Introducing T2DTutorials.com
by Mike Lilligreen · 03/10/2010 (11:59 am) · 21 comments
An interesting experiment: set up a website, watch various search engine bots index it, and then see if anyone stumbles upon what you are doing. This was not something I had intended to do, but it has been amusing seeing a handful of people find your site before you've announced anything to the world. In any case, I would like to introduce T2DTutorials.com and the first in a series of video tutorials covering the creation of simple games. The goal of the site is to compliment the text based official documentation and provide new users to TGB/T2D with an alternate venue in learning to use the engine.

Even though TGB will be replaced at some point in the future with T2D, I thought it would be worthwhile to start creating video tutorials in TGB now and gather feedback as a learning experience for myself. This way when T2D is released, I can hit the ground running with a bunch of videos that the community will find useful. Although I've written a few tutorials for TDN in the past, creating a video is in a lot of ways a totally different animal. It certainly is just as time intensive, if not more so!
Video 1: Introduction
A short video that quickly covers creating a project and importing/configuring ImageMaps.
Video 2: Creating the Player
The player sprite is set up in the level builder, and then we script the keyboard movement functions. Clamping the player within the camera view is also covered.
Video 3: Scrolling Background
After showing a scroller object, the main focus is on the tile editor and creating a tile layer.
Video 4: Adding Enemies
The player can't be the only object in the game, so an enemy ship or 2 will be added. A custom world limit will be scripted.
Video 5: Shooting Projectiles
We'll set up a missile template for both the player and enemy, then clone that template from script.
Video 6: Collision Course
Configure the collision properties for all scene objects.
Video 7: Particle Effects
Not content to just take and use a few premade effects, the player ship's thruster and ship explosions will be made from scratch.
All together this series is about 85 minutes long and is aimed at new users to TGB.
Since finding information is just as important as having it available, I've tried to index as many of the features and functions shown within the videos as possible.
It should go without saying, but any feedback regarding the videos or the website itself, especially from new/beginner users to TGB, is more than welcome.

