Torque 3D Development - Beta: Part Deux
by Brett Seyler · 05/21/2009 (6:26 pm) · 108 comments
Hey all! Hope you're enjoying this week's updates to the website. Now, it's time for Torque 3D Beta: Part Deux.
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We have an enormous list of new stuff (see below), fixes (49) and known issues you'll find posting in the Torque 3D forums.New Stuff in Beta 2!
- Material Editor Mesh Selector (allows you to select materials by object)
- Material Selector (an easier way to preview and select materials)
- Spotlights and Point lights for Advanced lighting
- lens flare / corona effects for PointLight, SpotLight, and Sun
- brightness animation effects (flickers) for PointLight and SpotLight
- PointLight and SpotLight can be mounted to a ShapeBase mountpoint
- Instant splash screen for better feedback that the engine is loading
And, from Lara, we have another great tutorial video, this time showing how assets edited in 3rd party applications update Torque 3D in real time. Have a look!
If you're ready to move to Torque 3D, you can still get your $200 OFF pre-order discount right now. This discount will be reduced to $100 OFF at the end of May. If you're already a Torque 3D owner, congrats! Don't forget to post your Beta 2 feedback in Torque 3D Private Forums. We need your help!
We know a lot of you are waiting on an OSX-enabled Beta. Don't worry, we haven't forgotten. We're expecting that to land in Beta 3.
More development blogs to come. This is post #21.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, and the Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#102
05/30/2009 (1:42 am)
The Live Asset Updating bit should probably be a bit more noted in T3D. Already been using that a bit in our project while working on materials for objects and the terrain and the amount of time that saves is just crazy. Works really well on the bitmaps in place as well. Giant time saver and another good reason to upgrade for those thinking about it :-).
#103
If so, no problem. I'm just glad to have attended Microsoft's Launch Events for those two products. I have both a full version of 2005 and 2008 ;)
05/30/2009 (4:05 am)
Quick question. Do I need Visual Studio 2005/2008 to edit the source code?If so, no problem. I'm just glad to have attended Microsoft's Launch Events for those two products. I have both a full version of 2005 and 2008 ;)
#104
05/30/2009 (4:22 am)
Stephen Jolly: There are projects for both VS 2005 and 2008.
#105
05/30/2009 (1:33 pm)
Here, I'll take my question to the forum since it may not be appropriate for the blog and plus not everyone is privy to all T3D info.
#106
05/31/2009 (10:35 pm)
Soooo... any chance that we could have the $800 preorder extended 2 weeks? :D
#107
06/04/2009 (11:58 am)
Any news about beta 3 can't wait !! =)
#108
Making really good progress on the Mac side of things!
06/04/2009 (5:47 pm)
We are still working hard on it =)Making really good progress on the Mac side of things!
Employee Brett Seyler
@Everyone: We had a lot of people here enjoying the long weekend, so I don't have any super new shiny to show this week. It's mostly plumbing and polish. Everything getting better, and we should see some new stuff land in Beta 3 that you guys haven't seen yet. I'm excited to show it to you :) New blog next week!