Cliffs On Steroids - Material Accumulation video
by Konrad Kiss · 11/13/2008 (3:57 pm) · 32 comments
Finally, Update 1 is out, which adds material accumulation to the BG Cliff Construction Kit.
If you haven't bought it yet, you can get it here or just go directly to checkout. It's 21.90 euros which is roughly about $29.90 (USD).
Once you have the pack, the update is free, get it here. (Scroll down to the Update 1 announcement.)
Comments on the video and questions about the pack are welcome!
@konradkiss
KonradKiss @ GitHub
konradkiss.com
About the author
http://about.me/konrad.kiss
#2
Do the fxReplicators work on these? Or are those hand placed objects I see?
P.S. I'm pretty sure that low resolution video doesn't do your pack justice..
11/13/2008 (4:31 pm)
That is SO sick! Can't wait to pick this one up. The material accumulation is what sold it for me. Do the fxReplicators work on these? Or are those hand placed objects I see?
P.S. I'm pretty sure that low resolution video doesn't do your pack justice..
#3
11/13/2008 (4:39 pm)
Looks beautiful!
#4
That material accumulation would be great for lots of things.....
is there any possibility that you'll release the code for just that ?
I definitely want the pack too, but it would be great to add that to everything......
11/13/2008 (5:15 pm)
looks awesomeThat material accumulation would be great for lots of things.....
is there any possibility that you'll release the code for just that ?
I definitely want the pack too, but it would be great to add that to everything......
#5
11/13/2008 (5:26 pm)
Oh, that's pretty nice Konrad!
#6
11/13/2008 (5:34 pm)
Gorgeous! Great work!
#7
11/13/2008 (5:47 pm)
Kondrad! That LoOkS CrAzY!
#8
11/13/2008 (6:23 pm)
Gorgeous! I am extremely impressed. SO I bought it :)
#9
@J.P. Berry: Yes, the kit just slightly modifies the original replicators, so you can place shapes and foliage ie. only on cliffs.
@Ken: Since the tsBGCliffStatic class is a direct derivative of tsStatic, it's not too difficult to apply every feature from the cliffs pack to every static - but I didn't want to do that to keep the option of using the original statics. Although cliffs are really low-weight resource usage wise, they are using materials in a pretty new way as you can see it in the video, this is another reason for me not wanting to apply the features to every static. Still, you can use other objects in the kit too - not only cliffs.
@Dave: Thanks!
11/13/2008 (10:40 pm)
Thanks for all the nice comments! =)@J.P. Berry: Yes, the kit just slightly modifies the original replicators, so you can place shapes and foliage ie. only on cliffs.
@Ken: Since the tsBGCliffStatic class is a direct derivative of tsStatic, it's not too difficult to apply every feature from the cliffs pack to every static - but I didn't want to do that to keep the option of using the original statics. Although cliffs are really low-weight resource usage wise, they are using materials in a pretty new way as you can see it in the video, this is another reason for me not wanting to apply the features to every static. Still, you can use other objects in the kit too - not only cliffs.
@Dave: Thanks!
#10
11/13/2008 (11:14 pm)
... wow ...
#11
11/13/2008 (11:28 pm)
Looks awesome. I'm sure I'll be sending you a blank check at some point in the future, heh. Have you considered a cave kit that complements your cliff kit once you've got it to where you want it?
#12
Right now, the next update will be called Early Civilizations and will introduce huge structures that look and feel as if they were made by sentient beings. Well, in truth, it will be done by me, so scratch that. Hehe. J/k. Labyrinths, pyramids, stone circles are what's coming. ETA is unknown.
So maybe after that I could concentrate more on caves with this pack - it really sounds exciting!
11/13/2008 (11:40 pm)
@Brian: Actually, I have thought about how I could use the existing Kit to create caves, and using models turned "inside out" for cave rooms. This is something I will work on if the Kit's successful. Right now, the next update will be called Early Civilizations and will introduce huge structures that look and feel as if they were made by sentient beings. Well, in truth, it will be done by me, so scratch that. Hehe. J/k. Labyrinths, pyramids, stone circles are what's coming. ETA is unknown.
So maybe after that I could concentrate more on caves with this pack - it really sounds exciting!
#13
Konrad; with that kit you added a new level to the engines handling and looks...
Ok, enough praising -off to buy!