Even though TGB will be replaced at some point in the future with T2D, I thought it would be worthwhile to start creating video tutorials in TGB now and gather feedback as a learning experience for myself. This way when T2D is released, I can hit the ground running with a bunch of videos that the community will find useful. Although I've written a few tutorials for TDN in the past, creating a video is in a lot of ways a totally different animal. It certainly is just as time intensive, if not more so!
Now Showing
So, on to the actual content. The first video series is a visit back to the basic tutorial that came with the original T2D engine (big thanks to Melv!), and has been carried along in one form or another through various TGB versions via TDN. I've broken it down into 7 videos as follows:Video 1: Introduction
A short video that quickly covers creating a project and importing/configuring ImageMaps.
Video 2: Creating the Player
The player sprite is set up in the level builder, and then we script the keyboard movement functions. Clamping the player within the camera view is also covered.
Video 3: Scrolling Background
After showing a scroller object, the main focus is on the tile editor and creating a tile layer.
Video 4: Adding Enemies
The player can't be the only object in the game, so an enemy ship or 2 will be added. A custom world limit will be scripted.
Video 5: Shooting Projectiles
We'll set up a missile template for both the player and enemy, then clone that template from script.
Video 6: Collision Course
Configure the collision properties for all scene objects.
Video 7: Particle Effects
Not content to just take and use a few premade effects, the player ship's thruster and ship explosions will be made from scratch.
All together this series is about 85 minutes long and is aimed at new users to TGB.
Since finding information is just as important as having it available, I've tried to index as many of the features and functions shown within the videos as possible.
Pressing Forward
When I started work on this project at the beginning of this year, I thought this series plus maybe one or two more single topic videos would be the extent of my "practice" with creating Torque Game Builder video tutorials. With the announcement that T2D is being delayed though, it does open the possibility for a bit more TGB content. How much more is difficult to say right now, but I have started work on a new game in a different genre. Developing games that spawn a multi-video tutorial series are a ton of work, which means it's not something that I can pump out on a monthly basis, never mind any type of shorter time-frame. To help fill the gap, I am also planning some one-off videos that don't belong to any type of game or series but perhaps cover specific features or topics a bit more in depth than normal. And because I didn't have enough on my to-do list already, general website enhancements will also follow.It should go without saying, but any feedback regarding the videos or the website itself, especially from new/beginner users to TGB, is more than welcome.
About the author
#2
03/10/2010 (12:48 pm)
Now all we need is one for T3D and we'll be in business!
#3
03/10/2010 (1:33 pm)
sweet!
#4
03/10/2010 (7:06 pm)
This looks great, makes me want to get T2D :).
#5
03/10/2010 (7:37 pm)
This is fantastic! Great job on these!
#6
03/10/2010 (7:39 pm)
Two thumbs up for the site! When I'm less swamped in webwork and things that should be inside I'll have to look at the actual contents :)
#7
03/10/2010 (11:54 pm)
This is very, very nice indeed. Well paced, clear and concise.
#8
03/10/2010 (11:57 pm)
T3D?
#9
03/11/2010 (6:37 am)
Awesome job Mike!
#11
Regarding T3D, for those asking - my site can't handle an extra dimension, as the name clearly indicates! On a more serious note, I am not an owner of Torque 3D and as a hobbyist my interest is solely with 2D games. Michael Perry mentioned at the last IRC hour that video tutorials are being worked on for T3D though.
03/11/2010 (12:17 pm)
Thanks for the kind words everyone.Regarding T3D, for those asking - my site can't handle an extra dimension, as the name clearly indicates! On a more serious note, I am not an owner of Torque 3D and as a hobbyist my interest is solely with 2D games. Michael Perry mentioned at the last IRC hour that video tutorials are being worked on for T3D though.
#12
I've been waiting for something like this for a long time now!
Thanks!
03/11/2010 (6:30 pm)
Thank you so much!I've been waiting for something like this for a long time now!
Thanks!
#13
03/11/2010 (6:56 pm)
The videos are great :) It help filled a few gaps for me. Looking forward to more in the future.
#14
03/12/2010 (5:23 am)
Cool, i actually could use these. :)
#15
Now I have no excuse for not opening my TGB...
Thanks, and keep it up.
03/12/2010 (8:58 am)
Good Job,Now I have no excuse for not opening my TGB...
Thanks, and keep it up.
#16
03/12/2010 (9:27 am)
Any chance of getting a good tutorial on explaining GUI's? I haven't been able to quite figure them out as of yet.
#17
I have some knowledge of TGB but the time I could use creating tutorials I spend actually making my own games, and that is already a lot of work <:)
PS: Please don't shoot me!
03/12/2010 (3:04 pm)
It would be nice if you could set up a scheme for us to submit paid tutorials (paypal only, to keep things simple). I have some knowledge of TGB but the time I could use creating tutorials I spend actually making my own games, and that is already a lot of work <:)
PS: Please don't shoot me!
#18
Where can I download a free trial version of T2D? Well, I will use it fir for my project this sem, which is gaming. And I've got interested with the T2D.
Hope you help me...
palm's_1.0
03/12/2010 (6:51 pm)
Mr. Mike,Where can I download a free trial version of T2D? Well, I will use it fir for my project this sem, which is gaming. And I've got interested with the T2D.
Hope you help me...
palm's_1.0
#19
@Diego - honest question: do you think enough people would be interested in purchasing tutorials for TGB to make it worth your effort - also considering that T2D's estimated release is roughly 12 months from now (which hopefully means a beta in some shape or form before that)?
@Venard - you can download a free trial from the Torque 2D page on this site. www.torquepowered.com/products/torque-2d
03/13/2010 (11:11 am)
@Xanthor - can't make any promises on when such a tutorial would be available, but I definitely think a lot of people would find a video on GUI's useful.@Diego - honest question: do you think enough people would be interested in purchasing tutorials for TGB to make it worth your effort - also considering that T2D's estimated release is roughly 12 months from now (which hopefully means a beta in some shape or form before that)?
@Venard - you can download a free trial from the Torque 2D page on this site. www.torquepowered.com/products/torque-2d
#20
If enough people would submit a video, than you could make a pack and sell it with some original content for a higher price.
I just suggested it because you seemed excited with the idea of making the tutorials, and maybe you could bring like minded people to do the same if there was a more sustainable way to do it.
03/23/2010 (11:12 pm)
Not for now Mike. I think that is reasonable to think that at least 30 people would buy it if it was $2,00 or so. Not enough to make a living out of it, but probably better incentive than making it for free ;)If enough people would submit a video, than you could make a pack and sell it with some original content for a higher price.
I just suggested it because you seemed excited with the idea of making the tutorials, and maybe you could bring like minded people to do the same if there was a more sustainable way to do it.

Torque 3D Owner Gavin Beard
Byte Logic
This is great. I will watch some of the videos to see if i can pickup anything new