Game Development Community

Last Man Standing Behavior Competition - Round 1

by Glenn Thomas · 01/09/2008 (12:51 am) · 24 comments

Welcome to the first LMS Behavior competition!

The rules are posted in my previous .plan so please see that before asking questions. It is the competitors decision on how many behaviors they create to get the task done. You may utilize any artwork you feel necessary to create your behaviors. For those who don't have the time or the want to create art can utilize the resources that came with the TGB package or the resources found throughout the TDN. Contestants are recommended to utilize the Ninja Image Map from the mini platformer tutorial found in the TDN. The contestant will also be required to set up animations, create a platform for their character, and apply gravitic physics. These instructions can be found in the mini platformer tutorial. With that said welcome to round 1!

Round 1 - Movement Based Behavior(s)

* You will create a behavior that can be attached to an animation that will allow the user to select their
desired keys, joystick, or mouse click for left and right movement and a jump function within the TGB
editor. The user must be able to edit the movement and jumping speed within the TGB editor. The
user must be able to select what animation they want to use when the character moves left, moves
right, jumps, and falls within the TGB editor.

* You will create a behavior or add to your existing behavior the ability to perform a double jump. The
double jump must only function when the user presses the jump button near the peak of the jump
animation. The user must be able to turn the double jumping ability on/off with a check mark box in
the TGB editor.

* You will create a behavior or add to your existing behavior the ability to dash when either direction
has been pressed twice rapidly. There is no requirement for it to call a separate animation for the
dashing ability but the dashing ability must be visibly apparent


* You will create a behavior or add to your existing behavior the ability to mount the camera to an
animation. This behavior must allow the user to set the amount of force from within the TGB editor.

The Extra Credit Tasks for this round are

* You get 1 additional point for using your own art resources in the project (3 minimum)
* You get 1 point for creating your own particles and using within the project (3 minimum)
* You get 1 point for every 3 additional platformer movement type behavior you create that doesn't
exist on the TDN already. (These additional behaviors must stand alone)


This round will last 3 full days. Due to the lateness of this post contestants will have until 12:50 am this Saturday morning to upload their project files. You can either upload your project to a resource or to the TDN. All TDN entries should be on a separate page unlinked to the official Behavior Page. The winners behaviors will be uploaded to the official page at contest close. After which any other unique behaviors can be uploaded to the TDN or existing ones can be updated. Please use this post if you have any questions or concerns.

Judges can still sign up for the contest until round one closes but all contestant entries have closed.

Eliminations will go as follows

Round 1 - 3 contestants will be eliminated

Round 2 - 2 contestants will be eliminated

Round 3 - 2 contestants will be eliminated

Round 4 - 2 contestants will be eliminated

Who will be the Last Man Standing?

Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasa

Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4. Derek Bronson
5. Mike Lilligreen

***Important Update***

Due to the ability to comprise the contestant entries. Contestants can email me the files for safe keeping until the round is over. Please email files to nocompstudios@onlinefilefolder.com The subject of your email should be "Contest" without the quotes. Contest must be the subject or else the message will not go through. I will give the judges access to the files after the round is over.
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#21
01/11/2008 (4:14 pm)
Sent in my entry. Had just enough time to get the basics in, none of the bonuses though.
#22
01/11/2008 (5:25 pm)
My entry has also been submitted. I'm glad you made it Shawn :)

Anyway.. been long day @ work and it 1:20 am here so I'm crashing.

Good luck everyone! And have fun judges...hope everything is ok there Glenn.


Edit: corrected tired English
#23
01/14/2008 (10:56 am)
Hi Glenn, I hope everything will be fine with your family.
#24
01/15/2008 (12:46 pm)
I'm so sorry about the delay, things are pretty bad but I'll make sure the entries are in the judges hands this evening because I'll have a little time to access the internet. I should also be able to get the second contest prepared so Donald can post it after judging if I'm unable. Next time there will always be a back up. Thanks for all your hard work and sympathy for my situation.
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