Game Development Community

TorqueDev / Codeweaver returns with a fury!

by Sam Bacsa · 05/24/2009 (1:51 am) · 26 comments

I am pleased to announce my return to the GG community, as well as resuming support and development of the Codeweaver / TorqueDev IDE. I've gotten a lot of emails, bug reports, and feedback over the years that really made me realize that a lot of you use it, and since it's being used, it's gotta work!

Starting Out - What's New


A new build was released today that includes one major change, and a couple of minor bug fixes. First off, Codeweaver has been officially renamed back to TorqueDev. Codeweaver was a great name, but it lacked that extra something that really told people what it was about. It's about Torque, after all. So, that's the major change we're introducing.

Second, a few bug fixes were made, such as a multi-threading race condition issue which some of you have no doubt experienced, and a number of other fixes.


On the horizon


I need your input! And badly, too. In the next week or so, I will be setting up a bug report / feedback site, as well as changing up the the forums to another board software. Also, I'll be reading any comments posted here... so please, if you use TorqueDev and want to give me some feedback about something in it, please do!

In the next couple of months I expect to be making some major changes to the codebase that will not only increase its speed and efficiency, but also knock out some of the major bugs that have been plaguing the IDE for years. New features will be added as well, so I'm always up for ideas!

Also, the website will be due for some major changes too. Part of it's already been re-titled, but there are several pages that still need work. Probably going to see a layout upgrade too!


Out in the future


Once everything gets solid, I'll be introducing a professional version of the IDE that people can purchase, which will also include high-quality support with impressive turn-around. Additionally, I'll be introducing an edition for schools and students, as TorqueDev is currently being used in a number of educational institutions and settings.


Closing thoughts


Please make your opinions known! If you've used the IDE before, or if you've been actively using it for years, I want to know what you have to say about it and how I can improve it. If you're not using it, or if you're no longer using it, I'd like to know why, and how I can change your mind.

Best wishes to everyone!


Sincerely,
Sam Bacsa
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#21
07/08/2009 (8:39 pm)
Ok, I've been having the same problem either with the past Codeweaver or this recent TorqueDev. When I tried the "find in project" function, this error always appear and TorqueDev crashed:
Quote:

Cannot access a disposed object. Object name: 'Button'.


How do I fix this? This issue appear very often. So in 10 times try, it would prolly appear 9 times. If it weren't for this issue, TorqueDev is great.

Thanks in advance.
#22
07/27/2009 (5:39 pm)
I am a Chinese, I can input Chinese character into TorqueDev. That is very good and that's why I choose TorqueDev for script coding. However, there is a problem when inputing Chinese.When I toggle to Chinese input method,everytime I stroke the ENTER key,the charachter will write two times on it。
#23
09/18/2009 (8:52 am)
And so... what happend with this Sam?
#24
11/21/2009 (9:13 am)
I don't see any sign of life over at the TorqueDev forums so I thought I'd post a bug report here.

I'm unable to edit the preferences in Windows 7 - only the first page of the preferences window is visible. Fortunately I've been able to copy the config.dat from my Vista computer over onto my Win 7 machine to have them set the same.

I've used TorqueDev on all my TGB and iTGB projects so far, so I'm really looking forward to seeing the updates. I'd be happy to pay for it if it included Mac support. Currently I use Windows as my main platform and only move to the Mac for running on iPhone, but if TorqueDev actually worked on Mac (without having to run it in a VM) that would really help.
#25
05/27/2010 (10:14 am)
I would really, REALLY love to see a version of TorqueDev made available natively for Mac OS X. Having an actual IDE on Mac would make my workflow SO MUCH EASIER. ALL CAPS FOR EMPHASIS. EMPHASIIIIIZE. I know porting such things can be difficult but it's not impossible.
#26
05/27/2010 (12:32 pm)
Don't hold your breath man, I've been waiting for years. Even with the explosion of the iPhone/iTouch and iPad these guys just don't get that Mac is big. Announced on the news yesterday was that Apple is now worth more than Microsoft yet it's still ignored. It's reasons like this why I've switched to Unity to build on the iPhone.
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