Torque 3D Development - River & Road Editors
by Brett Seyler · 04/24/2009 (7:56 am) · 124 comments
It's been more than two weeks since the last Torque 3D blog, and I know you guys are antsy to get some hands on time with the Torque 3D beta. We had planned that for this week and we're QA'ing a build over the weekend that may be good to go next week, but I didn't want to wait until then to get you guys some more Torque 3D goodness. I'm sorry I've kept you waiting this long... Okay then, on that note, let's introduce Lara!

Lara's Bio
"I co-founded Prairie Games in 2004 and shipped Minions of Mirth the following year. At Prairie Games, I designed, produced, handled PR/Marketing, ran the office and did whatever else needed doing. In June of this year, I began working at GarageGames. I'm anxiously awaiting the spring release of Gauntlet for the DS. I love buffalo and Buffy the Vampire Slayer!"
"I'm currently working on a series of video tutorials for Torque 3D. The first of this series focuses on the new River and Road Editors. Next I'll be working on tutorials for the Material Editor, and Live Asset Updates."
If you've been watching the GarageGames Vimeo channel, you've probably noticed the fantastic work Lara Engebretson has done to create high quality video tutorials to demonstrate Terrain Editing, using the Collada Loader, and Creating Objects in Torque. Lara's now turning her attention to Torque 3D, and even thought we don't have a beta out yet, we do have two great tutorials to share for using the new River and Road Editors available with the Professional license.
Let's have a look!
The next time I blog, I will be pointing all of you Torque 3D owners to a BETA DOWNLOAD!
More development blogs to come. This is post #17.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
Torque 3D Owner Caylo Gypsyblood