Dungeon Construction Kit for TGEA released!!!
by Kolbasoff · 02/17/2009 (3:32 pm) · 49 comments
Dungeon Construction Kit for TGEA released!!!

The Gothic style Dungeon Construction Kit has been finally finished! Although there're always
lots of things to improve and update, I hope you'll be mostly content with it when you try it.
I'd like to thank Maxim Lyulyukin whose contribution to this project seems even greater than mine.
I appreciate his assistance and further on I'll speak of this project as of a result of our close
cooperation.
I also want to thank Konrad Kiss whose participation has added a real zest to our project.
So, what is our Kit like?
It's a Construction set pack which includes everything necessary to create your own medieval/fantasy/scifi
scenery.
The Kit contains:
18 pieces with 2 LODs for each piece
36 hi-res textures: normal, specular, diffuse
Formats include 3DS, 3DSMax8, FBX, Maya2008, OBJ, X.
We have created all pieces in DTS format instead of DIF
for further application of advanced lighting and possible use of animation features.
This is the demo video
and some screenshots
broken column
corner
corridor
corridor corner
corridor door
corridor end
corridor small
corridor small cross
infected column
wall
wall bay
wall door
The Construction Kit is versatile and very easy in use. With special thanks to Konrad Kiss who's done a really neat job
we introduce the automatic dungeon editor which makes it possible to assemble your dungeon
in less than a minute! See also Konrad's blog
Moreover, we're planning a number of updated versions of this kit in the future
which will be available for free.
And we're thinking of creating some similar construction kits on the basis of this one -
a kind of a Diablo-like 'top-view' dungeon or the like. So keep up to date with us and -
well, have fun with the kit!
BUY PACK FOR 39.99 USD HERE

The Gothic style Dungeon Construction Kit has been finally finished! Although there're always
lots of things to improve and update, I hope you'll be mostly content with it when you try it.
I'd like to thank Maxim Lyulyukin whose contribution to this project seems even greater than mine.
I appreciate his assistance and further on I'll speak of this project as of a result of our close
cooperation.
I also want to thank Konrad Kiss whose participation has added a real zest to our project.
So, what is our Kit like?
It's a Construction set pack which includes everything necessary to create your own medieval/fantasy/scifi
scenery.
The Kit contains:
18 pieces with 2 LODs for each piece
36 hi-res textures: normal, specular, diffuse
Formats include 3DS, 3DSMax8, FBX, Maya2008, OBJ, X.
We have created all pieces in DTS format instead of DIF
for further application of advanced lighting and possible use of animation features.
This is the demo video
broken column
corner
corridor
corridor corner
corridor door
corridor end
corridor small
corridor small cross
infected column
wall
wall bay
wall door
The Construction Kit is versatile and very easy in use. With special thanks to Konrad Kiss who's done a really neat job
we introduce the automatic dungeon editor which makes it possible to assemble your dungeon
in less than a minute! See also Konrad's blog
Moreover, we're planning a number of updated versions of this kit in the future
which will be available for free.
And we're thinking of creating some similar construction kits on the basis of this one -
a kind of a Diablo-like 'top-view' dungeon or the like. So keep up to date with us and -
well, have fun with the kit!
BUY PACK FOR 39.99 USD HERE
#42
update: saw your update, please look texture and pieces paths, also check shaders
02/24/2009 (4:42 pm)
Quinton - send me all info, i will try to solve your problemupdate: saw your update, please look texture and pieces paths, also check shaders
#43
All is good again ... I will post some screenies up at the Soul Wars website after this weekend. :)
Edit: 2009-03-01
@all There are some screenshots of the DCK in my Soul Wars project. Just head over to the gallery. It was extremely painless to implement and generate my first dungeon ... I haven't activated the editor on the site yet as I have been working on some other aspects of the project ... but it will come in due course.
02/25/2009 (1:44 am)
@Maxim: Yeah I thought I got all the paths ... obviously I didn't ... luckily I could revert back to a previous backup and then re-added DCK. Damn I love Subversion (SVN). :)All is good again ... I will post some screenies up at the Soul Wars website after this weekend. :)
Edit: 2009-03-01
@all There are some screenshots of the DCK in my Soul Wars project. Just head over to the gallery. It was extremely painless to implement and generate my first dungeon ... I haven't activated the editor on the site yet as I have been working on some other aspects of the project ... but it will come in due course.
#44
03/13/2009 (5:43 pm)
I will post it on your forum too. When you go to save the mission file for some reason or another it rotates the doors to face toward the west reguardless in which direction they were originally facing.
#45
@Konrad
Could you please send the dungeon editor´s source code to rodrigoglsilva (a) gmail com?
TIA,
R.
10/15/2009 (9:20 pm)
Hi,@Konrad
Could you please send the dungeon editor´s source code to rodrigoglsilva (a) gmail com?
TIA,
R.
#46
10/16/2009 (1:55 pm)
@Rodrigo: Sent.
#47
12/11/2009 (9:24 pm)
I want to buy this kit. Konrad said the updated T3D version won't be ready anytime before January. However, is anyone using the current version successfully in T3D 1.1alpha?
#48
10/16/2010 (10:06 pm)
Just looking at using this kit and wondering if anyone has any issues in T3D with it?
#49
The only issue aside from that, and my main issue, is I constantly fall through the objects, whether the collision is set to "Collision Mesh" or "Visible Mesh". It seems to work fine when set to bounding box, but that sort of defeats the purpose of this kit.
02/13/2011 (2:23 am)
I just bought this for T3D. It mostly works, I had to edit the html file a bit to be more up to date but no difficult tweaks. Materials also didn't seem to work right out of the box, but T3D's material editor made that not much of a problem either. For some reason, I can't get the wall_2 texture to appear, I think that's entirely my fault though, heh.The only issue aside from that, and my main issue, is I constantly fall through the objects, whether the collision is set to "Collision Mesh" or "Visible Mesh". It seems to work fine when set to bounding box, but that sort of defeats the purpose of this kit.
Torque Owner Quinton Delpeche
Gobbo Games
Let me know if you need a screenie ... very weird ... I am gonna try using a bog standard install of TGEA.
Edited: 24/02/2009 16:53
OK ... it works in bog standard TGEA 1.7.1 ... and it works on AFX 1.1.2 ... so now I need to figure out what the hell is wrong with the Soul Wars version. :( Looks like it is going to be a late night.