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Return of the M.A.C.K.

by BrokeAss Games · 11/05/2008 (4:36 pm) · 22 comments

Male Advanced Character Kit v1.2 released

The first revisions to the M.A.C.K. system are now live at Garagegames!
Purchase it here.

M.A.C.K. now comes TGEA-ready.
It took us 3 months to get this ready, we had problems with reskinning the player, as well as some trouble getting mountEquipment objects to reskin properly. As we are fairly new to TGEA, we had a few people look at our build and try to solve the issues we faced. We still could not re-create the functionality of the TGE version.

We finally found a developer capable of resolving the issues, although he had to take a long road to get there, using his own code and a great community resource, essentially rewriting how TGEA handles materials and render layers. The final result is a system that works side-by-side with the stock material system, but offers MANY enhancements. Best of all... his code is included in the M.A.C.K. TGEA build.

Thank you so much, Konrad Kiss. You sir, are the man!

Konrad has agreed to describe his approach to the fixes here, since I could barely describe them in laymen-speak. We have also included detailed documentation on the texture-layer and wrappers Konrad developed for the kit.

Following are the fixes and feature-adds that come with this update:
TGEA compatible
Fixed a script error in Boots3
Fixed a misspelling in the filename of map.uniformpants1.jpg and map.uniformshirt1.jpg
Fixed the broken fingers in the sequence taekwondostance1
Fixed hip/spine rotations in the run sequences
Renamed rKneeBlock1 and lKneeBlock1 they were reversed
Added specular power adjustments to the Male Race UI.
Added new Walk animations (8 anims)
Sword shadow fixed
1st person view fixed for sword and crossbow



www.brokeassgames.com/images/ACK/macksnapshot.TGEA.jpg
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#21
11/18/2009 (6:05 pm)
Yeah I almost bought it today but I really need something like this ready for T3D, I am sure I could do it so I may get it anyway, but will wait until I need it, or dont have time to create/Rig and animate something myself.
#22
12/07/2009 (2:58 pm)
Ok I bought it anyway i think this will work for Torque 3D after I sit with it for a while.
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