Game Development Community

Welcome to the new GarageGames.com!

by Jacob Fike · 01/13/2009 (6:28 pm) · 200 comments

Notice anything different around here? The GarageGames web team presents to you the first new look of GarageGames.com. Of course, there are a lot more changes around here than just getting a face-lift.



Who are you again?



68.233.5.139/~transfer/Pics/Web_Team.jpgThe web team was allowed out of jail to take this picture. Smiling bright and sunny are Derek and Jason on the left, in the shadows with hands in pockets are me and Ken on the right.


It's pretty established over here in Eugene that the GG.com website team is a quiet and reserved bunch, as opposed to the more extroverted Torque devs who are always eager to talk about new tech. However, it's probably good for you to get a quick overview of who made the site possible. I'm Jacob Fike (probably obvious given the blog header), and I've been working with GarageGames for two years now. I got my start by creating Overlord Management System system. I then went on to help create the Great Games Experiment and worked on the backend of InstantAction for a while before devoting myself full time to this site. Working beside me is an even more quiet guy, Jason Hetu, who did most of the design work for the site and likes bran muffins (ask him about that later). Also heavily involved in the content and design of the new site were Derek Bronson (for better marketing of our 3rd party products), Eric Fritz (for marketing and usability), Davey Jackson and Michael Blenden (for the needs of educators who visit the site), and Ken Holst and Jeff Hojnacke (for testing).

And HUGE THANKS to the Operations team. First lead by Jay Arrera, and then Jeff Cassar, we wouldn't have been able to post the site up so quickly. Eli Janssen (who doesn't have a profile page since he's too busy making this all work) in particular put in a ridiculous amount of overtime to get this live. We salute you and your beard, Eli.


Hey, I liked the yellow banners. Why bother with the change?



For anyone who has been here any length of time, you know the old site was beginning to show its age. Although it was still functional, it looked and acted like a site that had been built in the early 1990s. A myriad of web devs had added some cool things to the site over time like community web blogging, snapshots, etc., but maintaining the site was becoming something of a task from a backend perspective since it had ballooned so much. It was due for a much needed overhaul to take advantage of new technologies that made coding and maintenance much easier over the course of the last few years. And, of course, from a usability perspective, there were just too many pages (many of them hard to find if you didn't know the site well), so it was also time to make it easier for new users to navigate through our site.

(And just between you and me, we were kind of sick of the yellow. While it gave the site some personality bonus points, it also made it really hard to design nice art assets for the site. So we chose an easier-on-the-eyes color that would make your blog screenshots pop out of the page.)


68.233.5.139/~transfer/Pics/Old_Nav_Bar.jpgHere are 11 links in one drop down and according to Google Analytics, they were rarely clicked on. Sad Panda.


What should I know about the new site?



Most of it is pretty self-explanatory. For example, we've simplified the navigation bar so that the entire site is linked through the pages on the top bar. The product pages have been condensed so everything you need to know is contained on one page. And a lot of functionality is staying the same for now, such as Markup Lite for blogs and forum posts. But there are few things that you should know as you familiarize yourself with the site:

Search has been revamped for the entire site. We knew a lot of you would be pleased with this one. The main search box will do a search on all sections of the site. However, each section has its own search box that will search only that type of content (blogs, for instance). The simple search box is smart enough to recognize most standard search queries like phrase matching (put multiple words in quotes to find that exact phase), specific field matches (i.e. author:Bob), and negative term matches (i.e. -dave would show results that do not contain the term dave). Pretty much anything you use on Google, you can use here. The Advanced Search even has the ability to search based on dates, and allows you to limit your searches all the way down to specific forums.

We have a support tab that contains links to all documentation, a form to submit bugs, and how to get paid support. For now, documentation links to the work Michael Perry started with the old site, but will slowly get revamped as he improves the doc system this year. The submit bugs form is similar to our old one, but much easier to find, so we get quicker feedback on our products. And finally, we will be processing requests for paid support, although that is likely geared toward the professional end of our users.

The What's New Page has been simplified to the most clicked on links. The old What's New Page had way too much content, and after some Google Analytic research, we decided to boil it down to the basics. We put GG blogs and other blogs we flag as "featured" right at the top. (Our old "Snapshots" feature has been replaced with these "Featured" blogs.) All other recent blogs also have screen real estate on the bottom of the page. We also have separate tabs for blogs, resources, and forums so you can keep track of those. We'll keep a close eye on how this new navigation is used and make improvements throughout the year.

