Game Development Community

pureLIGHT version 1.1.1

by David Chan · 09/14/2009 (5:45 pm) · 23 comments

It’s been an exciting first month of seeing what cool things end users are doing with pureLIGHT. I am sure we’ll be blown away with what’s to come. We have some great news for current and future pureLIGHT users as well. pureLIGHT 1.1.1 is out now. Listed below are the changes.

New Features:

-pureLIGHT baking speed has been improved by 200-300% depending on the scene .

Fixes:

-Fixed a number of issues with importing Collada files from XSI, Blender.
-Fixed a number of issues with importing ase files from XSI, Maya .
-Fixed a number of localization issues .
-Fixed some scene setup issues.

Thanks to the huge brain on our lead programmer Tom Pittman pureLIGHT is now operating at warp factor 3 ;)
We also have some cool new features planned for the next release. How would you like a high quality static preview of your lighting? Of course you would! Keep an eye out for pureLIGHT 1.5. Until then enjoy pureLIGHT 1.11 and have a look for a new level in the Torque 3D build that we built for Garage Games using pureLIGHT.

About the author

Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.

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#21
09/17/2009 (4:47 pm)
Any word on if Houdini support will be coming out?
#22
09/17/2009 (5:27 pm)
Scott, do you mean support for native Houdini files? Does Houdini output in Collada or ASE?
#23
09/21/2009 (1:28 pm)
@Frank Geppert

If you contact me, davec@purelighttech.com, we can see if there is anything that we might be able to work on.
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