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Isometric RPG Starter Kit Update 2

by Timothy Castagna · 02/06/2009 (7:11 am) · 37 comments

www.tcastagna.com/UserFiles/images/ISK_header.jpg

Hey all,
just wanted to give you guys an update on what is going on with the ISK. I have most of the features in place and debugged. I have one bug left to work out with the mouse movement code (thanks Mike).

So here it is, the list of items complete and ready to go.
-Character Stats (STR, CON, AGI, WIS, INT)
-Melee combat based on weapon damage plus your strength
-Melee combat also takes into account your targets AGI for a defense rating
-Ranged attacks based on AGI
-Spell damage based on INT
-Increase HP based on CON
-Increase Mana based on WIS
-Inventory System complete with rollovers for items stats.
-Mountable equipment nodes - I added several new nodes for each equipment slot onto the default player model
-Isometric View provided via Advanced Camera
-Items (melee,ranged,armor) can have their own stats that apply to the player when equipped.
-Experience System - assign a value to the AI for the amount to raise player XP when killed
-Experience graphical bar to show how much XP you have
-Attribute Points awarded on level up thta can be assigned to player stats
-Call to a spell or particle effect on level up (Right now i have it set to the GG spell provided with AFX)

So enough with the jibber-jabber
Inventory
Melee
Ranged



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#1
02/06/2009 (7:16 am)
Awesome, Now where is my rope, i just need to tie you up and bring you home to program for me....
#2
02/06/2009 (7:18 am)
if the US brings back the Draft, you got yourself a programmer cause i'm coming to live with you lol
#3
02/06/2009 (7:52 am)
Looking good.
#4
02/06/2009 (8:35 am)
Looks great. Can you tell us if the combat system is the standard melee resources where you click the mouse button to swing or is it more of an auto combat system where you click a key to go into combat mode and just automatically start swimming over and over as long as the character is in range?
#5
02/06/2009 (9:16 am)
click to swing but i have the code in for auto swinging just needs to be uncommented.
#6
02/06/2009 (9:35 am)
Nice. Can you switch from Isometric view to 1st Person view? I'm asuming that you can also use the mouse wheel to adjust the range of the camera, using the AFX portion of code or has this been removed from your pack?
#7
02/06/2009 (11:08 am)
You can do either of these with just a few small code changes which will be explained in the documentation.
#8
02/06/2009 (11:13 am)
Excellent. Saves me some coding time :) When do you plan on releasing the pack? Sorry for the questions, just helps me prioritise my workload.
#9
02/06/2009 (11:32 am)
I will let everyone know as soon as this last bug gets cleared up.
#10
02/06/2009 (11:36 am)
Timothy, So how much will the starter kit be sold for?

#11
02/06/2009 (11:48 am)
I have a question, will this work with Torque's standard client/server system so that we can have miltplayer games?
#12
02/06/2009 (12:20 pm)
@john - a price has not been set yet, when it is i will let everyone know.

@Dark - This is intended as a single player starter kit but making a few modifications to make it work for multiplayer should be pretty easy. I will look into this over the weekend and give you a more definitive answer on monday.
#13
02/06/2009 (12:32 pm)
Thanks for looking into it Timothy. Wanted to know if it was possible so I could start planning the multiplayer content for my game.
#14
02/06/2009 (12:43 pm)
If it doesnt not work currently making it work should be minimal.
#15
02/06/2009 (1:06 pm)
I'd be more interested in the multi-player capabilities, with the option to make it single player. Thinking Isometric MMO FPS :)
#16
02/06/2009 (4:59 pm)
Nice one! But do you really want to call it "isometric"? I see perspective there, not isometric projection. Check this out.

#17
02/07/2009 (2:50 am)
would there be a TGE version, coz if so, you got yourself a definte buyer! :)

from Max
#18
02/22/2009 (2:57 pm)
Has there been any update? I have money burning a hole in my pockets waiting on this.

#19
02/23/2009 (5:52 am)
I'm still working on it. Getting closer though.
#20
03/03/2009 (8:22 am)
This is looking really nice! I've got no interest in making an isometric RPG, but if I did, this looks like it would be a sure purchase ;)
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