Torque 3D Development - Lighting, Terrain, and Cloth
by Brett Seyler · 06/18/2009 (10:46 am) · 85 comments

With Beta 3 just around the corner, I wanted to share with you guys a collection of recent highlights from the Torque 3D dev team. They're making incredible progress and everything you see here will be in next week's release. There's so much here, I'm going to let what's below speak for itself. Enjoy...
Advanced Lighting Tutorial from Lara Engebretson
Normal and Parallax Mapped Terrain from Sickhead

Detail Map

Detail and Normal Maps

Detail and Normal Maps plus Parallax

Nice Hifi Terrain!
Player Ripple Particle Effect from Sickhead and Todd Pickens

DIF --> Collada from Matt Fairfax

From Torque 3D

Burg DIFs in 3ds Max
PhysX Cloth from Sickhead

If you're ready to move to Torque 3D, you can still get the pre-order discount.
$100 OFF Torque 3D pre-order discount
This discount will expire when we've released a final version of Torque 3D. If you're already a Torque 3D owner, congrats! Please remember to post your Beta 2 feedback in Torque 3D Private Forums. Thanks!More development blogs to come. This is post #24.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, and the Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#62
I think this is a good idea to determine. In my meditation, or extreme sports to pass the time! The first thing I open the computer every day. Look at mail. If there is a letter of GG. To see if it is BETA3. If this is not the case. Continue to stare blankly, shopping, or to the ground floor for the cat free of abdominal massage in the past few days have been so; now as long as I passed him in the cat. Cats will take the initiative to SHOW belly to me. This is my extreme sports.
06/21/2009 (4:36 pm)
@OmegaFog...I think this is a good idea to determine. In my meditation, or extreme sports to pass the time! The first thing I open the computer every day. Look at mail. If there is a letter of GG. To see if it is BETA3. If this is not the case. Continue to stare blankly, shopping, or to the ground floor for the cat free of abdominal massage in the past few days have been so; now as long as I passed him in the cat. Cats will take the initiative to SHOW belly to me. This is my extreme sports.
#63
06/21/2009 (6:18 pm)
ROFL!
#64
06/21/2009 (7:03 pm)
what is "ROFL"?
#66
I have super Sense of humor..hahahahaha
06/21/2009 (8:40 pm)
what is "ROLLING ON FLOOR LAUGHING!" can eat?I have super Sense of humor..hahahahaha
#67
A U like dog?
can I'll give you one of my friends dog...ok?
look this:
This is our lovely small dog. I have always been brought to her to raise a cat, so she always thought that they are cats.
This is our family cat, I am an early age when her dogs raise, so she now thought it was dogs.
06/21/2009 (9:01 pm)
@OmegaFog...A U like dog?
can I'll give you one of my friends dog...ok?
look this:
This is our lovely small dog. I have always been brought to her to raise a cat, so she always thought that they are cats.
This is our family cat, I am an early age when her dogs raise, so she now thought it was dogs.
#68
Now be nice and stop cluttering the blog!
拯救航运,我可以抓住一个地方,如果我得到的雕刻!
现在好,并停止器的博客!
06/21/2009 (9:11 pm)
Save the shipping, I can grab a local one if I get the graving!Now be nice and stop cluttering the blog!
拯救航运,我可以抓住一个地方,如果我得到的雕刻!
现在好,并停止器的博客!
#69
Waiting BETA3. Next time pass. GG to all the efforts of developers. keep up...
06/21/2009 (9:18 pm)
I don't know u talk about everything.....sorry....Waiting BETA3. Next time pass. GG to all the efforts of developers. keep up...
#70
Before you know it Beta3 will be here... patience will be rewarded :D
06/21/2009 (10:38 pm)
@Szzg007: I have a cat that looks just like that one!Before you know it Beta3 will be here... patience will be rewarded :D
#71
smiljan
06/22/2009 (12:11 pm)
HI i look tprque 3d and the new features and look amazing , but , my only question for the [rogram to be complete , it will have skin shaders? or it has compability iwth the 3d max sss skin shaders? or how will be the shaders of skin will i have to create a script or something for that? it will be very cool to use a skin shader , i realize that all of torque looks pretty good but seems that they forgot to put some skin special shader for the characters dont you think? i hope they will fix that before the release if they put that , the progarma will be fully complete and really really amazing . thanks..smiljan
#73
06/22/2009 (7:51 pm)
Is there networking physics yet?
#74
06/22/2009 (8:20 pm)
Uhh, there have always been networked physics.
#75
06/23/2009 (9:54 pm)
Really? That is strange. I could have sworn I remembered one of the blogs talking about networked physics...
#76
They wouldn't be gravity to make them fall, or collision detection/response to make them die.
If you run a car into something, and that something falls over...that's physics. The physics may not be ODE, or Havok...but it's physics.
06/23/2009 (11:04 pm)
If there were no networked physics. Players would not be able to "stand" on the ground in networked games, or drive cars. They wouldn't be gravity to make them fall, or collision detection/response to make them die.
If you run a car into something, and that something falls over...that's physics. The physics may not be ODE, or Havok...but it's physics.
#77
06/23/2009 (11:10 pm)
Beta 3 will be posted tomorrow.
#78
thats great, i am still saving hard to buy this, i am hoping i will have the money before it goes to full price.
Questions time :)
Is there going to be in built AI?
inbuilt RPG kit?
plenty of tutorials to help the beginners out with all aspects of what torque 3d engine can do?
on going updates?
thks
Hans
06/24/2009 (12:36 am)
@Brett Seylerthats great, i am still saving hard to buy this, i am hoping i will have the money before it goes to full price.
Questions time :)
Is there going to be in built AI?
inbuilt RPG kit?
plenty of tutorials to help the beginners out with all aspects of what torque 3d engine can do?
on going updates?
thks
Hans
#79
Looking forward to the continued good work I've seen you guys do up to this point. Keep it up!
06/24/2009 (1:43 am)
Score! Maybe I can call in sick tomorrow *cough cough* :)Looking forward to the continued good work I've seen you guys do up to this point. Keep it up!
#80
I think we'll get some kind of pathfinding solution in at some point, yes. This may not make it into the first full release. We're looking at good 3rd party options too.
Nope.
I don't think you can both be a beginner, and know "all aspects" of Torque 3D, but I think we can help you get from one end to the other.
06/24/2009 (3:12 am)
@Hans:Quote:Is there going to be in built AI?
I think we'll get some kind of pathfinding solution in at some point, yes. This may not make it into the first full release. We're looking at good 3rd party options too.
Quote:inbuilt RPG kit?
Nope.
Quote:plenty of tutorials to help the beginners out with all aspects of what torque 3d engine can do?
I don't think you can both be a beginner, and know "all aspects" of Torque 3D, but I think we can help you get from one end to the other.
Associate Matt Motsinger