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TGE River Test

by Apparatus · 06/19/2008 (5:45 pm) · 24 comments

I used the waterfall as a test for some rapids (that waterfall water must go somewhere - or come from somewhere for that matter); what I did actually was set to planes in a row at a distance (to simulate the cascade style) and added flat rocks to mask out the connection; as well added particle splashes and the effect was complete;

on to create slower movement for the water, river texture (not as much foam) and river bank stuff (rocks, foliage patches etc.)

Since the foliageReplicator doesn't seem to work on small areas, I made myself some nice patches of various vegetation - rapids, orchard, dry for roads.

Hope you enjoy. More on the way.

www.editmygame.com/screenshotstge/screenshot_011-00001.png
www.editmygame.com/screenshotstge/screenshot_011-00002.png
www.editmygame.com/screenshotstge/screenshot_011-00003.png
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#21
06/20/2008 (4:22 pm)
aye Edward only the pond model ain't done yet, still prototyping it.
#22
06/20/2008 (4:40 pm)
That looks spectacular. I think maybe the terrain under the water surface should be depreciated a little, or the terrain on the shore closest to the camera should be raised a bit. Right now it looks a little like the water would be pouring more outward than down the cliff edge.

Looks amazing though.
#23
06/21/2008 (1:19 pm)
Outstanding!
#24
09/05/2008 (10:35 am)
Wow! Now that is Super Amazing!
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