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Hired by GarageGames! Level Up!!!

by Josh Engebretson · 06/03/2008 (4:59 pm) · 44 comments

Lara and I have been hired by GarageGames!!!

Wow, that feels like a really long time in the coming. The fun working with Brett Seyler and Matt Fairfax on TGEA 1.7 made the decision all that much easier :)

I'm really excited about the current projects and roadmap. Unfortunately, I can't quite talk about them yet... so, I'll (re)introduce myself a bit to the community and my new GarageGames comrades.

I was a founder and the Technical Director of Canopy Games. I wrote a couple engines in my time there and got to develop all kinds of games. I was the sole coder for the first few years (a mistake) and so ended up writing a LOT of varied code :)

Here's a sample of the titles I developed while at Canopy Games:

i304.photobucket.com/albums/nn198/joshenge/josh_canopy_games.jpg
I really wanted to develop a role playing game, have creative freedom, and self publish a game. So, after leaving Canopy Games the next 4+ years of my life were consumed by my second startup: Prairie Games, Inc

I plan on posting about this experience in some detail as time allows. Though, the main thing Prairie Games and Minions of Mirth represent to me is: work, work, and then some more work. It was a hard won education both on running a completely independent game studio and developing "indie friendly" MMO games/technology.

The R&D leading up to developing and then launching Minions of Mirth was rather well documented in the GarageGames forums. There were a number of rather lively debates (and head butts)... The birth of MoM was plenty painful... tears were shed, food was charged on credit cards, lifespans were shortened... but in the end, I wouldn't trade the experience. I still can't believe that Minions of Mirth was Lara's first game...

I also developed the MMOWorkshop.com site and put together the Torque MMO Kit while at Prairie Games. which is a whole other story... which requires more time than I have right now :)

Here's a picture that somehow doesn't manage to capture my time at Prairie Games:

i304.photobucket.com/albums/nn198/joshenge/josh_pg.jpg
Alright.... there it is, a brief history, introduction, and my very first blog as a GarageGames employee. YES!!!! I'm really looking forward to working with the talented folks who make GarageGames so awesome!!!

-Josh Engebretson
GarageGames, Inc

(Oh, yeah!)

About the author

http://www.TheEngine.Co

#21
06/04/2008 (2:12 am)
Sweet! Congrats Josh and Lara. You guys rock :) Looking forward to seeing what new projects are down der pipeline. Cheers
#22
06/04/2008 (2:56 am)
Congrats Josh ! Moving from the Prarie to the Garage, thats moving up in the world!
#23
06/04/2008 (4:37 am)
Seedy people eh? Sorry for the aggression, but Josh has done more under Open Licensing than anyone else I can think of here. The Torque MMOKIT is *free*. He put countless hours into making it available for folks and has tantalized and inspired a whole cottage industry. He's also one of the guys that has made our new TGEA possible and released several outstanding resources into our midst. So please "read the followup story" before you try bashing a public hero on his own announcement blog. Tasteless.

Oh eh.. congratulations Josh, there's bigtime cowbell going on now at GG!!!
#24
06/04/2008 (5:07 am)
Thanks guys! I'm really happy to be on board!!!

Ah, Juggernaut for Quake II ... the first retail title :) $10k budget from the publisher... completed in 9 sleepless weeks... some people liked it, some more people hated it. I believe the publisher and id Software agreed to some kind of royalty, but I have no idea... we were onto the next game and for some reason never saw any royalties. ;)

-Josh Engebretson
GarageGames
#25
06/04/2008 (5:19 am)
@Josh - Mucho congratulations! Your work in TGEA was inspirational, and I look forward to the future =)
#26
06/04/2008 (5:27 am)
Congrats indeed (to both of you!), beats doing another game ala MoM, with attached pains, for sure. =)
I'll hopefully see ya at IGC this year then.
#27
06/04/2008 (5:36 am)
@Dave: I've got a fever... and the only prescription is more GarageGames :)

@Magnus: Thanks again for all your incredibly hard work on MoM. It wouldn't have been possible without your awesome design, modeling, rigging, texturing, and animation skills :)
#28
06/04/2008 (5:46 am)
That's great, Josh. Good luck.
#29
06/04/2008 (7:11 am)
Welcome aboard Josh! Are you moving out to the Centre of the Universe, or joining the Remote Employee Corps: Awesome Division?

I look forward to Python becoming an official part of Torque! :P

- LightWave Dave
#30
06/04/2008 (7:47 am)
CONGRATS!!!!!

That is awesome....
#31
06/04/2008 (8:16 am)
does this mean that the whole mojo project of puttign the ogre3d rendering engine into torque has been dropped? I mean I don't think they are gonna let you work on that there I would imagine. I was looking forward to that.
#32
06/04/2008 (8:39 am)
Why are you wasting time posting a blog when you should be fixing TGEA bugs!!! Joking. :) NOW you're really a Garage Games employee.
#33
06/04/2008 (10:54 am)
Remote Employee Corps: Awesome Division Unite!
#34
06/04/2008 (11:48 am)
Congrats on the position move. I'm curious what happens to Prairie Games and MoM at this point?
#35
06/04/2008 (12:36 pm)
Member Since: Jun 02, 2008

Take it easy on the "NEW GUY" ; )
#36
06/04/2008 (1:18 pm)
Congrats, y'all! =)

BTW, I'm still jonesin' for that TGERad source code, but it's impossible to find... *hint* =)
#37
06/04/2008 (1:39 pm)
Congratulations to you and Lara.
I hope you can settle in quickly and feel comfortable doing what you do best.
Looking forward to reading more Blog posts. =)
#38
06/05/2008 (2:47 am)
Sounds like you're psyched! ...which gets me psyched for you! CONGRATULATIONS!
#39
06/05/2008 (7:13 pm)
Welcome to the crazy party!
#40
06/06/2008 (9:02 pm)
Congrats, Josh! Well done. =)