3D Action Adventure Kit Update
by Lorne McIntosh · 01/13/2009 (8:02 pm) · 41 comments
Hi everyone!
While it has been taking longer than we had originally anticipated the 3D Action Adventure Kit is on the verge of being released. There are just a few final touches and bugs that need to be ironed before we let it out of the doors. Our apologies for the delay but we wanted to ensure that the product was of the highest quality for everyone.
We have put together more information regarding the kit on www.ubiqvisuals.com so please make your way to over there if you'd like to learn more about the kit! We hope you enjoy the video.
Ubiq Visuals - 3D Action Adventure Kit Preview
#22
Probably one of the most overlooked aspects of the kit is the work that went into controlling the camera. It can be hard to notice when you're not controlling the character yourself, but getting the camera to behave seamlessly and to provide enough variety in the camera controls to allow different game design opportunities took much longer than we had anticipated.
We also wanted to keep the video small so the sound FX weren't included among a few other character animations (such as sliding down a hill).
@JoZ
The Ubiq Visuals Development team is coming from Vancouver, Canada and it's not just me by myself. Hehe. There are currently 3 of us working on this project at the moment. I handle the programming while Justin Liebregts and Johan Yang (whom you may have met on the ubiqvisuals.com forums) do the design, animation, modeling, and sound, among other things. I don't believe that a project of this scale would be do-able with a 1 person team in such a short amount of time.
There is still much for us to learn as developers and I cannot stress enough the importance of you guys, the community, in providing us feedback and motivation to continue moving forward with these projects.
01/13/2009 (11:08 pm)
Thank you so much for all of your amazing comments! These types of comments and the passion you all have for gaming are what really fuel the fires for us at Ubiq Visuals. This project was really a labour of love and we can't wait to put it in your guys' hands to see what you can do with it.Probably one of the most overlooked aspects of the kit is the work that went into controlling the camera. It can be hard to notice when you're not controlling the character yourself, but getting the camera to behave seamlessly and to provide enough variety in the camera controls to allow different game design opportunities took much longer than we had anticipated.
We also wanted to keep the video small so the sound FX weren't included among a few other character animations (such as sliding down a hill).
@JoZ
The Ubiq Visuals Development team is coming from Vancouver, Canada and it's not just me by myself. Hehe. There are currently 3 of us working on this project at the moment. I handle the programming while Justin Liebregts and Johan Yang (whom you may have met on the ubiqvisuals.com forums) do the design, animation, modeling, and sound, among other things. I don't believe that a project of this scale would be do-able with a 1 person team in such a short amount of time.
There is still much for us to learn as developers and I cannot stress enough the importance of you guys, the community, in providing us feedback and motivation to continue moving forward with these projects.
#23
Re: Climbing and Hanging - All of this is dynamic. The player can climb and hang on anything. We have also created triggers and object specific attributes for level designers to use if they wish to have control on what is climbable and what is not. However this is all modified in the editor and not when you are creating the model/brushes.
Re: Inventory System and Combat - The kit which is soon to be released will not include any sort of Inventory System or Combat system. Both inventory and combat systems can be very situational and very game dependant. It really depends on what you want your game to be like. This kit was purposed to provide a basic framework for player control, camera control, and 3D platforming.
Re: Moving platform, etc - This kit is purely focused on modifying the hard stuff (player control, camera, etc.). There are plenty of free resources regarding platforms and doors etc and that is the reason we decided to stick to the stuff that wasn't available as a free resource and provide it for you guys.
Re: Level Design - Yes the palette is fairly monochrome and that was a design choice to help the main character Maco stand out from everything else. The level really wasn't the point of this kit, the level was mainly used to showcase the new player abilities.
01/13/2009 (11:26 pm)
@FlorianRe: Climbing and Hanging - All of this is dynamic. The player can climb and hang on anything. We have also created triggers and object specific attributes for level designers to use if they wish to have control on what is climbable and what is not. However this is all modified in the editor and not when you are creating the model/brushes.
Re: Inventory System and Combat - The kit which is soon to be released will not include any sort of Inventory System or Combat system. Both inventory and combat systems can be very situational and very game dependant. It really depends on what you want your game to be like. This kit was purposed to provide a basic framework for player control, camera control, and 3D platforming.
Re: Moving platform, etc - This kit is purely focused on modifying the hard stuff (player control, camera, etc.). There are plenty of free resources regarding platforms and doors etc and that is the reason we decided to stick to the stuff that wasn't available as a free resource and provide it for you guys.
Re: Level Design - Yes the palette is fairly monochrome and that was a design choice to help the main character Maco stand out from everything else. The level really wasn't the point of this kit, the level was mainly used to showcase the new player abilities.
#24
You guys are really producing some valuable products, I hope you get some good returns on it.
01/13/2009 (11:48 pm)
Looks absolutely great. I like the levels as well for an example build. Good choice :)You guys are really producing some valuable products, I hope you get some good returns on it.
#25
01/13/2009 (11:52 pm)
That really does look fantastic.