11/14/2008 (2:36 am)
Very impressive work!Konrad; with that kit you added a new level to the engines handling and looks...
Ok, enough praising -off to buy!
#14
When I saw the Kit I was thinking it was a really good work and something I would like to have but at a later stage, for the moment not a "must to have" in my project...
But after seing the new video and the accumulation improvement and be aware that the replicators work also selectively on cliffs, I decided I want it immediately! :D
So I'll be one of your customer within the next 20 minutes...
And about caves... Quote: "This is something I will work on if the Kit's successful" ... I'm sure it will be or the community has gone completely crazy! :D
Impressive gorgeus work! ;)
Oh... and the price more than onest, maybe I can say cheap for the amount of value it adds! ;) (ok, ok but don't raise it up, I have too much to buy... LOL)
11/14/2008 (3:41 am)
Hey Konrad! :DWhen I saw the Kit I was thinking it was a really good work and something I would like to have but at a later stage, for the moment not a "must to have" in my project...
But after seing the new video and the accumulation improvement and be aware that the replicators work also selectively on cliffs, I decided I want it immediately! :D
So I'll be one of your customer within the next 20 minutes...
And about caves... Quote: "This is something I will work on if the Kit's successful" ... I'm sure it will be or the community has gone completely crazy! :D
Impressive gorgeus work! ;)
Oh... and the price more than onest, maybe I can say cheap for the amount of value it adds! ;) (ok, ok but don't raise it up, I have too much to buy... LOL)
#15
@JoZ: Thanks! I hope you will be right about the Kit being successful. And no worries about the price, I will not change it. Not even with further updates. I wanted a price, that I would be comfortable with. I'm not planning to make a fortune on this, and I understand how even $20 can be difficult to cash out for some devs. I'll be glad if at least a part of the time I spent developing it is covered. Thanks for the purchase! :)
11/14/2008 (5:05 am)
@Christian: Thank you! I'm really glad you think so! And thanks for the purchase!@JoZ: Thanks! I hope you will be right about the Kit being successful. And no worries about the price, I will not change it. Not even with further updates. I wanted a price, that I would be comfortable with. I'm not planning to make a fortune on this, and I understand how even $20 can be difficult to cash out for some devs. I'll be glad if at least a part of the time I spent developing it is covered. Thanks for the purchase! :)
#16
I'm a tech guy and the mechanics of swapping that you used in here are of tremendous value to me: I have done a lot with this type of tech on my own in TGE but not in TGEA yet, so you shaved off a large amount of dev time for my project!
11/14/2008 (5:18 am)
After downloading and checking out the pack, I am even more glad I grabbed it...I'm a tech guy and the mechanics of swapping that you used in here are of tremendous value to me: I have done a lot with this type of tech on my own in TGE but not in TGEA yet, so you shaved off a large amount of dev time for my project!
#17
Thanks for the really cool post-purchase comment though! :)
11/14/2008 (5:24 am)
@Dave: I'm glad it helped you, but let me also mention Gareth Fouche who posted the original material swapping and blending resource which was a great starting point and an incredible help for me as well. Thanks for the really cool post-purchase comment though! :)
#18
11/14/2008 (5:42 am)
I think Gareth is also a superstar :) I liked your implementation in the mission editor of mat swaps.
#19
Yes, somehow the system that comes out of the box with TGEA is not an easily usable one. We should be using thumbnails when choosing images, we should be seeing objects when picking to add them, and the whole thing should be restructured.
Information that is less relevant and not changed always takes the sweet spot on top of a parameter list for an object. That's not too cool either. There's a lot that must be changed. Changing the editor GUI - not only the looks, but the whole of it - is what should be done to finally surpass Torque's competitors. (don't mention shadows here! :)
11/14/2008 (6:21 am)
:) I agree about Gareth! Yes, somehow the system that comes out of the box with TGEA is not an easily usable one. We should be using thumbnails when choosing images, we should be seeing objects when picking to add them, and the whole thing should be restructured.
Information that is less relevant and not changed always takes the sweet spot on top of a parameter list for an object. That's not too cool either. There's a lot that must be changed. Changing the editor GUI - not only the looks, but the whole of it - is what should be done to finally surpass Torque's competitors. (don't mention shadows here! :)
#20
11/14/2008 (8:19 am)
that videa is freakin awesome! now to get my investor to buy it for me.. mwuahahahha 
Associate Michael Hall
Distracted...