Game Development Community

Torque 3D Development - Beta 5!

by Matthew Langley · 08/10/2009 (4:05 pm) · 55 comments

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Download Torque 3D Beta 5 from your Account


The betas keep coming. You can find full release details in the Torque 3D Forums, but check out what's new in this release.

New Stuff in Beta 5!


10k+ poly Collada Meshes - Collada meshes with more than 10K polys will now handle splitting up the mesh automatically so that they can load properly. Here's a great example with 16,992 triangles provided by Rasmus Deguchi. On the left we see it in 3ds Max and on the right we see it in Torque 3D!

In 3ds MaxIn Torque 3D

Particle Editor - This revamped editor allows you to edit and create your particle effects. Nothing compares to a real-time particle editing experience. Adjust and tweak your particles in this new editor and save it out to a new file or wherever your particle datablocks currently exist, without stomping your scripts. Combined with the datablock editor, you can fully configure your games' particle usage with this editor.

                      


Projected Shadow - Basic Lighting now has a projected shadow. This allows a shadow map to be generated and rendered, utilizing the decal system.

                      


GUI Editor Love - A usability pass has been done on the GUI Editor. It was getting a bit jealous watching the other editors develop. Some of the improvements include the addition of group and ungroup commands, hide and unhide commands, "Save Selected to File" and "Add GUI From File" options, property documentation (like in the World Editor), overlays now render transparent, and much more.

                      


Beta 5 also includes...
  • Manage your project comments from the Toolbox (designed to be source control friendly)
  • Documentation tab in the Toolbox
  • Live Asset Updating is now supported on the Mac
                      


  • World Editor camera bookmarks
  • River and Mesh Road Editors now work against any static object type
  • Glow Post Effect in Basic Ligthing

                      


If you want to see what community members are already doing with Torque 3D, be sure to check out our Torque 3D Showoff thread.






Torque 3D development blogs:

#22
08/10/2009 (6:09 pm)
So pretty!
#23
08/10/2009 (6:22 pm)
Glorious!
#24
08/10/2009 (6:36 pm)
Congrats to everyone involved! Lot good progress there.
#25
08/10/2009 (6:58 pm)
nice, time to dive in and see what's what! good work guys.
#26
08/10/2009 (7:15 pm)
You guys know how to put the awesome in awesome. :-)
#27
08/10/2009 (7:33 pm)
Download started! Only 7...hours...remaining....

Fantastic. :-p
#28
08/10/2009 (8:20 pm)
Particle editor is like a gift from God. Thanks :-).
#29
08/10/2009 (9:57 pm)
You guys are awesome. Thanks for giving Basic Lighting attention...It's about all my notebook can run :|
#30
08/10/2009 (11:29 pm)
hahaha........good...good...very good.......I will jump in now......hahahahahhaha
#31
08/10/2009 (11:30 pm)
Great Job,
Do you have a road map of your development plans?
was wondering about realtime Spherical Harmonics.

#32
08/11/2009 (12:48 am)
Looks great. Nice Job :D
#33
08/11/2009 (6:01 am)
I can't wait to see if the new post effect system made it in.
#34
08/11/2009 (6:07 am)
This is looking greater every time! Great Work!
#35
08/11/2009 (6:16 am)
Quote:I was also wondering If you can give a post on how to make breakable object like the physX demo do I need to us collada or DTS. I just got a NVIDIA card and test the physX demo and I'm very impressed.
Kory, the docs for creating breakable PhysX structures are under "3DS Max PhysX Guide 1 & 2". Unfortunately I've only had time to complete and submit the first 95% of the docs and they kinda taper off at the end. Thanks for the reminder... I need to finish those up soon.

What's there definitely covers breakable props, it's just a little light on full breakable buildings for now.
#36
08/11/2009 (6:17 am)
MAN, this documentation is the hotness!
I mean, it's mostly stubs right now, but once this is fleshed out this is gonna be Bad@ss!!
that's gonna be a killer resource, especially since I work with a different Engine at work all day and my brain is fried when I get home and try to work on T3d.
Very impressive!

#37
08/11/2009 (12:42 pm)
If the release is not going to be this year, could I get a role in the beta? I would like to work on my TD skills and since I am going to have about 2 weeks off I would like to put my time into doing something useful with it. :)
#38
08/11/2009 (12:52 pm)
The release will be this year.

Anyone can get a role in the Beta by pre-ordering a license to Torque 3D.
#39
08/11/2009 (12:52 pm)
Quote:could I get a role in the beta?

We have lots of beta testers now, but there is always room for more. You get access to the beta's by pre-ordering.

/edit
beat to the punch by mere seconds... lol
#40
08/11/2009 (1:03 pm)
nice work on BETA 5 - GG rocks :)