#26
01/14/2009 (12:17 am)
slow down the video I blinked and missed it
#27
01/14/2009 (1:17 am)
The only feature I see missing that I certainly would use is a downward slide, either via a pipe/pole, or tearing a tapestry like in the Prince of Persia series. This will be a very popular product.
#28
01/14/2009 (1:18 am)
Extremely tight!
#29
Either way an awesome pack
01/14/2009 (2:43 am)
Awesome stuff, am i right in assuming that there is pole swinging ? I saw a few wooded poles sticking out of the walls , just curious if we can swing between poles as well ?Either way an awesome pack
#30
01/14/2009 (3:18 pm)
Oh the wait is killing me!!!
#31
01/19/2009 (11:25 pm)
Any news? guys?...
#32
01/29/2009 (10:16 pm)
:( I can has update?
#33
They say good things come to those who wait. You'll just have to wait a little longer! Make sure you're on our mailing list (by registering at www.ubiqvisuals.com) and you'll be the first to know when there's any news about the 3DAAK.
Lorne
01/30/2009 (4:24 am)
Hey guys,They say good things come to those who wait. You'll just have to wait a little longer! Make sure you're on our mailing list (by registering at www.ubiqvisuals.com) and you'll be the first to know when there's any news about the 3DAAK.
Lorne
#34
01/30/2009 (5:15 am)
This is the most anticipating kit these days. May the power with you guys!
#35
you guys are killing me. What gives? it was next week and that was several weeks back and now we here nothing except join our mailing list.
LAME if you guys are holding off till TGEA 1.8.1 then just say that.
I doubt that is it bug fixing going on because if you were that confident that it was going to be released my guess is that something else is a foot. Hopefully Brett isn't snatching these guys up for T3D as well.
01/30/2009 (10:38 pm)
Quote:
They say good things come to those who wait. You'll just have to wait a little longer! Make sure you're on our mailing list (by registering at www.ubiqvisuals.com) and you'll be the first to know when there's any news about the 3DAAK.
you guys are killing me. What gives? it was next week and that was several weeks back and now we here nothing except join our mailing list.
LAME if you guys are holding off till TGEA 1.8.1 then just say that.
I doubt that is it bug fixing going on because if you were that confident that it was going to be released my guess is that something else is a foot. Hopefully Brett isn't snatching these guys up for T3D as well.
#36
Ppl already want it, including me :)
edit: spelling
02/12/2009 (5:42 pm)
Good looking kit - I think you guys can start selling it as-is and then release updates/fixes. This will make you cash to go on, or you may loose the market wave to sell more copies ;)Ppl already want it, including me :)
edit: spelling
#37
02/17/2009 (7:16 pm)
I'm really looking forward to this kit also, and it is one of the reasons that I bought TGEA. The 3d action adventure kit would really help me to make the game that I'm envisioning, so I've subscribed to the Ubiq Visuals mailing list. However, I'd also really appreciate an update on how the kit is progressing, i.e. are the programmers still bug-fixing, trying to update the kit to TGEA 1.8.1, or encountering other issues. The screenshots and video look great.
#38
02/18/2009 (6:04 am)
they sent a email a few weeks back saying that they were tangled in the GG red tape. Have not heard anything since.
#39
This is starting feel like waiting for Constructor.
02/23/2009 (3:35 pm)
Guys, What the hell? It is not late February. What the hell it doesn't take the this long to get a agreement signed. Either the guys from Ubiq are selling out like most of the people that produced content worth a crap. GG and Brett S. seem to be snagging up all of the talent. If I had to guess GG made them a good offer to included the adventure Kit into that expensive T3D update that they are going to sell us. I seriously doubt that we are ever going to see this kit released. But the fact of the matter is someone is being un-truthful. It has been over a month since they said that they were working on the agreement with GG to release this to us and then not a word.This is starting feel like waiting for Constructor.
#40
Just my guessing since I don't have any more info that you do.
02/23/2009 (3:46 pm)
I don't think anyone's being untruthful. If they are working through contractual legalities, then those things take time. I haven't heard anything on my end about this, but I would definitely not be surprised if they were picked up for an official genre kit since the product seems nice and well-polished. Which would also mean QA testing, documentation, licensing, etc. Again, I haven't heard anything on it, but if there is some sort of "red tape" going on, there are probably NDA's involved as well, which would explain the silence.Just my guessing since I don't have any more info that you do.
Florian
Does it include an inventory system? Because that's really a must for an adventure game.
Also a question about the climbing, and hanging, etc. Is this all dynamic? As in, no preset brushes, etc. which decide where you can climb or not? If not, Incredible!! If so, how does this works exactly?]
The only bad thing imo is that the level design is pretty boring, especially the colour scheme is very monochrome.
Good luck!
EDIT: Forgot to ask, in the movie, I don't see any combat. I don't expect anything as detailed as Assassins creed, but will there be a basic combat system in the final version?
And last question, will there be anything comparable to moving platforms, opening doors, and things you adventure in, or is this pack purely about the adventurer himself?