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Week of Awesome News!

by Michael Perry · 09/15/2008 (11:38 am) · 36 comments

Something Awesome This Way Comes!

68.233.5.139/~transfer/Pics/approaching_critical_awesomeness.jpg
Greetings all! Looking over the agenda, this week is going to be very crazy and exciting. If you didn't already know, this is the week of two important events (one more well known than the other): Austin GDC and TGE/A IRC Hour. Unfortunately, I couldn't make AGDC this year due to scheduling conflicts and work load. However, if you are there for the conference, make sure you stop by the GarageGames booth. You will be glad you did. Good people, cool swag (limited quantity), and great news.


First IRC Hour Recap

I consider the IRC Hour important for a few reasons. The first IRC Hour was pretty successful. We did not get a big turn out, so we dropped the official agenda and went free-style. Quite a lot was addressed, and the community members who contributed brought up some awesome points I will be taking to heart. More so now than ever, keep in mind that the documentation process includes your fellow community members. If you see something wicked cool being added, I won't always take credit.

If you want to read the transcript from the last IRC Hour, you can grab it here: 9/11/2008 IRC Hour Log. From here on out, I will be posting summaries and transcripts in the IRC Discussion Thread.

This week, TGE and TGEA will be the engines we focus on. Since I was hired on as a full time employee, TGB, TX, and artists got a bit more of my attention than TGE and TGEA. This was mostly due to the long term schedule and major holes that needed patching. Now, for the first piece of great news:

The Originals

My first exposure to Torque Tech was TGE. After TGE, I immediately jumped into TGEA. These are the engines I have the most knowledge of. I'm starting a new cycle of document generation which will range from beginner material to topics suitable for veteran Torque developers. I've already started, but I want to get you (the community) involved early on. If you have any suggestions or requests you want to see in TGE and TGEA docs, make sure you show up for IRC Hour this Thursday.

The Uber Teaser

More Great News!?! Something big is going down tomorrow at the GarageGames booth in Austin. If you are stuck at home, like me, fret not. Stepping slightly outside the original plan for this week's IRC Hour, I will be talking about the big surprise. If you are a Torque developer (*coughparticularlyTGEAcough*), you don't want to miss this week's IRC Hour. Let the speculation, squirming, and wild accusations begin!

I'll be posting one more blog at the end of the month to recap all the documentation changes, IRC Hour rescheduling, and general news from my end. I look forward to seeing you in IRC this week. Thanks for reading, and for those of you at the conference: Have fun and I want swag! If you see Fallout stuff, remember ME!

IRC Hour Schedule Change:

9/18/08 Session Will Start At 5:00pm (PST), which is 8:00pm (EST)

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#21
09/16/2008 (10:13 am)
*Spoiler Alert*

I got this directly from a GG bigwig: "TGEA will now handle speculation maps much more betterer".

See what I did there?

Jondo
#22
09/16/2008 (12:27 pm)
Well I seen an announcement about the 3D TXB pricing on GameDev... still waiting for something on us TGEA users ;)
#23
09/16/2008 (12:59 pm)
Hmmm...methinks the surprise will be ruined by damn developer websites that blog about every single announcement that happens at the conference =(

If someone does post the surprise, I have a nice little counter =)
#24
09/17/2008 (3:09 am)
I am guessing something really big...at least for me :)
#25
09/17/2008 (5:44 am)
I can't believe the surprise hasn't been spoiled yet.
#26
09/17/2008 (7:07 am)
So ... what is the "awesome" news? Unfortunatately some of us work regular jobs during the day and can't stay tuned 24/7.
#27
09/17/2008 (8:53 am)
@Trenton - You'll have to join us in IRC Hour on Thursday (or read the log of the session), or wait until someone ruins the surprise or starts making threads about it.
#28
09/17/2008 (8:55 am)
BIG CHANGE!!!

IRC Hour will be at 5pm PST tomorrow (9/18/2008). This really sucks for me since I usually get out of work at 5:00, and have to ride the bus which takes another 30min. However, I want to make this convenient for all of you for this special edition of IRC Hour.

Hope this helps everyone out!
#29
09/17/2008 (9:01 am)
You're killin' me Smalls.
#30
09/17/2008 (11:41 am)
Oy....I messed up!

I modified my last post announcing the schedule change, and the main blog itself, to reflect the accurate schedule change.
#31
09/17/2008 (12:20 pm)
C'mon Sherlock, you have the hint right here, on this very page...
#32
09/17/2008 (10:14 pm)
MMMM If its related to the news in Gamedev.net and related to TGEA and comments in this page... I wil throw two guesses and say:
Guess A: XSI support in TGEA + XSI Mod Tool Pro included with the TGEA license.
Guess B: DTS exporter for XSI + XSI Mod Tool Pro included with the TGEA license.

Please please update TGE also!!!!!

Luck!
Guimo
#33
09/19/2008 (7:29 am)
Just saw the announcement - this is the BEST news i've had in a long time. Congratulations to GG on all the hard work, not to mention a great decision! :-D
#34
09/19/2008 (8:38 am)
lol.. Boy you guys really need to come up with a better way of getting out "Awesome" news.

I've looked over the forum and the site.. the last "News" I can find is dated for July!

You'd think "awesome" news would be plastered on the front page?
#35
09/19/2008 (8:58 am)
TGEA 1.8 sounds awesome! Thanks for posting the logs! =]
#36
09/19/2008 (9:50 am)
Thanks to everyone that showed up for the event. Lots of excitement and reception. I'm going to write the full recap now in the IRC Hour thread, for those who do not wish to read through tons of text.
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