All information on a single product is now contained within...the product's page. Remember the old days where you had to click on several pages to find information about a product? Even feature lists were on separate pages? Yeah, that sucked. And yeah, we fixed that, by having all information about a product put in tabs on one easily-found page. And now all products are under the "Products" drop-down. Hooray, consistency!

Logins are based on e-mail addresses, not handles. We decided to use e-mail addresses for our unique login because, well, they're unique by design, and people tend to remember them better than handles, which can change over time. Your e-mail address on the new site was the private e-mail you listed when you first registered on GG.com. However, for those of you that can't remember what that was, you'll notice on the login page that we have a place where you can still login under your old handle. Just know that we will eventually rely solely on e-mail addresses for all logins in a future build.

You no longer have pictures and other files uploaded to your profile. Due to the way we set up our initial backend, we decided not to support user uploaded files. Since profile pictures were the only real functionality must people took advantage off, we thought this was okay for initial launch.

Please do not use origin-www or the direct IP address to get to the new site. For the past year, we've been dealing with a rare, but frustrating issue through our CDN (Akamai) where users would get a screen that said "Service Unavailable" when trying to connect. To bypass Akamai and go around this error, some users have been entering the IP address for GG directly, or using origin-www.garage..... as an alternative. We're confident that the "Service Unavailable" issue will be disappearing entirely when the new site is up. It's being hosted in a different location, so connection issues to Akamai should be resolved. However, for each user that bypasses Akamai and connects to our hosted hardware directly, it plugs an available socket. If too many of these are plugged, Akamai can't process requests and neither can the hosted site. Please use www.garagegames.com exclusively from the time the new site is up and discontinue using origin-www or the direct IP. This should save us a lot of hassle and make the site operate faster for everyone who uses it.



For someone who hasn't blogged since 2006, you sure talk a lot.



Yeah, this is a massive post. I'm sure I've missed a couple things...my mind's kind of mush right now after all the work it's taken to get this far. Do know that we are nowhere near feature completeness of what we want the site to be able to do. More features will be rolled on a steady basis as we collect feedback and monitor site usage.

Welcome again to the new site, and post away with any issues you encounter or things you'd like to see. I'll address them as best as I can in follow-up site releases over the following weeks.

About the author

As the CTO of Avalon Labs LLC, I am responsible for the technology behind Fellowstream, our team-based to-do list.

#41
01/14/2009 (1:11 am)
Overnight the GarageGames Game Store went from over 50 great indie games to 14. Even Torque-made games got the cut from the store, including Phantasia which you feature as a TGB-made game on your front page. Even Gish got cut which is still up on the Indie channel on Steam. Why did all these indie and Torque games get cut from the store?

Additionally, why didn't you notify anyone of their games removal? There's two indie Torque-made games that were sold exclusively through GG.com. Those indies now have dead links on their sites because you didn't inform them of the cut:

3D Language Spain:
http://3dlanguage.net/cms/
(click "Buy" which is now a dead link since the game was exclusive to GG)

Oddictive:
http://www.tapoutgames.com/
(click "Get the Demo from GarageGames" which is now a dead link - has download mirrors, but the in-game sales page directs to GG.com since the game was exclusive, and that sale link is now broken)

Two of my own Torque-made games were removed without notice (Shelled and Sploidz). Luckily I was not distributing exclusively through GG like the above two games so I'm not dead in the water scrambling for a DRM solution like them.

A lot of indies worked hard to get published in your store - bought your engine, participated in your community, formed a team, and made a complete game using your engine no less - then you unpublished them without even bothering to notify them. That is really bad form.

There's not even a "Powered by Torque" page to feature indie Torque-made games anymore. Why did you stop featuring Torque-made indie games?

On top of all this, the link to the game store is buried under "developer store" even though games are clearly not development products. Why is the game store buried?

And no new games have been added, i.e. Penguins Arena, Larva Mortis, Buccaneer, Shelled Online, etc, all Torque-made and ready to sell. Why aren't you publishing new Torque games as you promised?

