So long, and a small gift.
by Apparatus · 05/29/2009 (3:32 pm) · 32 comments
I am leaving. Not only this awesome community but game development in general. I want to get back to my roots and enjoy painting again. Is that simple...
I have a Wacom since 2007 and never really got to use it at it's full potential. I almost forgot how to draw for the love of God! What is this? I am not leaving the game development because of it, I am doing so in favor of something else not something better; Maybe not better, not so fun and tedious but at times you need to move on. And I am doing so.
As a small gift, I packaged all my stuff and I am releasing it for the price of 1 pack: 25 USD. It's not going to get me rich but it's gonna help keep the site up for a month or two. Or something.
I removed all game related stuff from Kubkinetik.com store so you'll want to send me a simple email (apparatus@kubkinetik.com) to receive the paypal order for this MegaPack in your inbox. After the payment is complete, you get the download link.
Here's what you'll get for 25 greenbacks:
Bridge Pack
Environment Guide
Interior Guide ~ textures issue fixed
Props Pack
Kaboom Pack
Environment Pack
Doors Pack
Mappkit Vintage ~ my first pack, yay!.
Game Workshop ~ example game with mount option for vehicles, weapon mounted to vehicles and more; placeholder art for catapult vehicles and breaking stuff (free resource)
Textures Pack ~ (free resource)
I have a TON of unreleased stuff, maybe at some point when I will clean up my drive I will make another resource with that. For now, 1.9 G of data is enough for my traffic quota on Kubkinetik.com
If you're into 2d stuff and want some brushes or resources of that kind, drop by Kubkinetik now and then as I am adding stuff almost every day. It's scarce now, but is growing.
I have a Wacom since 2007 and never really got to use it at it's full potential. I almost forgot how to draw for the love of God! What is this? I am not leaving the game development because of it, I am doing so in favor of something else not something better; Maybe not better, not so fun and tedious but at times you need to move on. And I am doing so.
As a small gift, I packaged all my stuff and I am releasing it for the price of 1 pack: 25 USD. It's not going to get me rich but it's gonna help keep the site up for a month or two. Or something.
I removed all game related stuff from Kubkinetik.com store so you'll want to send me a simple email (apparatus@kubkinetik.com) to receive the paypal order for this MegaPack in your inbox. After the payment is complete, you get the download link.
Here's what you'll get for 25 greenbacks:
Bridge Pack
Environment Guide
Interior Guide ~ textures issue fixed
Props Pack
Kaboom Pack
Environment Pack
Doors Pack
Mappkit Vintage ~ my first pack, yay!.
Game Workshop ~ example game with mount option for vehicles, weapon mounted to vehicles and more; placeholder art for catapult vehicles and breaking stuff (free resource)
Textures Pack ~ (free resource)
I have a TON of unreleased stuff, maybe at some point when I will clean up my drive I will make another resource with that. For now, 1.9 G of data is enough for my traffic quota on Kubkinetik.com
If you're into 2d stuff and want some brushes or resources of that kind, drop by Kubkinetik now and then as I am adding stuff almost every day. It's scarce now, but is growing.
About the author
Tarakibu Studio
#22
What ever you do, I wish you all the best.
05/30/2009 (1:53 pm)
Apparatus!! You are leaving???? That's a total and complete shame. You'll definately be missed around here. Now, you could....umm.....do your drawings/paintings without leaving the game community....things like...textures.... :-)What ever you do, I wish you all the best.
#23
I'm sure you'll be welcome back any time. You should at least visit occasionally and post your work. Just because you're not entirely active doesn't mean you can't remain part of the community.
05/31/2009 (11:24 am)
Sad to see you leaving, but I understand the need to do what makes you happy (or happiest). Best of luck to you and and thanks for the generous offer.I'm sure you'll be welcome back any time. You should at least visit occasionally and post your work. Just because you're not entirely active doesn't mean you can't remain part of the community.
