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3D Isometric Kit Now Available

by Timothy Castagna · 05/17/2009 (11:26 am) · 44 comments

TK Games LLC and KG Games are proud to present the 3D Isometric Kit. Start creating your own isometric view RPG games quickly and efficiently with this powerful framework.

Built on the power of Arcane AFX and Torque Game Engine Advanced the 3D Isometric Kit is the launch you need to make your RPG game come to life. With a variety of features built right in, you’ll have all the items you need to quickly prototype your RPG game. Looking to make the next Diablo? Look no further. All of the code you need is right here.

Built-in character stats include:


•Strength: Increases your damage done with melee weapons.
•Agility: Increases your damage mitigation across the board.
•Constitution: Increases your Hit Points
•Wisdom: Increases your Mana
•Intelligence: Increases your damage done with spells.




Item Stats: Assign stat values to each item which will be applied when the character equips the item.

Experience: Easily assign how much experience to award a player when killing an opponent. Displays a Graphical interface to show how much experience is needed until the next level increase.

Leveling System: Easily manage the maximum level that can be acquired and play an animation / Arcane AFX spell on level increase.

Attribute Points: Assign attribute points on level increase that players can assign to any stat they wish allowing for custom character builds.

Inventory: A heavily modified inventory system allows for the player to hold up to 11 slots of inventory plus 6 slots that can be equipped and applied to the character. Roll over effects display the stats of the item about to be equipped. Simple one click equipping and removing of items.

Mountable Equipment: Create your own mountable equipment that can be equipped using the inventory system. Items include (gloves, boots, legs, chests, shoulders and helms)

Custom Mouse Movement: A custom built mouse movement code allows for an easy to mouse movement. Allowing the player to always face the mouse turns this RPG kit into a Shooter kit with ease.

Advanced Camera: Fully Integrated Advanced Camera Resource

Melee: Fully Integrated Simple Melee Resource

Spells by Arcane AFX: Increase Damage by Increasing stats: As a players stat increases it affects the players ability to perform certain tasks.

the 3D Isometric RPG kit can be purchased here
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#1
05/17/2009 (5:04 pm)
looks cool.
#2
05/17/2009 (9:38 pm)
Nice, and will be a TGE 1.52 version???
#3
05/17/2009 (9:42 pm)
does arcane fx need to be already purchased , or do we get a license for it with this ...or? I don't get how this is built with afx and able to be purchased separately, because wouldn't it give access to some of the afx code / scripting? could you explain this please...I'm kinda confused about this.
#4
05/18/2009 (4:06 am)
@Javier - at the moment there are no plans for a TGE version, if the demand is there i will make one.

@wiseman2 - you must own a license for AFX combo for TGEA in order to purchase this product.
#5
05/18/2009 (5:01 am)
@Timothy: Is this network compliant? What version of TGEA and AFX?

If I get a yes to the first one then my Credit Card will be coming out right after that. :)
#6
05/18/2009 (6:42 am)
@quinton - it was not designed for multiplayer support - having said that making it work for multiplayer should be easy, there is a TGEA 1.7 and a TGEA 1.8 version
#7
05/18/2009 (7:29 pm)
Isnt the cam's focal lenght or FOV or whatever its called wrong in that camera ?

Reason for saying, your character has less terrain "pixel" to buttom then top, wich makes it not centered in the "screen world".

If you look at most isometric/ortho camera games, the FOV,focal,whatever is set to really high, wich does, even thought its angled cam, so you have same visual lenght top/buttom from character in the middle.
#8
05/18/2009 (7:33 pm)
Humm wish I had known it was not multiplayer support before I had payed for it.
#9
05/18/2009 (11:19 pm)
@Timothy: Ok ... thanks. I am interested in this kit but I need to get it to work with multi-player. I guess I am going to have to just take the plunge and then see how difficult it would be to make it multi-player.

Hmmm ... what to do? Oh well ... now where did I put my Credit Card. :)

Edit: Ok the kit is pretty self-explanatory once you have the documentation. :)

The only thing (as far as I can tell) you need to do to get this multi-player compliant is to ensure all player variables (i.e. those on the front page of the document) are added to the unpackData and packData methods. :)

The character stats (i.e. those on page 2 of the document) do not need to be multi-player enabled as these are specific to an individual character.

The inventory items (i.e. those on page 4 of the document) will only need to be made multi-player enabled if you are going to represent these visually on your model.

