Game Development Community

Torque Constructor with T3D

by Matt Young · 06/23/2009 (8:50 pm) · 25 comments

As you might know, i'm the main lead level designer of my team. "Hey who made the 12 year old the level designer??" Naw, i'm being harsh ;)

But anyway, i wanted to test the new capabilities of T3D, because i just got it today. (Can i get a w00t?)

So i started off with designing this bridge in Constructor:
farm4.static.flickr.com/3365/3655373251_1485e3633c_b.jpg
I Looked at it in a little bit of shame, particulary the shading... And i had a little doubt. Well, constructor doesnt have the best shading engine.. Eh, what the heck.



So, i decided to throw it into T3D, and guess who was wrong. Very wrong:
farm4.static.flickr.com/3340/3656170692_b121f0514c_b.jpg
Wow. Yep, im pretty sure thats the crappy bridge i threw together twenty miuntes ago, right?? Wow, im liking torque 3d already..

So, Were twenty minutes in. Someone should invent an auto back-patter.
But, i mean a bridge with a little river, and lets see, this is the first time i've used the program. Wow.

But all that stuff seemed boring. Maybe we should spruce it up:
farm4.static.flickr.com/3623/3656170812_4242c9de61_b.jpg
Much better! I like the halloween theme. No, thats not my tower.

WE also need some precipitation to scare the little ones...

Muhahahahahahahhaaaaa:

farm4.static.flickr.com/3401/3655373897_89b16776b2_b.jpg
God said let there be light, and i said let there be rain.

Fifty minutes in. Good work ethnic.

So, i guess thats all there is to add. I'll go get my dad.

The final presentation:
farm3.static.flickr.com/2428/3655373703_88b68c862e_b.jpg
My dad's exact words: "You did what in an hour?? Wow..."

That pretty much wraps up my 60 minute expiriment/project. I have to say, I learned pretty quick. I officially love T3D.

Great job on the program. The toolbox was really thought out, and i love the road/river creation tools. *Yawn* I'm pretty tired, soo i'm off.

I'll post more about my expiriments/projects soon!
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#21
06/24/2009 (2:53 pm)
Hans - Yep. I Just Exported it as a .dif to:

C:Torque\Torque 3D 2009 Beta 3\My Projects\Your Project\game\art\shapes\Model Folder

Warning: For Some Odd Reason, If theres any shapes that collide, one of them gets a nice hole in it. Try to avoid mixing objects.

Good Luck!

Javier - If You Really want it, ill post it later.
#22
06/24/2009 (3:34 pm)
Hi thanks for the reply Matt R
At the mo saving up for torque 3d :)

#23
06/24/2009 (3:54 pm)
No Problem.
#24
06/24/2009 (4:10 pm)
Nice work Matt. Keep on blogging! :)
#25
06/25/2009 (10:28 pm)
Pretty slick Matt. Look forward to your next blog/project.
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