Torque 3D Development - GDC Live Edition
by Brett Seyler · 04/04/2009 (2:31 pm) · 333 comments
Wow...another GDC behind us. This was a big one. I dare say it was GG's biggest ever. Josh Williams and I gave a talk on Thursday titles "The Future of Web Games" which ended up being packed full with standing room only. There was a tremendous amount of interest in both InstantAction Technology and Torque 3D. That went off fabulously. We did some private demos for the big gun studios. The GG booth was jam packed for 3 days straight, and despite bringing a full staff of GG'ers to San Francisco to help, I think everyone was overloaded with excited questions and lots of "when can I get that!!??" The really exciting part for Torque 3D stuff (which was absurdely well recieved) is that we've still only shown probably 50% of what we're working on. Some of you saw Tom Spilman's uStream walkthough of the "South Pacific" demo. That's all been captured and posted for you relentless viewing and scrutinizing below =) Obviously a lot of people put hard work into Torque 3D, but we really owe a lot to Sickhead Games for helping us SHOW rather than tell all of what Torque 3D is capable of.
Tom's gone way above and beyond creating a new terrain implementation (as you'll see in the videos), physics, procedural object placement brushing tools (called "Forest Kit" after the original tech it's based on), and of course, the new Advanced Lighting. It's not just Tom though. Russell Fincher, a great artist, is responsible for making most of this look as good as it does. James did the River and Road tools and Ross worked a lot on bending the World Editor to make all this stuff easily accessible and easier to use. That's just the high points, but they really are a great crew. We're lucky to have their help.
So, in this blog, I'm just posting the Torque 3D relevant footage from GDC. You'll see two demos below, both pretty ground-breaking stuff. There's a lot more on the way. This shakey cam stuff is great, but the video is low resolution and I want to get some straight-from-the-machine captures out to really show how good this all looks and how easy it all is to use.
There truly is a lot more to come. There's a more in depth look at the World Editor, a focus on the Road and River tools, Gerhard's AI and GPU Cloth, Physics, new demos, genre kits, and more. We're also going to try to get a live demo embedded on the website so you can see this stuff for real. All that, and our first build for pre-order customers is just around the corner. Since we opened up the pre-order promotion last week, you guys almost broke our ecommerce system with the flood of purchases. Sorry to those of you who were turned away while we tried to patch things up last week. Hopefully everyone who wanted in got in. Shirts are on their way, and the Torque 3D private forums are alive with anticipation. I can't wait to see what you'll all do with this new technology. I have high hopes :)
I also know that there a lot of unanswered questions from the nearly 500 comments on the last blog. I'm going to re-read those thoroughly this week and try to answer them all. Thanks for you patience and thanks again to everyone whose kept the faith and stuck with us. It's great to know there's still such a huge community behind Torque.
More development blogs to come. This is post #16.
Torque 3D development blogs:
- Post #1 - Kickoff
- Post #2 - Apparatus and Warrior Camp
- Post #3 - Luma's racing kit
- Post #4 - Josh Engebretson and Web Publishing
- Post #5 - Pricing and Licensing
- Post #6 - Pricing and Licensing CONTINUED
- Post #7 - Wetness & Precipitation
- Post #8 - Screeen Space Ambient Occlusion (SSAO)
- Post #9 - Matt Langley and the Torque Launcher
- Post #10 - Chris Robertson and Collada
- Post #11 - Depth of Field
- Post #12 - Advanced Lighting
- Post #13 - Soft Particles
- Post #14 - World Editor
- Post #15 - Pricing and Licensing ANNOUNCED!
- Post #16 - GDC Live Edition
- Post #17 - River & Road Editors
- Post #18 - Beta is UP!
- Post #19 - Light Rays, Undercity, Material Editor
- Post #20 - Mass Market Hardware
- Post #21 - Beta: Part Deux
- Post #22 - Marching Towards Beta 3
- Post #23 - pureLIGHT
- Post #24 - Lighting, Terrain, and Cloth
- Post #25 - Beta 3!
- Post #26 - Coming Soon!
