Game Development Community

TGB Isometric Add-On Pack - Part 5

by Neo Binedell · 02/19/2007 (6:21 pm) · 29 comments

www.neoji.co.za/neo/gg/logo50x50bc.gif

- TGB Iso Builder -

Continued from my previous blog post


Something that had bothered me for quite some while was having to constantly switch between the Iso builder GUI and the level editor, and I thought that I should really look into integrating it directly, and when I was asked to participate in the TGB Closed Beta I thought it would make an excellent testing project and it gave me the push I needed to just get it done. The iso builder is now fully integrated with the level builder and I must say it is so much more productive. I will flesh out this plan a bit more later but for now here is a movie and some screenies of the highlights :

THE MOVIE (9MB)


Level Builder Integration

neoji.co.za/neo/gg/nxib_int.jpg
Pixel Perfect Selection

Selection of map elements are pixel perfect (with an adjustable alpha tolerance, etc):

neoji.co.za/neo/gg/nxib_pix.jpg
Texture projection

The engine can project a normal square image map or animation onto a terrain tile which saves all the
headaches of converting images and allows one to use existing image maps and animations. Here is an example using the excellent shore animation from the Adventure Kit from the SickHead lads...

neoji.co.za/neo/gg/nxib_tex.jpg

neoji.co.za/neo/gg/nxib_tex2.jpg

And lastly a pretty pic of a quick little getaway for kork at the shore...

neoji.co.za/neo/gg/nxib_riv.jpg
I'll update this plan a bit more later in the week, enjoy...
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#21
03/05/2007 (7:39 am)
@Mark:
It is not a resource but an entire iso engine built on top of TGB and will be well worth the cost (and then some). ;p
#22
03/08/2007 (12:28 am)
I do believe that is so, Neo. I do believe that is so.

My favorite games have always been the X-Com, Fallout, Arcanum etc type games. Not to mention Masters of Magic, all of those use isometrics.

Keep up the good work, and if you need any help just let me know. Otherwise, I'll just wait.
#23
04/05/2007 (1:03 pm)
I got to this blog following XNA thread from some place else. This is totally awesome!!!
I was going to develop a XNA game but this something making me to stay with TGB.
Is this something that's going to be ported to TGBX sometime in the future?

Keep the good work!!!
#24
04/05/2007 (2:56 pm)
@Chris:

Yup, already have an alpha XNA version and will be adding TGBX components when I get to it later.
#25
04/11/2007 (7:21 am)
Neo, will we have to have TGB Pro to use this add-on? I have TGB and can't wait.
If all we need is TGB I will be first in line for the early adopter release.
Thanks,
Dan
#26
04/11/2007 (7:35 am)
Well the engine is all custom C++ code so should GG not wish to ratify my idea of doing binary builds of the iso builder as well as stock TGB then Pro would be the only way. However I will be discussing the merits and issues involved with GG and hopefully find a solution.
#27
04/23/2007 (1:08 pm)
I know I am being a pest but how are things going? I can't wait get my hands on this.
Dan
#28
04/23/2007 (1:14 pm)
Hehe, you're not being a pest at all, I know I tend to forget to blog as I tend to work instead of talk ;p
I've been very busy implementing the new kick ass visual system and will be posting a plan in a day or two. Keep an eye out for it.
#29
04/26/2007 (6:46 pm)
@Daniel:

You can check it out here ;p
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