Game Development Community

Psssss... Hot!

by Edward F. Maurina III · 04/25/2008 (3:33 pm) · 22 comments

roaminggamer.com/gglinks/080425/MGEC_frontCover.jpgSure it may be a bit self-serving to call my own work hot, but hey, what good is a blog if I can't beat my own chest every once in a while?

It isn't just a pride thing either. I'm happy about completing MGEC for all of the following reasons:

1. MGEC is the pinnacle of a long personal journey. (See below to learn more.)

2. MGEC provides a seamless follow-on (harder than it sounds) to my first book GPGT. i.e. If you liked my first book I think this one will also serve you well.

3. MGEC acts as a gateway-guide for experienced Torque users who want to jump from script-only mods to C++ engine changes. Users can learn to mold TGE(A) to their game's own unique requirements. In short, you no longer need to be afraid to modify the engine. With this guide you can do it!

4. Lastly, now that I have finished the books, I can start to re-focus my energies on other projects. It would be fair to say that I've been tempted on more than one occasion to work on side-projects, but I've had to reign myself in, in order to get the work done. No more. I can now set the whirlwind loose.


I realize that some folks may be sitting on the fence still, trying to decide if this guide will be useful to them. If you're one of these people, please check out these links to get more information on my second book:

Table of contents
The Introduction
Chapter 01 - Exercise #1 - Using The Kit
Chapter 10 - Exercise #1 - Compiling Torque In Windows
Chapter 10 - Exercise #2 - Compiling Torque In OS X
Another blog I wrote about it.


If you have decided you want a copy, it can be found at Amazon, as well as Barnes and Noble.


More about the journey
Finally, as noted above, this has been a very long journey for me. Some time after finishing my last book, and before finishing this one, I wrote up a post-mortem on the topic. If you're interested and never got the chance to read them, you can read them here (on the GG site):

GPGT Postmortem - Part 1 of 3 (History)
GPGT Postmortem - Part 2 of 3 (Project Analysis)
GPGT Postmortem - Part 3 of 3 (Lessons Learned)

, or you can download a PDf version here: www.hallofworlds.com/ggimages/pdf_icon.jpg.

Note: I did learn from the lessons listed in part 3 of the post-mortem and I think you'll agree that I applied those learnings well to my second book.

Thanks for reading!

www.hallofworlds.com/how.ico Hall Of Worlds - For Gamers (soon to be The Roaming Gamer)
EdM|GPGT || MGEC
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#21
05/27/2008 (9:41 am)
I of course have your other book and I just ordered this one. You have saved me 1000's of man hours.

:0)
#22
07/24/2008 (8:52 pm)
hey any update on the vehicle wheel editor you were working on?
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