Game Mechanics Kit 1.1.0 demo and future plans
by Yuri Dobronravin · 04/25/2009 (2:36 pm) · 27 comments

Greetings everyone!
I have already told you about PHYSICS PACK and CUT SCENE EDITOR in my blogs.
I spent a few hours this Saturday and came up with "Orcs vs Orcs" demo scene. It demonstrates features of both Physics Pack and Cut Scene Editor. Video is actual uninterrupted in game footage (including sounds and slow-mo effects) without any editing in external programs like movie maker, adobe premier, final cut etc.
Hope you'll enjoy it :)
I've also updated "Orcs Rule" demo game and added more physics object to scene.
So. What we gonna do next?
GMK Future Plans
1) We're going to have GMK exclusively at official GG Store soon. And all current customers will have their GMK licenses transfered to GG account.
2) Minor GMK 1.1.1 update with some bug fixes of GMK 1.1.0 and full TGE support will be shipped sometime next week.
3) We're starting development of GMK version for T3D.
4) We're doing research of some useful features for GMK AI. First of all I talk about highly customizable character that has different animation states (walking, running, sitting, shooting pistols, shooting machine guns etc). This character should have some perception system - simple models for vision and hearing and some kind of goal oriented planning. Anyway I'll do a separate blog when we'll come closer to this.
That's all for now!
#2
04/25/2009 (2:52 pm)
Looks good! Ragdolls always amuse me, especially in slow-motion (I always $timescale = 0.2; in the Orcs Rule demo :D)
#4
http://www.garagegames.com/products/weaponcombo
04/25/2009 (3:50 pm)
Any GMK plans for something like this GUI, built in your nice gui system.http://www.garagegames.com/products/weaponcombo
#5
04/25/2009 (4:06 pm)
Awesome!Quote:We're starting development of GMK version for T3D.Even more awesome!
#6
04/25/2009 (4:21 pm)
Great physics work, and I loved the video's opening Mexican Stand-off! I was expecting Ennio Morricone to start-up but hey, Ozzy's cool too.
#7
Will
04/25/2009 (4:57 pm)
Wow totally amazing, please keep up the great work. I can not wait to get my hands on this one. When do you think the cut scene version will be ready to at least go EA or Beta or will there not be one? Final release date planned yet? Great work as always man!!!Will
#8
I contacted Yuri about a few small things and he has given me quick replies with great support.
04/25/2009 (6:26 pm)
I am using the kit and enjoying it. I contacted Yuri about a few small things and he has given me quick replies with great support.
#9
04/25/2009 (10:03 pm)
looks great
#10
Awesome work.
04/26/2009 (12:11 am)
Totally sweet! I love it! I'd say this is a must buy for anyone wanting to make games more easily and with awesome camera/cut-scene control.Awesome work.
#11
04/26/2009 (2:42 am)
good job!, i will need to broke my pig.
#12
04/26/2009 (3:33 am)
Awesome stuff, Nice work!
#13
>When do you think the cut scene version will be ready to at least go EA
>or Beta or will there not be one? Final release date planned yet?
Cut Scene editor is released already with GMK 1.1.0. And you as a GMK owner can test it. Hope you like it :)
@Matt Motsinger
>http://www.garagegames.com/products/weaponcombo
We don't have plans to do such a thing yet. But adding some additional functions to current weapons is probable in the future.
04/26/2009 (4:00 am)
@Will Zetler>When do you think the cut scene version will be ready to at least go EA
>or Beta or will there not be one? Final release date planned yet?
Cut Scene editor is released already with GMK 1.1.0. And you as a GMK owner can test it. Hope you like it :)
@Matt Motsinger
>http://www.garagegames.com/products/weaponcombo
We don't have plans to do such a thing yet. But adding some additional functions to current weapons is probable in the future.
#14
04/26/2009 (6:51 am)
That was most awesome.
#15
been playing about with the kit a bit, noticed that there is no terrain collisions, how do I enable it?
I created a few physics boxes and barrels on a stronghold dock, no problem, they collide with the dock, but push them off, and they go straight through the terrain.
help?
04/26/2009 (10:37 am)
hi yuri,been playing about with the kit a bit, noticed that there is no terrain collisions, how do I enable it?
I created a few physics boxes and barrels on a stronghold dock, no problem, they collide with the dock, but push them off, and they go straight through the terrain.
help?
#16
04/26/2009 (11:42 am)
This was a great purchase, it's a great product, thanks for creating it! Glad to hear about the T3D version too.
#17
I've sent you an email with two missing files for terrain collision.
I've forgot them to add in GMK 1.1.0 build. It not easy to test kit for 3 versions of Torque eninges. We'll add them in GMK 1.1.1 next week.
04/26/2009 (11:45 am)
@deepscratchI've sent you an email with two missing files for terrain collision.
I've forgot them to add in GMK 1.1.0 build. It not easy to test kit for 3 versions of Torque eninges. We'll add them in GMK 1.1.1 next week.
#18
I must say, I am way impressed with this kit, I managed to integrate it into my project with no hassles at all.
well done, cant wait for the T3D port!! I will definatly be using it.
04/27/2009 (9:24 am)
yuri, thanks.I must say, I am way impressed with this kit, I managed to integrate it into my project with no hassles at all.
well done, cant wait for the T3D port!! I will definatly be using it.
#19
04/28/2009 (5:53 am)
Great news, can't wait the follow.
#20
EDIT: Also, how does this work with networking?
05/02/2009 (4:04 pm)
Think you could put some living physical effects? Such as if they get blown into the air, they will start flailing their arms and legs until they hit the ground.EDIT: Also, how does this work with networking?

Torque Owner Quinton Delpeche
Gobbo Games
Looking forward to the future plans.
Keep up the good work.