About the author
Since 2007, I've done my best to steer Torque's development and brand toward the best opportunities in games middleware.
#304
The last few days I have been working on animated clouds for torque3d and just got it presentable, enjoy!
04/17/2009 (10:53 pm)
Random teaser video!The last few days I have been working on animated clouds for torque3d and just got it presentable, enjoy!
#305
04/17/2009 (10:56 pm)
This international timezone thing sometimes works in your favor, it's 8am here and I've woken up to some nice pretties, thanks guys. I get more excited for T3D every day. :)
#306
04/17/2009 (11:21 pm)
you must be pretty near Gareth,looking at the time of the posts, here its 9.20am, first coffee, nice sunrise video, lots of new things in T3D....its gonna be a wonderful day!
#307
04/17/2009 (11:29 pm)
I knew that new sky system had been missing something! Those clouds are blog worthy on their own.
#308
04/18/2009 (12:51 am)
Looks nice James.
#309
Looks very fake and very wiggly, atleast at its current state :)
Well no mather to me though, i wont need clouds in first project :)
04/18/2009 (4:19 am)
I have to be the bad person here to say this (atleast im being honest), but those clouds, atleast in the video, does not impress me at all.Looks very fake and very wiggly, atleast at its current state :)
Well no mather to me though, i wont need clouds in first project :)
#310
04/18/2009 (4:27 am)
And that, ladies and gents, is why we wait until stuff is really near finished to show it off :p Never mind that the art might be basically placeholder stuff...it's an animated skybox.
#311
"atleast at its current state :)"
:P
If he didnt want feedback, he probably woudnt have posted it eh, atleast im honest, i could have said "sweet, better then the rest of the world and reallife clouds", but i choosed not to as it would have been a lie (atleast from my standpoint) :)
My problem (if im allowed to have one) hehe, is that it looks very smudged/blurred, but then again, im more of a volumetric cloud kind of guy :)
04/18/2009 (5:28 am)
and that ladies,gentlemen and brett (hehe), was why i said :"atleast at its current state :)"
:P
If he didnt want feedback, he probably woudnt have posted it eh, atleast im honest, i could have said "sweet, better then the rest of the world and reallife clouds", but i choosed not to as it would have been a lie (atleast from my standpoint) :)
My problem (if im allowed to have one) hehe, is that it looks very smudged/blurred, but then again, im more of a volumetric cloud kind of guy :)
#312
04/18/2009 (5:50 am)
@Bo: No problem, I noticed the clouds too, and mentioned it to James, but thought you guys would think it was cool anyway. I'm used to seeing stuff 80% finished by now :)
#313
Kory James
04/18/2009 (7:21 am)
James or Brett - The cloud are great in my opinion! but I also like volumetric clouds as well. Is there any plans of maybe adding them? If not on release as a future update or even a content pack!Kory James
#314
04/18/2009 (8:07 am)
The clouds look fine. If anything it looks like some setting need tweaked a little bit, but the system looks very much up to par. Nice work James; keep up the great work.
#315
(refreshes links to south pacific videos...again)
04/19/2009 (10:23 am)
oooohhh, I dont know how many more times I can watch those south pacific videos, 4 times a day is my limit now, at least I'm down from 7 times a day.(refreshes links to south pacific videos...again)
#316
agree, but i could probably watch it alot more if it where HQ (they said a HQ video would come at a point, so lets hope soon :)
04/20/2009 (1:48 am)
@deepscratchagree, but i could probably watch it alot more if it where HQ (they said a HQ video would come at a point, so lets hope soon :)
#317
Peter
04/21/2009 (9:15 am)
Sorry if this has been asked already, but what is the release schedule for the Forest Kit. Not looking for exact date, just generally speaking. Will it come out at the same time as T3D or are we looking at months down the road?Peter
#318
thank you
04/21/2009 (9:21 am)
Also about the Forest Kit. What kind of trees will be included in this pack and how many?thank you
#319
04/21/2009 (9:44 am)
and any idea about pricing of the forest kit?
#320
04/21/2009 (5:44 pm)
Also is there going to be a blog this week?

Torque 3D Owner Gareth Fouche