Game Development Community

dev|Pro Game Development Curriculum

3D Action Adventure Kit - Now Available

by Lorne McIntosh · 02/23/2009 (5:25 pm) · 106 comments




www.ubiqvisuals.com/images/3daak.jpg


The anticipated 3D Action Adventure Kit Demo is now available for download at www.ubiqvisuals.com.

The 3D Action Adventure Kit is a great foundation for aspiring game designers to create their own adventure games. It provides all
the necessary building blocks to create adventure games such as Mario Galaxy, Shadow of the Colossus, ICO, and Zelda. The flexible
camera system will also allows the creation of 2D platforming games like Little Big Planet and fixed camera games like
God of War, Metal Gear Solid, and Devil May Cry.

* Overhauled player functionality allows players to walk, run, jump, slide, climb surfaces, climb up ledges, hang and move along ledges
* Variable walk/run speeds (with analog), and variable jump length
* New camera system including an intelligent follow camera, manual orbit camera, constrained axis camera, and a path follow camera
* Camera-relative player controls
* New character model with 26 unique animations
* 44 new player sound effects
* Complete Demo Level with over 80 .dif models
* Full tutorials and documentation covering character animation, level design, sound engineering, and camera implementation.

The goal of the 3D Action Adventure kit is to assist in the education of game design by providing the tools necessary allowing
learners to grow through hands-on learning and prototyping. Game design is a complex skill requiring hours of creation and
experimentation. This tool provides the framework necessary to start the hands-on learning immediately.

Thank you to everyone in the Garage Games Community for providing us feedback during the development of this kit. We look forward to seeing what everyone can do with it!

About the author

Ubiq Visuals is a software and creative content developer for the entertainment industry. Our vision is to provide inspiration and the tools for soon-to-be game designers and creative minds of all ages.

#21
02/24/2009 (12:22 am)
I'd like to chime in on something real quick, and not about price. A lot of people are referencing existing resources that offer similar capabilities.

I've seen the resources, and even used a few myself. This package goes quite beyond the free code available on the site. Polish is the key word. I would love to get my hands on the actual code and docs, just so I could speak further about how the internal code is set up.

I just finished the demo, and played around with World Editor to see how it works. I gotta say I'm very impressed with how smooth everything is. I even tried to break certain features, such as ledge hanging and movement up a diagonal surface.

Much congrats and kudos to the Ubiq Visuals on releasing this kit. Anyone who picks this up is going to have a major head start in their game's development.
#22
02/24/2009 (1:23 am)
This is a great Starter Kit. The cam is what got me the most. I've so far purchased both your SSAO and DOF shaders, and I'm very satisfied with these products.

I'm sorry to see, that the Action Adventure Kit is not in my price range.

I understand Michael's way of thinking as well. However, I just can't pay that much. Breaking down features would definitely help, so I could just get the camera and nothing else. I'd gladly pay for that in the SSAO - DOF price range.

I understand that there is much work put into this. Still, the price is not an indie-friendly price. As much I'd love to buy this, I can't. I wonder how many people will be able to get this here. I don't think that every 10th person can afford it who would normally buy it for say $45. You'd probably earn more if you made the price smaller.

Either way, impressive work, and I hope you won't stop creating content for us low budget indies. :)
#23
02/24/2009 (1:30 am)
Hi guys, I also have to echo what everyone else was saying - if the price was more on-par with other starter kits I'm sure a lot of people would have purchased it regardless of whether they were planning a project with it - just to tool around with it. With the price point you have, you create a barrier of entry and it cuts out the hobbyist who would've used your kit. I have no problem with the commercial license.

As others said, looks great!
#24
02/24/2009 (2:07 am)
same for me. It's been a long time, that I'm waiting for this kit but at this price (2times the price I paid for the engine), and even with a salary, I can't buy it ! Sorry, but I want to say that for me, this is the most interresting content pack I've seen here, and the demo is really great, so congrats for releasing it
#25
02/24/2009 (3:04 am)
I must say; the kit looks absoloutly stunning, and I think you guys did a really great job.

It's a shame you price it at this lvl though, 500$ to fool around and learn from it and 5k to go gold is really high pricing for the audience targeted. Yes I do knwo the recent fuzz about hobbyists and true Indies but still these prices will make your ROI way lower than had it been priced according to the GG audience.

