TGE River Test
by Apparatus · 06/19/2008 (5:45 pm) · 24 comments
I used the waterfall as a test for some rapids (that waterfall water must go somewhere - or come from somewhere for that matter); what I did actually was set to planes in a row at a distance (to simulate the cascade style) and added flat rocks to mask out the connection; as well added particle splashes and the effect was complete;
on to create slower movement for the water, river texture (not as much foam) and river bank stuff (rocks, foliage patches etc.)
Since the foliageReplicator doesn't seem to work on small areas, I made myself some nice patches of various vegetation - rapids, orchard, dry for roads.
Hope you enjoy. More on the way.



on to create slower movement for the water, river texture (not as much foam) and river bank stuff (rocks, foliage patches etc.)
Since the foliageReplicator doesn't seem to work on small areas, I made myself some nice patches of various vegetation - rapids, orchard, dry for roads.
Hope you enjoy. More on the way.



About the author
Tarakibu Studio
#22
Looks amazing though.
06/20/2008 (4:40 pm)
That looks spectacular. I think maybe the terrain under the water surface should be depreciated a little, or the terrain on the shore closest to the camera should be raised a bit. Right now it looks a little like the water would be pouring more outward than down the cliff edge.Looks amazing though.
#23
06/21/2008 (1:19 pm)
Outstanding!
#24
09/05/2008 (10:35 am)
Wow! Now that is Super Amazing! 
Torque 3D Owner Apparatus