Arcane-FX 2 : Coming Soon
by Jeff Faust · 08/02/2009 (10:31 am) · 23 comments

Very soon we'll be releasing some major new upgrades and additions to the Arcane-FX product-line, so it's long overdue that I do some blogging on this topic outside of the private forums. I've collected a bunch of screen-shots lately while doing software testing, so to kick off a new series of development blogs, I've created a montage of my favorites.
But before I get to the images, here is a brief outline of what's ahead for Arcane-FX. First we have a major software upgrade to AFX 2. Version 2 is loaded with new features including new effect types plus powerful new ways of controlling effects and varying effect parameters. AFX 2 will be available in variants for TGEA, TGE, as well as GarageGames' new flagship engine, Torque 3D.
To go along with the new software, we are releasing AFX SpellPack 2, a brand new effects pack brimming with customizable magic spells, selection and targeting effects, multipurpose effect elements, and some seriously deadly props. Images in this blog should give you some idea of the range of what's possible with this pack.
More details about these products regarding time-line and cost will be forthcoming in future blogs. Right now, both AFX 2 and SpellPack 2 are complete and undergoing testing. A final Release Candidate for TGEA will be ready in a matter of days with a TGE Release Candidate to quickly follow. AFX 2 for Torque 3D will begin Beta testing with the Release Candidate version of T3D.
Now, back to the images... all images in this montage were created using AFX 2 and SpellPack 2 and include representatives of all three engines. Some of the TGEA images include assets from the Barricade demo. More details are listed below each image.
Details regarding above image from left to right, top to bottom:- Bolt from the Blue -- AFX2 + SP2 + TGEA 1.8.1 + Barricade
- Mark of Kork -- AFX2 + SP2 + TGEA 1.8.1 + Barricade
- Soul Sucking Jerk -- AFX2 + SP2 + TGEA 1.8.1
- Soul Sucking Jerk -- AFX2 + SP2 + TGEA 1.8.1
- Fire Tower Prop -- AFX2 + SP2 2 + TGEA 1.8.1
- Soul Nuke -- AFX2 + SP2 + TGEA 1.8.1 + Barricade

- Mark of Kork, Light My Fire -- AFX2 + SP2 + TGEA 1.8.1
- Bron-Y-Orc Stomp -- AFX2 + SP2 + TGEA 1.8.1
- Fire Tower Prop, Up In Flames -- AFX2 + SP2 + TGEA 1.8.1
- Mark of Kork -- AFX2 + SP2 + TGE 1.5.2
- Fire Tower Prop, Up In Flames -- AFX2 + SP2 + TGEA 1.8.1
- Fire in the Sky -- AFX2 + SP2 + TGEA 1.8.1

- Soul Sucking Jerk -- AFX2 + SP2 + Torque 3D b3
- Ring of Fire -- AFX2 + SP2 + Torque 3D b3
- Bolt from the Blue -- AFX2 + SP2 + Torque 3D b3
- Bolt from the Blue -- AFX2 + SP2 + TGE 1.5.2
- Soul Nuke -- AFX2 + SP2 + TGEA 1.8.1
- Soul Miner's Slaughter -- AFX2 + SP2 + TGE 1.5.2
- Mark of Kork -- AFX2 + SP2 + TGEA 1.8.1
About the author
Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic

Torque Owner TheGasMan
G.A.S. [+others]
..I know a number of us are anticipating this package.
Thx.