Tactical AI Kit: Multiplayer Demo
by Bryce · 04/03/2009 (11:23 am) · 27 comments
I decided this week to see if the Tactical AI Kit code functions in a multiplayer game. It does. So now, we have a demo.
Download: torque.abigholeintheweb.com/public_system/demos/TAIK_Multiplayer_v4_3_09.zip
This is the Tactical AI Kit code I have been working on thrown into a clean install of torque. It's pretty basic. Three maps, everyone spawns with a submachine gun, constantly spawning AI.
Open up the game, and use the Join Server box and the Query buttons to find a server to play on. If there are none, make one with the Start Mission box (make sure Host Multiplayer is checked). The AIManager will endlessly spawn a certain number of NPCs all over the map and respawns them as necessary. Wander around the map, take out as many NPCs as you can. (P.S., only shoot NPCs, not human players. They are on your team).
Controls:
Fire-Left mouse
Move-W,A,S,D
Zoom-E
Crouch-C
Jump-Spacebar
Suicide-Ctrl+K
I'll be running a server for a little while today, so join soon.
Download: torque.abigholeintheweb.com/public_system/demos/TAIK_Multiplayer_v4_3_09.zip
This is the Tactical AI Kit code I have been working on thrown into a clean install of torque. It's pretty basic. Three maps, everyone spawns with a submachine gun, constantly spawning AI.
Open up the game, and use the Join Server box and the Query buttons to find a server to play on. If there are none, make one with the Start Mission box (make sure Host Multiplayer is checked). The AIManager will endlessly spawn a certain number of NPCs all over the map and respawns them as necessary. Wander around the map, take out as many NPCs as you can. (P.S., only shoot NPCs, not human players. They are on your team).
Controls:
Fire-Left mouse
Move-W,A,S,D
Zoom-E
Crouch-C
Jump-Spacebar
Suicide-Ctrl+K
I'll be running a server for a little while today, so join soon.
#22
04/04/2009 (12:48 pm)
well i played it some yesterday the bots are no fun they basically all come back to the same point so you just have to fire allot and boom they all dead at lest on one of the maps they did. also 1 hit kill is no fun ether as they kill me in 1 hit just about every time not every time though but dieing is to easy. you need to had hp to us and the npc.
#23
04/04/2009 (6:39 pm)
Interesting...a lot of other people I played with told me that the bots were too easy and wanted me to increase the bot health.
#24
It would be nice to have a leaning functionality implemented for both players and AI though.
04/04/2009 (7:09 pm)
I've been playing Tom Clancy's Ravenshield lately (oldschool, great fps) and I'm perfectly fine with one shot kills. It seems fitting for this type of kit. It would be nice to have a leaning functionality implemented for both players and AI though.
#25
Also, no worries here about the health levels - though location-based damage would be nice, so I can really tell when I headshot someone versus wounding them in the foot.
Also, are the iron sights still there? I found a zoom key, but no sights :P. Of course, I didn't try that hard ;P.
04/05/2009 (11:04 am)
I agree with J.P. - leaning is sorely missed. Other than that, I had some fun. I found it was much easier on maps like Palace to surprise enemies and just mow them down - but on Stronghold, I had trouble approaching them without being shot to hell.Also, no worries here about the health levels - though location-based damage would be nice, so I can really tell when I headshot someone versus wounding them in the foot.
Also, are the iron sights still there? I found a zoom key, but no sights :P. Of course, I didn't try that hard ;P.
#26
As for locational damage, it's there, but there is no blood because you can't spawn an explosion from script in a multiplayer game, and I didn't try that hard (in the last demo, a shot to the leg would emit a little bit of blood, but a headshot would really make a mess). The iron sights are not there, because I was afraid to adjust the eyeOffset of a weapon over a network.
04/05/2009 (11:34 am)
@Daniel: Leaning was something I have in the single plaer demo, but I forgot to copy over the default.bind file! Agg!As for locational damage, it's there, but there is no blood because you can't spawn an explosion from script in a multiplayer game, and I didn't try that hard (in the last demo, a shot to the leg would emit a little bit of blood, but a headshot would really make a mess). The iron sights are not there, because I was afraid to adjust the eyeOffset of a weapon over a network.
#27
Awesome, keep up the good work bryce.
04/07/2009 (10:41 pm)
Whats this... new update for the TAIK?Awesome, keep up the good work bryce.
Torque Owner Bryce
Toy Story 2 was O.K.