TGEA bling
by ando · 06/11/2007 (4:43 pm) · 31 comments




BLING BLING, maybe 4 pics is a but much but hey you need broadband in your life.
Been busy doing various contracts and finally got the chance to work with TGEA. I have been wanting to have a crack at TGEA for a while now and building this sewer system was a good introduction, water, lights, shader tricks etc... I think it is important to be subtle with shaders and bling bling FX, I see some newer games that go too far with shiny shaders and everything can look plastic.
I really enjoyed playing with the eye candy extras TGEA offers and hope a few more TGEA contracts come my way so I can tinker with it some more, any work really, TGE, TGEA, whatever drop me a mail.
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#22
This kind of stuff almost makes me wish I wasn't working on a primarily outdoor game.
06/12/2007 (10:39 am)
This just goes to show you what good Normal Maps for a texture will do. Huge props to John Kabus and the work he did with TGEA lighting system.This kind of stuff almost makes me wish I wasn't working on a primarily outdoor game.
#23
These screenshots make me think - WOW We can make this SO COOL!
06/12/2007 (12:06 pm)
Hey Mark, read the section I wrote on Mining and caves in the design docs. ;)These screenshots make me think - WOW We can make this SO COOL!
#24
06/12/2007 (10:49 pm)
Yeah for TGEA bling!
#25
06/13/2007 (8:43 am)
How long does it takes to light all of that, from scratch?
#26
06/13/2007 (8:45 am)
Is that lighmaps created in constructor?
#27
hey, post a few in the showcase...
--Mike
06/13/2007 (12:21 pm)
really nice looking stuff... especially that first shot... hey, post a few in the showcase...
--Mike
#28
07/18/2007 (1:28 pm)
Woah... ran across this link with pics of Japanese sewers today and couldn't help but post it. Some of it looks very similar to your work here.
#29
08/10/2007 (11:03 am)
hey very nice and i would love to have you on my project. email me at yahoo.com and we'll talk.
#30
09/10/2007 (1:06 am)
Very beautiful work, everything is very clean. Do you do the concept art for these as well or are they based on another artists' work? I wanna keep you in mind for a larger scale project in the future if your not to busy. I just need to get with my partners and see if we can budget you first.
#31
02/16/2008 (11:51 pm)
those are some motivating pictures of TGEA, looks like your taking full advantage!
Torque Owner DodongoXP
they rock!!