In this blog you specifically said this exact thing would not happen:

http://www.garagegames.com/community/blogs/view/15304

"We're still totally open to publishing any game on GG.com... there was a time earlier this year where we just didn't have the manpower to handle both IA and GG.com submissions, so we had to place priority on IA, but it was never our intent to offer IA as the only publishing avenue for Indies. Until a more elegant solution is available, the GG.com Games Store is a pretty tried and true way to reach gamers looking for Indie titles." - Brett Seyler, August 2008

So what are the future opportunities for indies publishing with GG? If the site redesign is any indication, GG is no longer interested in publishing - or even featuring - indie/Torque-made games. Which is fine, but if that's the case then things have changed and you need to tell us that, not have us wake up to a black & white website with all the indies quietly cut out of the picture.
#42
01/14/2009 (1:11 am)
I like the new site. :)

Awesome facelift and as the good old saying goes: "A change is as good as a holiday!"

Good job everybody. :)

I do however miss the unread forum posts option ... but other then that, very happy!!!
#43
01/14/2009 (1:17 am)
@Jacob:

Great work! There are some nags, but I'm happy with the changes overall.

I really hope that resource downloads will become available, otherwise we will be losing a huge pile of very useful information. Is it going to be made available in the near future?

@Kyle:

Yes, there's backwards compatibility: /community/blogs/view/3917

Link conversion info: always take the last number and stick it after:
plan or resource: /community/blogs/view/
forum post: /community/forums/viewthread/

#44
01/14/2009 (1:23 am)
Oh yes, that resource has a readme.txt where everything is explained.. so until resource downloads are back up it's unusable just like hundreds of other resources, I'm sure.

@Joshua: I haven't realized those games disappearing. There are many problems with the new site, I'm sure they are being addressed. I don't see why GG would do such a think, must be some mistake.
#45
01/14/2009 (1:28 am)
The biggest issue for me right now is that visited links are not colored differently from any other links. Makes it annoying to keep track of what blogs you've already read etc.
#46
01/14/2009 (1:33 am)
Wow, lots of broken stuff it seems... rule of thumb I'm always using with new websites: never ever go live with a new site in the evening or before weekends, because nobody is there to fix the most horrible bugs or revert to the old site ;)
#47
01/14/2009 (1:42 am)
@Stefan - Couldn't agree more! I always try to launch on Monday mornings. That gives me all day to fix critical problems, and all week to fix the lesser bugs. No lost sleep and/or lost weekends for me, thanks...
#48
01/14/2009 (1:48 am)
Liking the new style and feel of the site, it's sure going to take some getting used to though, so great work on the new site design :)

However like a lot of others I'd like to see:
- Redirect as Sherman posted so that old urls for resources and forums still work as I've a hundred or more bookmarked resources/threads.

- Some forums appear to have been removed - Green Ear, Team Building, etc

- We used to have seperate Private forums for Bugs, General Discussion,etc for each engine but that's now condensed into just a single TGEA forum - I think Bugs need to have their own forum as at least then you stood a chance of reading through page after page to find a bug with them amalgamted in with everything else it becomes impossible to find.

- My profile page I used to have links that would show my blogs, forums I'd commented on, etc and I can't do that any more - could we please have that feature back

#49
01/14/2009 (1:59 am)
Further - I can't get to TDN anymore I just get a HTTP/1.1 404 Not Found error.
#50
01/14/2009 (2:11 am)
Just when i thought i saw it all, the unthinkable has just happened. GarageGames have just replaced their website with an abysmal looking Wordpress theme.

Gone is the focus on the community, and now we just have an overly basic splurt of listed articles and resources.It's about as useful as searching google or looking through a myriad of del.icio.us bookmarks. No, not even that useful. It's worse.

And if that didn't strike a chord, here's the final nail in the coffin. No profile images, a feature which is implied by having a community.

While i expected this months ago, it is still saddening that this has come to pass.

RIP GarageGames, it was nice while it lasted.
#51
01/14/2009 (2:25 am)
The new site should have been released as a beta site along side the existing one. The community section has had every ounce of usability redirected to /dev/null.

I never thought I'd say this, but I miss the old blogs and forums. Maybe the search is better now, and that's great if it is, but the rest of it is so useless that the search is irrelevant.

I can only hope that everybody else gets all the issues reported and you fix them ASAP. From 5 minutes of clicking around my list of site issues is already so long that I don't have time to type it up.

On the plus side, the homepage and the product pages are a little better.

