Toying with stuff
by ando · 02/05/2007 (9:07 pm) · 24 comments
I wanted to see TGE in a more realistic setting and wanted to get a feel for scale and structure within TGE so after getting the terrain looking decent I cracked on with some interior buildings. I built a few random buildings and objects just to fill a scence.
The textures are mainly photo sourced and then photoshoped with a few exceptions being layered combos. The end result looks similar to HL2 without the DX9 tricks of course.

This stuff aint for any paticular project its just me toying with stuff but the truth is I am getting a bit bored of toying with stuff :) I would like to start a real project and hook with a programer or project, if you got something going on let me know or I will be making more random crap :P
The textures are mainly photo sourced and then photoshoped with a few exceptions being layered combos. The end result looks similar to HL2 without the DX9 tricks of course.

This stuff aint for any paticular project its just me toying with stuff but the truth is I am getting a bit bored of toying with stuff :) I would like to start a real project and hook with a programer or project, if you got something going on let me know or I will be making more random crap :P
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I dunno about a tutorial its art afterall and hard to explain, there is no correct way of doing things but I will try and offer a few tips in a follow up
Performance on my Nividia 7800GT is around 135FPS at 1280x1024 with 4xAA and 4xAnisotropic filtering, quite some headroom there. DIF Interiors are very framerate friendly, have true collision, cast and recieve shadow etc... its all good and very very efficent. A level like this would play on virtualy any machine and simply cruise on anything thats got a half decent GFX card in it, thats the real beauty of it :)