Some server commands may need to be created to support some of these functions ... I will have to look into this more as I have just glanced through the documentation and I may have missed something or mis-understood (is that even a word) something.

@Timothy: I would suggest you mention that the kit is NOT multi-player enabled on the product page ... as some people might be mislead and may complain on the forums later. :)
#10
05/19/2009 (2:14 pm)
not only is it not multiplayer enabled but the EULA explicitly prohibits 'proper' multi player anyway.
#11
05/19/2009 (3:33 pm)
Quote:not only is it not multiplayer enabled but the EULA explicitly prohibits 'proper' multi player anyway.

What part of the EULA prohibits "'proper' multi player"?
#12
05/19/2009 (4:17 pm)
Can we get a multi player version or a refund?
There was no mention of it being single player only on your products page.
#13
05/19/2009 (5:32 pm)
This License Agreement only permits multi-user Games through the use of multiple control mechanisms (up to eight control mechanisms) on a single machine and does not apply to multi-user games in which more than one player is using the Games through a network of any sorts. A control mechanism is any device that is directly connected to the machine to direct input commands and data to control the game.

which pretty much puts the hammer on 'most' PC/Mac based projects and caters more to the console market
#14
05/19/2009 (7:16 pm)
Well, that's pretty definite. I wonder why they added that clause - You're right, it's completely unusable for multiplayer.
#15
05/19/2009 (8:09 pm)
I honestly wished This was made public before I purchased this kit. Seems each new kit I buy is getting worse and worse in terms of usability. The plastic Tweaker came with no source and can not be modified (which was not advertised any where on the product page)So I wasted money there and now I have this kit which I bought with the sole purpose of modifying and using as a base for a limited multi player game (Which even the author said could be done with slight modifications) and now after I purchase it I find out that they have completely prohibited its use in a multi-player enviorment.
#16
05/20/2009 (12:44 am)
Can we get some clarficiation on this from the developers please?

I kind of get the chill factor now ... getting a bit worried. Kind of De Ja Vu with what I experienced with PHP Overlord.

Darn it ... should read EULAs more carefully in future. :(
#17
05/20/2009 (2:05 am)
I would suppose that's a mistake in the EULA, or they'd been lieing saying it can be multiplayer enabled without much effort.
#18
05/20/2009 (2:55 am)
Well technically speaking it can be made multi-player pretty easily ... but because of the EULA you are restricted to the Eight Controller clause.

Quote:This License Agreement only permits multi-user Games through the use of multiple control mechanisms (up to eight control mechanisms) on a single machine and does not apply to multi-user games in which more than one player is using the Games through a network of any sorts. A control mechanism is any device that is directly connected to the machine to direct input commands and data to control the game.

So I guess the fundamentals problem here is what is the true definition of multi-player. Is it a Network Enabled Multi-player or a Same Machine Multiplayer. My question was definitely Network related which would imply that I was asking about being able to create a game using the kit in a Networked environment ... which now contradicts the EULA.

It is my own fault for NOT reading the EULA correctly ... although I did request clarification from the developer before actually purchasing the product.

Wikipedia states Multiplayer as:
Quote:A multiplayer video game is one which more than one person can play in the same game environment at the same time. Unlike most other games, computer and video games are often single-player activities that pit the player against preprogrammed challenges and/or AI-controlled opponents, which often lack the flexibility and ingenuity of regular human thinking. Multiplayer components allow players to enjoy interaction with other individuals, be it in the form of partnership, competition or rivalry, and provide them with a form of social communication that is almost always missing in single-player oriented games.

The product was slightly mis-represented.
Quote:Looking to make the next Diablo? Look no further. All of the code you need is right here.

If you remember, Diablo was multi-player enabled.
Quote:The game supports several types of multiplayer connections. It can be played over a local area network using the IPX protocol, a telephone line with the use of a modem, or by means of a serial cable in a direct connection. One can also play Diablo over the Internet via Battle.net.

So I would request that the Developers or GG put up a NOTE on the product stating that it is not network enabled by default and maybe a warning about that particular EULA clause.

I will NOT be requesting a refund as it is my own fault for NOT reading the EULA ... but I do feel a little hard done by due to the mis-representation of the product. :(

Oh well ... we live and learn.
#19
05/20/2009 (3:23 am)
Still seems odd to limit use of the pack to 8 player games when there's no multiplayer support in the pack.
#20
05/20/2009 (5:55 am)
i have no problem with it being used for multiplayer, i will talk to GarageGames about this and get the product page adjusted to be more clear
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