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Grid map path finder for TGE

by Jari · 02/17/2008 (1:12 am) · 22 comments

Hi, this is my first blog post.
I have been improving the pathfinding I used in one of my projects and extened it to 3D. It's AStar algorithm , basically, that operates on automatically built 3D grid map on terrain and interiors. So no need to place those nodes manually anymore.


Here's some screen shots for you to look:

img204.imageshack.us/my.php?image=screenshot00200001bc2.jpg
img257.imageshack.us/my.php?image=screenshot00200002vc8.jpg
Many houses, on top of eachother, large grid
Pathfinder Menu

I have also recorded some videos about the player walking though the grid when destination is selected by cliking. Maybe I'll post those later.

Videos:

www.youtube.com/watch?v=yx0l5S4dmMU
www.youtube.com/watch?v=NKzOJ6obihk
www.youtube.com/watch?v=M8rJZ2lU_ww

About the author

Recent Blogs

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#21
03/11/2008 (11:50 am)
Jason, the rendering is only needed for editing so they are just drawn from the one and only node stack.
#22
08/12/2008 (6:12 pm)
Just poppin' in to see if this is still coming? I hope it is... :)
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