Game Development Community

Isometric RPG Starter Kit Update 2

by Timothy Castagna · 02/06/2009 (7:11 am) · 37 comments

www.tcastagna.com/UserFiles/images/ISK_header.jpg

Hey all,
just wanted to give you guys an update on what is going on with the ISK. I have most of the features in place and debugged. I have one bug left to work out with the mouse movement code (thanks Mike).

So here it is, the list of items complete and ready to go.
-Character Stats (STR, CON, AGI, WIS, INT)
-Melee combat based on weapon damage plus your strength
-Melee combat also takes into account your targets AGI for a defense rating
-Ranged attacks based on AGI
-Spell damage based on INT
-Increase HP based on CON
-Increase Mana based on WIS
-Inventory System complete with rollovers for items stats.
-Mountable equipment nodes - I added several new nodes for each equipment slot onto the default player model
-Isometric View provided via Advanced Camera
-Items (melee,ranged,armor) can have their own stats that apply to the player when equipped.
-Experience System - assign a value to the AI for the amount to raise player XP when killed
-Experience graphical bar to show how much XP you have
-Attribute Points awarded on level up thta can be assigned to player stats
-Call to a spell or particle effect on level up (Right now i have it set to the GG spell provided with AFX)

So enough with the jibber-jabber
Inventory
Melee
Ranged



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#21
03/10/2009 (10:39 am)
Just a quick update, the code is finished and has been passed over to garagegames for approval.
#22
03/15/2009 (10:51 pm)
just a question about this;

is it multiplayer capable?
#23
04/13/2009 (5:21 am)
Any news on this Timothy?
#24
04/13/2009 (6:06 am)
yea, see the other post. we're just getting some marketing stuff together, we got the approval from GG
#25
04/15/2009 (6:33 am)
I know this is a bit late but, will this have the rest of the advanced camera system in it so we can use othe views, i have interest in making an rpg but no interest in a diablo style one
#26
04/15/2009 (6:37 am)
yea it has a fully integrated advanced camera
#27
04/26/2009 (8:33 pm)
Same question is it mulitplayer out of box
#28
04/27/2009 (5:58 am)
it was designed for single player
#29
05/07/2009 (2:56 am)
Great work, Timothy!
What happens if the player going into a building or an interrior?
If this question is already handled properly, you can get another buyer, i promise ;-)
#30
05/07/2009 (4:03 am)
at the moment the camera will zoom to the other side of any oject that intersects the player and the camera, though i'm sure with a bit of work you could simply change the alpha on that object.
#31
05/15/2009 (1:22 pm)
I buy this kit.
I'm disappointed
No document,
player don't move,
modifications of the engine file is not separated
game example is crashed (when open option menu-key binding menu,Alt+C Key pressed - 3~4times)

#32
05/15/2009 (8:31 pm)
Pretty impressive that you bought this kit since it is not for sale unless someone released it with out telling anyone.
#33
05/15/2009 (8:32 pm)
Actually I guess I will eat my words since it is indeed in the store. I am really surprised that it was not announced.
#34
05/17/2009 (11:20 am)
Hey Robo, which version did you buy.
here is the documentation, not sure why it wasnt included in the build.

http://www.tcastagna.com/UserFiles/doccenter/ISKDocumentation.pdf
#35
05/17/2009 (1:19 pm)
Hey Robo,
a fix for your problem, in default.bind.cs on line 296 right under $mvTriggerCount0++; comment out or remove the extra } and your problems should be solved. Let me know if you need anything else and sorry for the trouble.
#36
05/24/2009 (5:12 am)
If the default camera here is using "Advanced Camera" resource, then what parameters are being used for the angle, such as (godViewOffset = "0 -20 20";)?
#37
08/01/2009 (12:15 pm)
If I purchased this on 6/3/09 do I have the latest updates?

Thanks for this and especially the recent code fix, because I couldn't quite tell why it was crashing.

Working on getting the camera to follow and behave more like what's available here: http://www.garagegames.com/community/resources/view/14607
Any problems that I should expect from doing so? Figured I'd hunt through the code in both and make the necessary adjustments... should be done in a week or two lol, still a noob and a bit overwhelmed with TGE.

Now to get these bots to attack...
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