Game Development Community

Game Mechanics Kit *Cut Scene Editor*

by Yuri Dobronravin · 04/13/2009 (8:12 am) · 23 comments

www.logicking.com/images/gameMechanicsKit/gmkCutSceneLogo.png

Greetings everyone!


I will continue to tell community about upcoming Game Mechanics Kit 1.1.0. In my PREVIOUS BLOG I spoke about rigid bodies, ragdolls and other features of the Physics Pack.

Now I'm going to tell about Cut Scene Editor.
Cut Scene Editor was the second (after the physics) most wanted request from our customers.


DOWNLOAD DEMO GAME (56Mb)



Cut scenes are important part of many modern computer games. Crisis, Doom3, Quake4, Call Of Duty use cut scenes a great deal. Onetime you want to introduce player with a new monster in a dramatic fashion, other time you need to show some action (the door is opening), which happens in response to a player use of a certain lever. Cut Scene Editor in conjunction with original GMK Editor makes these tasks a real cakewalk.

Features of GMK Cut Scene Editor:


- Create, edit and test camera fly-paths right within GMK Editor. You won't need to restart mission, reload editor or something. Just press "Fly path" button. You can add unlimited number of paths to a single Cut Scene object.

- Variable speed of camera movement. You can assign overall speed of movement in Cut Scene object, and change it in arbitrary fashion on each of path's waypoints.

- Interaction with other game objects. You can order another objects (NPC, Doors etc) play
different animations whenever camera reaches certain waypoint.

- Camera "look at" mode allows you to assign random fly path, but camera will always look at certain position or object. For example you can setup camera to alway look at certain NPC's face.

- Sound or music can be added easily to support cut scene.


Cut Scene Editor is a FREE add-on for all users of GMK.

You can learn more about Game Mechanics Kit or buy the full version from our site.


We're pushing hard to ship GMK 1.1.0 this week. Hopefully, If testing will go smoothly, we'll release the kit in a few days.
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#21
04/19/2009 (2:05 pm)
@deepscratch
We owe you a present then! :)
#22
04/21/2009 (8:49 am)
a release of 1.1.0 will be fine. thats tomorrow, you know!!
#23
04/23/2009 (8:24 am)
1.1.0 yet ?
//
Happy belated deepscratch!

EDIT: oh! 1 hour ago :P http://groups.google.com/group/logicking/browse_thread/thread/d970b27f887e1560

thx!
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