New FPS?
by ando · 01/16/2009 (10:56 pm) · 27 comments
Hey guys, been a while since my last blog and thought I would try to be more blogged up this year if you get me, well I can try. So between doing contracts I started to create a FPS game, the basic idea is super simple, make a good solid shooter. I want to avoid gimmicky features and big fancy features, no vehicles, just pure gun play. keeping it simple is the idea. If it can at least stand alone, look good and most importantly play good it can then be expanded on, maybe it could be an advanced FPS start kit, maybe it could be commercial (online only)
I do need help with this though so if you are a programmer and this is your cup of tea please contact me... andoart@googlemail.com It would be great to work with a like minded person and if it is simply too much we can always do something else, smaller, simpler. The art aspect of the game is not a problem so if you can handle the code then it could be cool, very cool :)
I am still available for contract work, environment art and such, thought I would mention this as the job related features on the GG website have gone AWOL (help wanted, job opportunities, looking for work etc...) Would love to see these features return along with the good old dev shots, could even have em bigger :)
Some candy, prototyping (TGEA)



I do need help with this though so if you are a programmer and this is your cup of tea please contact me... andoart@googlemail.com It would be great to work with a like minded person and if it is simply too much we can always do something else, smaller, simpler. The art aspect of the game is not a problem so if you can handle the code then it could be cool, very cool :)
I am still available for contract work, environment art and such, thought I would mention this as the job related features on the GG website have gone AWOL (help wanted, job opportunities, looking for work etc...) Would love to see these features return along with the good old dev shots, could even have em bigger :)
Some candy, prototyping (TGEA)



About the author
Recent Blogs
• Epic Failure• TeamCombat
• Anybody want to make a game :)
• 1.7 Good Stuffage
• Stuffage
#22
Is it worth buying 3D world studio or should I stick with constructor?
01/17/2009 (4:56 pm)
Oh srry I did see that but I didnt know you could make buildings with 3D world studio! thats neat! To tell you the truth I didnt know what 3D world studio was but I thought it was for building the terrain.Is it worth buying 3D world studio or should I stick with constructor?
#23
It is completely your choice, you can try both and just go with the one you prefer, but remember Constructor is official, free and you can always ask the community when your stuck.
01/17/2009 (7:41 pm)
I would suggest you use Constructor it is official and it is free. I am an old school map maker from Quake days and 3DWS is just closer and more habit to what I know. End of the day they both do the same thing and neither will do it for you.It is completely your choice, you can try both and just go with the one you prefer, but remember Constructor is official, free and you can always ask the community when your stuck.
#24
01/18/2009 (12:56 am)
Great work! Looks like a nice scene for a shoot out :-)
#25
http://www.levelmakers.com
01/18/2009 (6:38 am)
several dozen pro mappers/environment artists/level designers here:http://www.levelmakers.com
#26
01/18/2009 (1:26 pm)
If only Torque Constructor worked like a normal map editor... like 3DWS, or GTKRadiant... I'd love it.
Associate Joseph Euan
I love seeing good architecture in games...
When ever I try it, I tend to go overboard on the detail.
Then give up when I can't add something to it I want :(
And maybe a good set of texture making tutorials? ;)