T.
#52
01/14/2009 (2:28 am)
I think everyone is right on. The site looks okay but it has removed a lot of functionality we all liked. It also requires more clicking to find things that were one-click away before.

1) No snapshots
2) Forums are harder to read
3) You have to cycle through multiple pages for blog comments
4) No resource or blog links on my profile
#53
01/14/2009 (2:31 am)
Also, you've removed Help Wanted adds. I got quite a bit of contract work through that. Please add it back.

I agree with Tom, should have had a beta site along side the existing one.
#54
01/14/2009 (2:35 am)
Quote:Also, you've removed Help Wanted adds. I got quite a bit of contract work through that. Please add it back.

Me too. Although in general the forums were always more useful for getting contract work. Fortunately I am unlikely to be needing to use them for that purpose for a while ;)

T.
#55
01/14/2009 (2:37 am)
I'm supposed to be supportive, but I have to say I am saddened, and I have to speak up. The community functions of GarageGames have been decimated. I am sure it is harder for me, one of the founders with the original vision for community and Indie support, but I think this will be a loss for Indie game developers.

-Jeff Tunnell, Co-Founder GarageGames
#56
01/14/2009 (2:48 am)
"Remember my password" doesn't seem to work or is bugged. It worked with the old site, and works on all other sites I frequent. Now I have to relogin every time I close the browser. (Firefox 2.0.0.20)
#57
01/14/2009 (3:12 am)
ok, the first 15 min experience...

Cool look, but what about usability ?

Seemingly I now cant 'save 1 whole thread, or print it due to paging' :/
Seemingly all my 'watched threads' are gone :/
Seemingly all ressource links in every thread is now invalid :/

I like the looks though :S
#58
01/14/2009 (3:25 am)
@ Konrad

I understand that the previously existing resources still exist and can be linked to. However, what I am saying is links from websites prior to the change are not working. For example, copy and paste this link to see for yourself...

http://www.google.com/search?hl=en&lr=&as_qdr=all&q=torque+resource+site:http://www.garagegames.com&btnG=Search

Only two out of the first ten results actually bring you to the correct page. This is because there is no redirection in place or legacy support for the old link structure. Google should recover from this fast, however, I am sure Garagegames gets a sizable amount of their traffic from referring websites and those links will lead to nowhere and therefore cause referring traffic to sink fast.

Like Sherman said, it should be a easy redirect fix. But the problem is, it isn't fixed and it is a problem that can kill your traffic ratings real quick. Simply because this SUDDEN change made the GarageGames website REALLY useless REALLY quick.

IMHO, it would have been a much wiser decision to have updated the website in small doses, you would get much better response from the community. Plus, then you can think the design through a little more thoroughly and can ultimately make the better design decision.

Seriously, though, there needs to be some redirection fix for legacy links. It is seriously constricting the blood-flow to the website from referring sites.
#59
01/14/2009 (4:18 am)
I'll not to sound too negative since it's always the easy reaction to take to a new site, but there seem to be some minor and major problems with the site's usability. There's a lot of other minor concerns, but I'll skip posting them for now as it could just be a case of getting used to the new site and they'll go away. But the above points below affect the usefulness of this site for me.

General

Why do we have to scroll over your full blog post at the top of each page of comments? Is there an option to turn off pages? In general I like the addition of pages, but sometimes it's useful to have the full post returned in order to do a find in page.

User Profile Pics: Please don't leave this feature missing for too long. It was really good to see who you were replying to. Now everyone is a faceless bit of text.

Forums

Where's the unread post link?
Where's the visual identification of which threads we've read and which are either new or have new replies?
When reading a forum thread, where's the indication that a specific reply is new?

Also in a general sense, how come links are now the same whether visited or not?

Why do we have to click the drop down arrow every time we visit the forums page to get access to other forums? I take it these forums are the public ones or has the public / private split been removed, with the exception of AFX which has (private) after it?

What's happened to all the categories for the forums?
Is there an option to change which forums show in the lists?

The forums are pretty much unusable from my pov, mainly because of the lack of identification of new posts. I have no interest in clicking on each and every forum in turn and trying to remember which threads may or may not have had new replies since my last visit.

#60
01/14/2009 (4:19 am)
Also, where's the edit button? Just noticed that after posting.

"You are not allowed to post more than once per minute"

When you do add the edit button back in, can you make sure the above doesn't apply to editing of posts.