I sadly wont be diving into this myself due to pricing but wish you folks the best of luck, it DO look stunning.
#26
02/24/2009 (6:13 am)
I don't agree with Michael's assesment simply because I am a professional programmer and don't see 4k worth of extras in this pack. That price is simply out of reach of any indie and 495 simply to muck about with the pack is a nonsense.

Sadly this would have been an instant sale had it simply followed the GG pricing structure. A structure that has worked perfectly well for all other add-on pack makers since pretty much day one (yea I've been a GG community member since way back then).
#27
02/24/2009 (6:30 am)
Personally speaking: The only part that I think worth having is the code. The artwork is poor and unusable IMHO. So, $5500 for camera code and reworked player code. Someone is smoking crack.[/keeping it real]

...I wonder if any of the code was taken from the resources.
#28
02/24/2009 (6:37 am)
Quote:You must purchase a copy of the 3DAAK ($495) for each programmer who will be working with the code. This license grants you full access to the source-code to make your game. You may also release your game for free under this license. If you wish to sell/publish your game (for profit), then you'll be required to purchase a Commercial License for $4,995. The commercial license is per title published (not per seat). So for example, if you sell 2 games using the kit, you'll need 2 commercial licenses.


Sorry, I just re-read this. So... If I understand this correctly, each person on a team who will be coming in contact with the code must pay 495.00 each (495.00 per seat). Then, on top of that if you publish your game/sell it you must pay another 5000.00 on top of that? Is this correct? I guess Since it's 5000.00.. whats and extra grand or two, but still...


#29
02/24/2009 (7:38 am)
Yes you understand correctly.
#30
02/24/2009 (9:16 am)
I was interested in this and anxiously awaited it's release. The lic requirements and price has set this out of possible radar. That's almost double what I paid for the engine it runs on.

The 80 difs, sound efffects and other things really mean nothing. Only thing left is modified cameras and player animations, that I was interested in.

I think I recall Apple making a similiar marketing mistake with their cell phones? They ended up refunding money and slashing the costs of thier phones. I will wait for reality to hit:) $125 was what I was expecting based on the price of your other kits.

Best of luck...
#31
02/24/2009 (9:17 am)
At $50 to $100 this kit with a indie licenses would more then likely sell like hot coffee on a cold morning.

But if you look at whats included in the kit that CAN be used in a retail game. You have two features. The reworked player movement and the camera system.

Your more then likely not going to use the model or any of the included dif's to keep a artist style to your game. Not to mention least of all the fact that you dont want 10 different games to come out and have all the same assests.

So for roughly $5500 you are buying a camera resource and a player movement resource that has been polished. Now I do not have the code to look at as there is not the smallest chance in the coldest place of the world I would pay someone $5500 for two small resources.

I am sure there was alot of work and time that went into this kit and all but with the current world economic status and companys folding left and right how can anyone rightfully be expected to pay that for a small starter kit? For most hobbie people thats 4 months rent.

I hope *crosses fingers* that this is not the start of a new trend of pricing for kits and addons.
#32
02/24/2009 (9:25 am)
wow 4 months rent for 5500, i hate to live where you live..
#33
02/24/2009 (9:35 am)
Not to belabor the point but have a look at AFX. It's got significantly more code features than this pack, a decent amount of art and a lot of polish, as well as a more general usefulness. For $110 (TGEA version).

I don't want to be abrasive here, the kit looks great and it looks like you put a lot of effort in. But I really think you have miss-priced your pack for this market. I'd estimate you've cut your customer pool to 1/10th - 1/20th of what it would be otherwise. For $50 I wouldn't have given it a second thought before buying, neither would most in this thread I suspect.

Maybe if you make some sales to the bigger fish the loss of us small-timers won't matter. But on a site where most of the community came for a $100 complete game engine, I strongly suspect that won't be the case and urge you to consider bringing the price more in line with the comparable packs available here.

Either way, again, I wish you success.
#34
02/24/2009 (10:06 am)
i had all the hopes in the world of purchasing this pack but at that price i just can't afford to and i even have a financial backer paying all of my game development costs.
#35
02/24/2009 (10:11 am)
Looks great. They have the right to charge as they wish. :)
#36
02/24/2009 (11:31 am)
... and I have the right to ignore them.
#37
02/24/2009 (12:06 pm)
Not ignore:) You read and responded. Just don't buy it. Market forces prevail. I honestly hope they do well. But it'd also be nice if the polish was in my price range. Either way, I'm the same as I was yesterday:) Positive.
#38
02/24/2009 (1:55 pm)
Wow I was expecting it to be a lot less than that. It is cool but not that cool. Good luck selling that. I would have easily paid up to maybe $200 for it but no way in hell I would pay $450. that is ridiculous.

