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Polysoup Free (And IGC)

by Kyle Carter · 10/12/2007 (6:41 pm) · 23 comments

farm3.static.flickr.com/2023/1555790944_d2b8c44511_m.jpg Wow - another IGC come and gone. It was a good time. I won't do a recap here, but I do want to share this video. It represents the highlight of the Indie Games Jam - Justin Mette, Jeff Tunnell, and one of the Frozen Codebase founders do a Ramones cover. Worth a peek.

Also, I wanted to update everyone that the polysoup resource I posted a few months ago is now available to any Torque licensee for free. Commercial, indie, doesn't matter. Go for it. :) If you really like it, send me a nice thank-you letter (or a free copy of your product!).

You can get the polysoup resource here. It's compatible with TGE and TGEA (with a little merging) and uses Opcode to give any DTS file polygon-accurate collision.

Enjoy!
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#21
04/27/2008 (5:16 pm)
Wow, just wow. Thanks a bunch!!!
#22
03/26/2009 (4:07 pm)
Sorry to comment after such a long time.

Is this code implemented by default into TGEA 1.8.1? Because there is a usePolysoup checkbox in TStatic objects, is that checkbox this resource?
#23
03/26/2009 (11:51 pm)
@Eric: Yes, Polysoup is integrated in TGEA.
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