F@#$head Racer progress
by Vincent D · 02/12/2007 (9:19 am) · 25 comments
Lately ive been working some on Fuckhead racer, the project i talked about a bit in my last blog. And a few things are already falling together, like the inventory system with slots. Ive done this kind of inventory system before and it really isn't a big deal to change the standard inventory system to a slot kind system. But this time i had to change it so that it gets the inventory of the car for the gunner and the driver and create a "temporary slot". When the car picks up a weapon or powerup it will first be in the temporary slot. Then the driver or gunner can deside to put it in a normal slot or discard it. Until they decide to discard it or keep it the car wont be able to pickup any other weapons/powerups. If they choose to keep it and all slots are full another weapon/powerup will be discarded.
I also finished the target selecting another way as planned but still good enough for now. The first plan was to right click on an enemy vehicle and then set that as the target. But i couldn't make the raycast not collide with the gunners own driver or vehicle... so i changed plan and made a function that switches between all the enemy cars to lock on. Not as good as the first plan but as i already said good enough.
Ive come up with an idea to make the gameplay a bit more interesting for the gunner. Put some "targets" around the track and if gunners hit it with a certain gun they will receive a powerup, weapon or ammo.
Further ive fixed some bugs, added alot of smaller things and cleaned up some code.
So some things are pretty much done while other still need some more work. Also alot of "smaller" things still need to be done like adding all powerups and weapons. Im only talking about code now. Most artwork isn't ready yet or even started working on (not that it's that much). Thats pretty much it... till next blog.


I also finished the target selecting another way as planned but still good enough for now. The first plan was to right click on an enemy vehicle and then set that as the target. But i couldn't make the raycast not collide with the gunners own driver or vehicle... so i changed plan and made a function that switches between all the enemy cars to lock on. Not as good as the first plan but as i already said good enough.
Ive come up with an idea to make the gameplay a bit more interesting for the gunner. Put some "targets" around the track and if gunners hit it with a certain gun they will receive a powerup, weapon or ammo.
Further ive fixed some bugs, added alot of smaller things and cleaned up some code.
So some things are pretty much done while other still need some more work. Also alot of "smaller" things still need to be done like adding all powerups and weapons. Im only talking about code now. Most artwork isn't ready yet or even started working on (not that it's that much). Thats pretty much it... till next blog.


About the author
#22
What about Bleephead Racer?
02/13/2007 (6:31 am)
Hey, if you don't have the 'nads to post the real name in the title here, how do you expect to do it come publishin' time?What about Bleephead Racer?
#23
When I saw the character screenshot and how obvious the name would seem, it seemed even more lacking because there was not really any rhyme nor reason to the title. The extended forehead seemed more akin to an alien representation than simply being "fucked."
The only connection that I could make came from my multiplayer Twisted Metal and Mario Kart days of screaming at people who would blast the hell out of me for being fuckheads and winning because I sucked donkey.
Otherwise the name had no impact whatsoever. And no reason.
Just my $.02.
02/13/2007 (7:57 am)
The streams of profane vitriol that spew from my gullet in a day would make even the most hardcore sailor rap star cringe. But when I read the name, absolutely nothing hit me. Nothing. It wasn't funny. It wasn't daring. It wasn't much of anything. It had a serious sense of lack.When I saw the character screenshot and how obvious the name would seem, it seemed even more lacking because there was not really any rhyme nor reason to the title. The extended forehead seemed more akin to an alien representation than simply being "fucked."
The only connection that I could make came from my multiplayer Twisted Metal and Mario Kart days of screaming at people who would blast the hell out of me for being fuckheads and winning because I sucked donkey.
Otherwise the name had no impact whatsoever. And no reason.
Just my $.02.
#24
edit:
Didn't have much time when i typed the above, but to continue. I think the name is more fun to "our group of friends" than to outsiders and I think I/"we" don't consider "fuck" to be such a bad word as (many of) you guys do (maybe thats because we're dutch, i wouldn't know). Please dont judge me on this as this is just personal. And i would appreciate if we could stop talking about the name, point is made. In the next blog there will be a different one :-) ofcourse new names are still welcome
02/13/2007 (10:01 am)
garage games changed the titleedit:
Didn't have much time when i typed the above, but to continue. I think the name is more fun to "our group of friends" than to outsiders and I think I/"we" don't consider "fuck" to be such a bad word as (many of) you guys do (maybe thats because we're dutch, i wouldn't know). Please dont judge me on this as this is just personal. And i would appreciate if we could stop talking about the name, point is made. In the next blog there will be a different one :-) ofcourse new names are still welcome
#25
As for profanity, I think we're all grown ups here and can handle 3 letters and a vowel. Sure it may not be work-friendly or professional, but that did not stop my manager from telling me to "Fuck off, I'm busy". It's all just society, and we all know how silly society can be.
If I made a game called "Bloody Bastards" in the UK, that would not go too well. However, around here it would be a gigglesnort.
02/13/2007 (3:48 pm)
Lol, "Fuckhead Racer" Activision (c) 2007. All Rights ReservedAs for profanity, I think we're all grown ups here and can handle 3 letters and a vowel. Sure it may not be work-friendly or professional, but that did not stop my manager from telling me to "Fuck off, I'm busy". It's all just society, and we all know how silly society can be.
If I made a game called "Bloody Bastards" in the UK, that would not go too well. However, around here it would be a gigglesnort.
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