Enchanted Forest Content Pack Released
by Todd Pickens · 09/23/2009 (9:23 pm) · 38 comments

It's been a long time since my last content pack release, the free uber update for the FPS Environment Pack.
This is the Enchanted Forest Environment Pack for Torque 3D and TGEA. It's my first content pack built for Torque 3D and TGEA, and I hope the community puts it to good use in their games and projects.
Demo Video Turn up your sound and enjoy the groovy music.
The pack includes 44+ art assets, Models, Terrain Textures, Particle and Sound Effects. Most objects have 3 levels of detail, Diffuse, Normal and Specular Maps.
The source art is included in Maya Binary, 3DS, FBX, OBJ, LWO, and DTS formats.
It also comes with playable sandbox demo environments for both Torque 3D and TGEA.




You can follow my other projects and see more screens on my blog HERE.
The Enchanted Forest actually began as a contract gig to design and create an environment for an online MMO being developed on the Torque Game Engine. I retained the rights to the art in return for a reduced hourly rate on the contract. A good deal for all concerned.

After the contract was wrapped up, the pixels and polys collected virtual dust while I moved on to other things. But eventually I came back around to it and started updating the art with normal maps and reworking a good portion of the content.
By the time it began to resemble current gen art content, Garage Games had their shiny new Torque3D engine going strong. This gave me an opportunity to learn the in’s and out’s of the next generation of torque tech. And I have to admit Torque 3D is pretty damn cool and come along ways since I first started using the Torque engine back around TGE version 1.2 or something like that.
There’s a dark side to the Enchanted Forest waiting to be packed up and ship along side it, but life is keeping me pretty busy right now, so that will have to wait a while.
I owe a giant debt of gratitude to Andy Maloney, without his help and contribution this pack would not have been possible.
I want to thank everyone at GG who are responsible for helping me get this done. Also, much credit goes to the crew at Mad Otter for the inspiration and opportunity that brought the Enchanted Forest to life.
And last but not least a big thanks to Jon Jorajuria for the sound fx.
-Todd
About the author
#2
09/23/2009 (9:38 pm)
Looks lovely. I like it.
#3
09/23/2009 (10:27 pm)
Long time fan here :D I enjoyed seeing that Torque 3D level come together -- the atmosphere is/was just spellbinding.
#4
09/23/2009 (10:29 pm)
Wow! Very nice!
#6
09/24/2009 (12:03 am)
Nice name =) Inspired by "the" enchanted forest? (one in Salem?)
#7
Awesome work. I really think I can still find some uses for this.
Is it possible to use this pack at least partially on TGE?
09/24/2009 (12:10 am)
I cant tell you how much I hate you... just changed my game because I didnt find any quality content packs like this one!!!! :)Awesome work. I really think I can still find some uses for this.
Is it possible to use this pack at least partially on TGE?
#8
cool pack though.
09/24/2009 (12:26 am)
The the that say HERE dont work you got to many www. there. :Pcool pack though.
#9
And like Tom said, I love it when the real artists post!
09/24/2009 (12:38 am)
Like I said before when I first saw this, this is obscene it is so good! You guys have to watch the video of this pack, it's crazy cool. And like Tom said, I love it when the real artists post!
#10
@ Pete, LOL nope, I didn't know there was such a place. :O)
@ Guimo, Yes, It was actually initially developed in TGE then re imagined in TGEA and Torque 3D. Off the top of my head, you're basically looking at dropping the material script from the TGEA build and replacing the water block with a non shader one.
I'm sure there would be a few details to address in scipt, paths, etc, but the rest should pretty much port straight from the TGEA build.
@ Brandon, Thanks very much Brandon, I just fixed the link.
@ Alan, LOL thanks very much! glad you like it, it was blast to make.
If anyone knows how to embed the video properly, let me know.
09/24/2009 (12:41 am)
@ Tom, game4Rest, Michael, Daniel, Hans. Thanks very much, Glad you guys dig it.@ Pete, LOL nope, I didn't know there was such a place. :O)
@ Guimo, Yes, It was actually initially developed in TGE then re imagined in TGEA and Torque 3D. Off the top of my head, you're basically looking at dropping the material script from the TGEA build and replacing the water block with a non shader one.
I'm sure there would be a few details to address in scipt, paths, etc, but the rest should pretty much port straight from the TGEA build.
@ Brandon, Thanks very much Brandon, I just fixed the link.
@ Alan, LOL thanks very much! glad you like it, it was blast to make.
If anyone knows how to embed the video properly, let me know.
#11
09/24/2009 (12:48 am)
@Alan: Now, now, don't be humble - you're one of the real artists too!
#12
09/24/2009 (12:56 am)
SEE VIDEO ABOVE!
#13
...so how did you make that work? I tried doing a normal embed from youtube and it just came up at jibberish.
09/24/2009 (12:58 am)
@ Alan, Sweet thanks!...so how did you make that work? I tried doing a normal embed from youtube and it just came up at jibberish.
#14
yours is qDMdZA-Kvc4
without the quotes of course...once you get it going up at the top, i'll kill the one I did.
Oh, and you don't know how tempting it was to rick roll you...=)
09/24/2009 (12:59 am)
[youtube="puttheyoutubefilenamehere" width=640 height=480]yours is qDMdZA-Kvc4
without the quotes of course...once you get it going up at the top, i'll kill the one I did.
Oh, and you don't know how tempting it was to rick roll you...=)
#15
09/24/2009 (1:02 am)
Great job Todd!
#16
@ John, Thank you very much. Glad you like it.
09/24/2009 (1:16 am)
@ Alan, Thanks much on both counts :O)@ John, Thank you very much. Glad you like it.
#19
From MAx
09/24/2009 (8:30 am)
Amazing! are you considering a more sub tropical woods/forest anytime soon? From MAx
#20
09/24/2009 (9:13 am)
Amazing word Todd. 
Associate Tom Eastman (Eastbeast314)