UPDATE Just Picked up the demo and I must say.. Wow definitely not worth $450. You should consider selling it with just he code the are is no good. Bad light maps and shading all the way around. And you definitely would have to add the DOF and SSAO to even consider selling at that price.

Someone is smokin' sumthin' "IMHO"

You guys are not just a little off the mark here you guys are WAY WAY off by a couple hundred dollars in my book.

Better to lower it and sell a lot of em and be greedy and ask for a lot and not sell any.
#39
02/24/2009 (3:12 pm)
I think that what it really boils down to is which side of the market do you want to cater to. I would personally choose the "majority side". :)

Even if 1 out of 10 people in the GG community could afford a $500 per seat cost for a starter kit (which in truth is probably a little over optimistic). First off, right off the bat you are limiting it to just those 1 out of 10 that can even afford to consider it... so lets take that at face value and assume they all buy it... (which would never happen because even among those that can... there will be a high percentage that will not buy because of the incredibly restrictive license that does not let you use it in anything that will make money even though you just paid $500 per seat for it). But out of generosity lets say that everyone that can afford it... does buy it. You've already basically cut your potential earnings in half. For every 10 people you make $500. Whereas if you had catered to the majority of the target audience in price point... and charged say... $100 (just for example could be more but you need to seriously look at the people you are trying to sell it to) then not only would the one who would have bought at $500 buy it... but the other 9 would now be able to afford it as well. Maybe the other 9 wont all buy it... but your earning potential has gone from $500/10 people, to $1,000/10 people.

Of course you are still going to lose potential customers due to the rediculous licensing model which basically states "you can buy it for a lot... but you cant use it unless you buy it a 2nd time for a lot more". This all or nothing approach will make this pack worthless to anyone who is not aleady planning to pay the 5k commercial cost and therfore cause them not to buy it as well. ie. more lost revenue.

I really like your guys work. And I definately think you deserve to profit from it. I just hate to see you shooting yourself in the foot like this. Especially after how much work you have put into this product. (Because I would like to see you make enough from this to be able to continue producing these addons for Torque). Even if you left the price at $500 and suffered the lost revenue from all of the people who had planned to buy it, who now simply cannot (and from the sounds of it, that is most of the community, which again = huge loss of potential revenue for you)... the licensing restriction alone will more then likely cause most of the people who could afford $500... not to buy it... If you are going to charge that much up front... then there has to be some value to it... and noone is going to see value in something they feel they are paying out the ass for and still cannot use.

Your price point has right off the bat, cut out 90% or more of your potential buyers... and your "all or nothing" licensing model is further cutting down the number of those who might have bought it. Your product may be worth $500 per seat... it may be worth more, but if the majority of the people you are trying to sell it to cannot afford it, it's not going to do you much good. Your marketing strategy has just as much to do with a products success as the product itself... and unfortunately there is not a single piece of your marketing that is catered to your intended audience. I just do not see how you expect to be successful with that as the case. And as a current and possibly future customer of yours... I would very much like to see you be successful. :)
#40
02/24/2009 (4:20 pm)
Good point. Even if I had the $500 to drop I wouldn't due to the license. and even if the license more mirrored TGEA's I still might pay a couple grand but not $5K. Not for what boils down to 2 resources. As for the ART it is nice to have a demo but you could have just made a simple level that showcased the things you added and been done with it. I think you guys prolly spent WAY to much time on the demo for something that no one is gonna use in their game.

I know you guys said that you have spent the last month almost haggling with GG about the license for this pack. I hope that they didn't put you up to this pricing just to test the water for them.

if you had charged about $200 for this thing and mirrored the TGEA license you guys would already have made a killing.

I would almost be willing to bet that you will not sell more than one or 2 at this price. the Value is just not there and the license as it currently is is a deal killer for just about anything.

AFX if WAY more complex of an add-on and took far longer to develop and support yet it cost only $110 and $475 for commercial. I just don't see where you guys feel justified in chraging $500, and $5000 for commercial for a camera mod and the ability to grab a ledge.

You guys have done a really great job at releasing add-ons that have a justified value to the customer but you have totally missed it on this one.