Game Development Community

Enhance Your Kork Animations - Torque Motion Basic Animation Pack

by Aun Taraseina · 01/09/2007 (6:18 am) · 25 comments

www.garagegames.com/products/172/Motion.jpgFor the last two months or so, I've been busy with a motion capture project my team have been working on. As an indie, it's really hard to find a good position in the market where you can stand out and make the rest of the people remember who you are. After our last game, we knew with the amount of developers and money we have, threre's no way we could establish a finish game and still buy food and pay our rent. We came with a strategy to filled up what's not already avilable in the market, so here you see it.

www.mayansoftware.com/icon.gif
The last game(my last plan) we worked on was a hazard. It required us to have 5 tribes, each tribe with many different animations (some basic animations can be shared in different tribes some can not) and structure. Making the animation work correctly on each model was a nightmare , just imagine I as the programer and my co-worker as the animator had to fix the slash animation of each tribes to collide and play correctly. This might not sound as horrible for a larger team but from a team with only one programer and one animator, it is really horrible and time consuming.

We came with a solution that we think will aid indies with the same problem we have encounter. That is by making a preanimated animation pack so indies that need to protyped their game can easily get through.

More infomation about us can be found hereon our website

www.mayansoftware.com/runVictory.gif
Here are some infomation about Torque Motion Basic Animation Pack for kork.

Torque Motion :: Basic Animation Pack > what is it ???
: It is a preanimated animation pack especially for kork. It contains 60 preanimated basic animation (*.dsq) in it.

How do I know that the animations will suite my needs ?
: We have listed all animation names , infomation and gif animated pictures in our website. We encourage you to visit our website and give us some feedbacks how you feel about it.

Animation's Info


Note one thing : All the animations are animated for basical use, not especially for one game genre.


www.mayansoftware.com/youtubeSS.png


A downloadable video can be found here[20 Meg ,*.wmv].

What is the technology behind Torqur Motion :: Basic Animation Pack ?
: Every animations are motion captured from a real actor (except the death animations which are half half mo-cap and generate ) then animate by hand again to run in a perfect loop with the correct bone tranform.

Will it be easy to drop in my game ?
: If you are using Kork to prototype you game it will be very easy. Since , some animations requried TGE tuning YOU WILL HAVE TO BE A TGE OWNER. All changes need to be made are included in the Torque Motion :: Basic Animation Pack with documentation(almost 150 pages).

The Torque Motion :: Basic Animation Pack will also include source and documentation of this simple Animation Player Gui so you can easily test your animations in game.

www.mayansoftware.com/guiAninPlayer.png
When will it be available and what price?
: It's coming soon, just some document correction left to do. It will be at a very affortable price.

We already have plans for our next pack. You can see by the name of this pack we have already prepare ourselves for a fps animation pack and maybe ported this pack to some other models available in garagegames. Before that, we really want to hear your feed backs.

www.torque-motion.com/images/BasicAnimationKorkPack.gif
Aun Arinyasak.
Torque Motion.

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#21
02/03/2007 (2:04 pm)
The pack looks great. Looking over the documentation link, it looks very well done.

Randy
#22
02/03/2007 (5:14 pm)
@ Anthony , Randy :

Thanks, the document contains all the source code changes.Even if you are not buying the pack you can download the full document in the product page, hope the community might find it useful.


Aun.
CMD Works
www.torque-motion.com
#23
02/06/2007 (2:46 am)
This pack does look very well made. I would definitely consider purchasing a license. My only reservation is that I'm unsure how good those animations will look on a more human model. It would be nice to see some samples of the same DSQs running on other models. If they only look right on Cork, I find the resource rather limiting. Still, nice job.
#24
02/08/2007 (3:12 pm)
@ SRO TEAM : We are working on a solution so the dsq in the pack will work nice with the human model.


Aun
CMD Works
www.torque-motion.com
#25
02/28/2007 (7:00 am)
This blog continues here.
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