#24
06/01/2009 (6:17 am)
Sorry to hear it but I understand. It's very time consuming and sometimes frustrating working on games. At least for me. I've been away from coding for months now and it's nice to have a life. Many times I've considered quitting altogether to pursue another career that would be easier and more profitable than game development.
#25
06/01/2009 (6:28 am)
Best of luck! Let us know when/if we can check out some of your paintings online.
#26
06/02/2009 (5:34 am)
apparatus, I've sent you a request email.
#27
06/02/2009 (12:55 pm)
email sent!
#28
thanks for the mega pack offer. best wishes for your vocation choices too.
06/04/2009 (11:51 am)
ditto, ditto.thanks for the mega pack offer. best wishes for your vocation choices too.
#29
well worth the price,
a lot of good stuff in there.
thank you apparatus.
06/05/2009 (11:05 am)
wow, the pack is 1.24GB!!!well worth the price,
a lot of good stuff in there.
thank you apparatus.
#30
06/12/2009 (10:04 pm)
email sent
#31
06/22/2009 (6:54 am)
apparatus, sent you an earlier email, got no reply from you. Is this deal off?
#32
void Material::mixWithColor(ColorI &cor)
{
String filename = mPath + mBaseTexFilename[0];
Resource<GBitmap> bitmap = GBitmap::load(filename);
ColorI resCor(0 , 0 , 0);
GBitmap bitmapMirr(*bitmap);
for(U32 x = 0 ; x < bitmapMirr.getHeight() ; ++x)
{
for(U32 y = 0 ; y < bitmapMirr.getWidth() ; ++y)
{
bitmapMirr.getColor(x ,y ,resCor);
if(resCor.alpha != 0)
{
resCor &= cor;
bitmapMirr.setColor(x , y , resCor);
}
}
}
MatInstance* pMat = dynamic_cast<MatInstance*>(MaterialManager::get()->createMatInstance(mMapTo));
GFXMaterialFeatureData::FeatureListHandle f = MaterialManager::get()->getDefaultFeatureData().codify();
pMat->processMaterial(f);
//GFXTexHandle handle = this->mStages[0].mTex[0];
GFXTexHandle handle = pMat->getProcessedMaterial()->mStages[0].mTex[0];
//GBitmap* pBitmap = handle.getBitmap();
handle.set(&bitmapMirr , &GFXDefaultRenderTargetProfile , true , "material image");
}
please help me , thanks!
06/22/2009 (9:27 pm)
I want to change the image of the material,not use one image to replace another one. So I must get the bitmap of the material ,but I don't know how to do it.I have wrote a function in the materialDefinition.cpp ,but it doesn't work.void Material::mixWithColor(ColorI &cor)
{
String filename = mPath + mBaseTexFilename[0];
Resource<GBitmap> bitmap = GBitmap::load(filename);
ColorI resCor(0 , 0 , 0);
GBitmap bitmapMirr(*bitmap);
for(U32 x = 0 ; x < bitmapMirr.getHeight() ; ++x)
{
for(U32 y = 0 ; y < bitmapMirr.getWidth() ; ++y)
{
bitmapMirr.getColor(x ,y ,resCor);
if(resCor.alpha != 0)
{
resCor &= cor;
bitmapMirr.setColor(x , y , resCor);
}
}
}
MatInstance* pMat = dynamic_cast<MatInstance*>(MaterialManager::get()->createMatInstance(mMapTo));
GFXMaterialFeatureData::FeatureListHandle f = MaterialManager::get()->getDefaultFeatureData().codify();
pMat->processMaterial(f);
//GFXTexHandle handle = this->mStages[0].mTex[0];
GFXTexHandle handle = pMat->getProcessedMaterial()->mStages[0].mTex[0];
//GBitmap* pBitmap = handle.getBitmap();
handle.set(&bitmapMirr , &GFXDefaultRenderTargetProfile , true , "material image");
}
please help me , thanks!
Torque 3D Owner David Janssens
Nebulagame.com
I hope you'll let us know from time to time what you are up to. I'd like to follow your painting endeavours (as I am sure quite a few others on these forums).
Best of luck!
Oh, and e-mail sent of course :-)