Grunts: Skirmish art stuff
by Timothy Aste · 01/14/2009 (11:20 pm) · 27 comments

Hey guys! Crossing my fingers this blog post works! Been awhile since my last update so figured I'd post some of the art I've been working on recently over at PushButton Labs. We've been working on a variety of projects, but over Nov/Dec I've been focusing mostly on a little Flash game called Grunts: Skirmish. This is our first project based on the Grunts IP Jeff mentioned in one of his blogs over at MakeItBigInGames.com. True to the "Art of backing off", we kept scaling back our ideas for a Flash based RTS until we had Grunts: Skirmish, a hybrid mixture of RTS and tower defense elements.

We thought the best step would be to get the mechanics up and running. The game is making great progress, I recently completed all the 2D animations and am moving onto the level design. It hasn't just been all me though, I have had some great help getting the art to this point. Todd Pickens did a wonderful job on the character designs and modeling, and a first-time indie game dev Michael Lee Lunsford has been helping us flesh out bits of our cut-scenes.

In other news, PBL, will be making the trek to GDC this year (woop dee doo), but more importantly we will be attending the Flash Game Summit on Sunday, March 22nd. The Flash Game Summit is an awesome conference thrown by our friends over at MochiAds, and we are really looking forward to it. It has the whole IndieGamesCon[RIP] vibe going. Rumor has it Jeff T. and Ben Garney are thinking about giving one of their famous (or infamous depending on who you are) talks at the conference. If you want to talk about games, PushButton Engine, or anything, hook up with me via email, or LinkedIn. Also, feel free to follow me on Twitter (@timaste). I've been using it more and more, and have been known to leak cool art through there.

Lastly, I've been working more on my personal blog (Subreal.Net) lately and have been cooking up a bunch of tutorials. I have a few coming out, but I recently published a tutorial on making organic shapes using Lofts and Snapshot Arrays in 3DS Max. I have a few drafts for game development ones, and even a few on Torque art in the cooker. I have had a little experience with Torque's sometimes mystical art pipeline. At some point, I really want to sit down and start packaging up a bunch of the unfinished content I have laying around as free "content packs". :)
Random fun fact: Do you know Flash is installed on around 998 million computers right now? That is insane!
I leave you with this picture of me in front of the yurt:
About the author
I have been a professional graphic designer for nine years, and have spent the last five years alternating in the roles of game artist, producer and part-time guerrilla marketeer.
Recent Blogs
• Keeping busy around the lab• Open Horizons!
• Legions @ GDC
• Video from GDC
• Art blog
#22
01/16/2009 (12:27 pm)
I get a big "Teamfortress" feeling. Was this deliberate or am I off-base ?
#23
01/16/2009 (12:30 pm)
Don't take that poorly, it is a legitimate Question.
#24
Coz
01/16/2009 (10:32 pm)
Very cool art style. Somewhat Teamfortress but with a little more Saturday morning cartoon feel too it. I like ;)Coz
#25
But we didn't really sit down and say "oh it has to be like X or Y." You always set out to create your unique vision - and then when it comes down to it you find out just how much you're influenced by what you see around you.
Case in point, I watched Tim spend hours today working on an awesome logo for the project... and it kept looking familiar... and then he realized it shared some design similarities with the US Army logo. :P
01/17/2009 (3:49 am)
In all good design, you draw the best parts from a lot of influences... And Tim is an awesome designer. ;)But we didn't really sit down and say "oh it has to be like X or Y." You always set out to create your unique vision - and then when it comes down to it you find out just how much you're influenced by what you see around you.
Case in point, I watched Tim spend hours today working on an awesome logo for the project... and it kept looking familiar... and then he realized it shared some design similarities with the US Army logo. :P
#26
...afterall, where would we be without our inspirations ?
01/18/2009 (3:46 am)
I wish more people took that approach to my questions Ben. Genuine, real genuine. Thx....afterall, where would we be without our inspirations ?
#27
--clint
01/19/2009 (8:13 pm)
Fantastic stuff! Is that second screenshot of actual gameplay? It looks really really good.--clint
Torque Owner Stefan *Shaderman* Greven