2010 (11:22 am)
That's great news. Torque X needs a bit of love!
#48
03/26/2010 (11:46 am)
Awesome. I am looking forward to it :) 
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