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Sickhead is hiring!

by Tom Spilman · 03/03/2007 (12:44 pm) · 26 comments

www.sickheadgames.com/images/shbug_03.png
First i'd like to thank the Torque community... we couldn't have gotten this far with our dream without all of you. I cannot count the times that a resource, plan, or forum post has gotten us out of a jam in development. The success of both our Adventure Kit and Torsion is largely due to the ecosystem of indie cooperation and collaboration here.

When it came time to expand the team, i wanted that person to be one of you.



We're Hiring!

farm1.static.flickr.com/99/303687792_78c595815e_m.jpgSo the time has now come.

Sickhead Games, LLC is a small indie game studio founded October of 2002 in Dallas, Texas. Over the last 4 years it has been my business partner, Russell, and i who have been the sole employees at the studio. There are no CEOs or marketing guys... everyone at Sickhead works directly on the games. We've now gotten to the point that we cannot handle all the cool projects coming in ourselves.

Sickhead is looking for a new programmer to work along side us on all our projects. The programmers at Sickhead are required to be well rounded and can take on any task, although not always expertly. The perfect applicant for this position would have a strong background in 3D math with experience with animation techniques and physics (areas that are not my strong suits). Talent and a demonstrated ability to master new things are more important that degrees and big resumes. A passion for games and promoting indie game development is a must. If your easily offended don't bother applying... you must have an open mind, a laid back attitude, and a strong work ethic. This position is on-site in our new Dallas office.

Now what does Sickhead offer you?

First this is an exciting opportunity. This person would be the 3rd employee (we consider ourselves employees before being owners) and would have an equal voice and creative influence in all our projects. We have several new projects from games for motion simulators, a dinosaur simulation, a new TorqueX starter kit, Torsion 2, and a few other projects we cannot speak publicly about just yet. You would be working on all of these things as well as some prototyping and experimental game design. We want people with strong opinions and creative game ideas. Your getting in on the ground floor of an indie studio that is going places.

If your expecting a huge salary, this is not the studio for you. The salary for this position will be closer to that of a QA position, but that will be supplemented by frequent bonuses based on overall company performance. We are a strong believer in spreading the wealth when the company is doing well which is an offer you won't get from many employers. Insurance and medical benefits are planned, but haven't been decided on yet. If you need to move, we can compensate you some for that (and we'll help you move a couch).

Finally we've been indie for almost 5 years without a single loan, missed paycheck, or layoff. Although we're a small indie studio and there are always risks with that, we're extremely careful about being financially stable. We have to... this is my only job and i'd like to keep it. ;)

If your interested you can contact me directly at tom@sickheadgames.com. If you have any other questions about us or this position feel free to ask them below.

GDC

It's time for the Game Developer Conference yet again. This year we have a demo running in the GarageGames booth of an upcoming pack that we have been working on in collaboration with Ben. Not ready to show it off yet... but Tim goaded me into it... a little teaser can't hurt.

farm1.static.flickr.com/125/409065589_eab8fee9ed.jpg

If anyone is out at GDC and wants to meet up drop me an email.

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

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#21
04/03/2007 (11:01 pm)
I'm waiting on this one. ;)
#22
05/10/2007 (8:50 pm)
Hey Tom, are you guys still looking for someone?
#23
05/10/2007 (10:31 pm)
@Ross - Drop me an email at tom at sickheadgames dot com ASAP and i'll send you some info.
#24
06/05/2007 (12:04 pm)
So what's the ETA on this pack? Looks mighty useful!

-Sparkling
#25
07/11/2007 (11:17 pm)
So any news on this ? May 2007 is far away now.
#26
08/09/2009 (11:08 pm)
its 2009

whats the word

that forest pack is almost the deciding factor on me spending $1000 for t3d

if this is how the torque community works (false info then 2 years and barely a word) then maybe not
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