Enhance Your Kork Animations - Torque Motion Basic Animation Pack
by Aun Taraseina · 01/08/2007 (10:18 pm) · 25 comments
For the last two months or so, I've been busy with a motion capture project my team have been working on. As an indie, it's really hard to find a good position in the market where you can stand out and make the rest of the people remember who you are. After our last game, we knew with the amount of developers and money we have, threre's no way we could establish a finish game and still buy food and pay our rent. We came with a strategy to filled up what's not already avilable in the market, so here you see it.The last game(my last plan) we worked on was a hazard. It required us to have 5 tribes, each tribe with many different animations (some basic animations can be shared in different tribes some can not) and structure. Making the animation work correctly on each model was a nightmare , just imagine I as the programer and my co-worker as the animator had to fix the slash animation of each tribes to collide and play correctly. This might not sound as horrible for a larger team but from a team with only one programer and one animator, it is really horrible and time consuming.
We came with a solution that we think will aid indies with the same problem we have encounter. That is by making a preanimated animation pack so indies that need to protyped their game can easily get through.
More infomation about us can be found hereon our website

Here are some infomation about Torque Motion Basic Animation Pack for kork.
Torque Motion :: Basic Animation Pack > what is it ???
: It is a preanimated animation pack especially for kork. It contains 60 preanimated basic animation (*.dsq) in it.
How do I know that the animations will suite my needs ?
: We have listed all animation names , infomation and gif animated pictures in our website. We encourage you to visit our website and give us some feedbacks how you feel about it.
Animation's Info
Note one thing : All the animations are animated for basical use, not especially for one game genre.

A downloadable video can be found here[20 Meg ,*.wmv].
What is the technology behind Torqur Motion :: Basic Animation Pack ?
: Every animations are motion captured from a real actor (except the death animations which are half half mo-cap and generate ) then animate by hand again to run in a perfect loop with the correct bone tranform.
Will it be easy to drop in my game ?
: If you are using Kork to prototype you game it will be very easy. Since , some animations requried TGE tuning YOU WILL HAVE TO BE A TGE OWNER. All changes need to be made are included in the Torque Motion :: Basic Animation Pack with documentation(almost 150 pages).
The Torque Motion :: Basic Animation Pack will also include source and documentation of this simple Animation Player Gui so you can easily test your animations in game.

When will it be available and what price?
: It's coming soon, just some document correction left to do. It will be at a very affortable price.
We already have plans for our next pack. You can see by the name of this pack we have already prepare ourselves for a fps animation pack and maybe ported this pack to some other models available in garagegames. Before that, we really want to hear your feed backs.

Aun Arinyasak.
Torque Motion.

About the author
(www.mayansoftware.com)I've been a professional game developer for the pass 9 years. I am available for paid work, you can find my job ad here www.garagegames.com/community/forums/viewthread/82314.
#2
01/09/2007 (1:34 am)
Cool, I remember Ted K Bloggin about this, still very much looking forward to it and giving it a spin. Maybe you know if you guys can supply .bvh or .bip source Files with that pack?
#3
01/09/2007 (2:11 am)
Nice stuff, I've never seen that Orc move so well!
#4
If you could do one based on the soldier pack I would definitely buy it straight away!
01/09/2007 (3:19 am)
I've seen the video and it looks awesome!If you could do one based on the soldier pack I would definitely buy it straight away!
#5
01/09/2007 (3:45 am)
Could we have the source to the animations so we can apply them to other characters?
#6
very nice looking work.
01/09/2007 (4:03 am)
I'd like to try this. It could be very useful to me. Does the package provide the ability to easily switch player animations from script? The animation source files and export information would also be very useful. Anyway,very nice looking work.
#7
Like Richard said - Do we get the source animation files, or is it just the DSQ's?
This would intrest me if it was more than just the DSQ's
01/09/2007 (4:46 am)
The Pack looks great. Like Richard said - Do we get the source animation files, or is it just the DSQ's?
This would intrest me if it was more than just the DSQ's
#8
You really need to get a more "human" character model to animate though. Kork is fine as a model, but his shape is really quite outside of the proportion of most game characters I would think.
But a great idea for a product and certainly should sell as you get more packs available for more characters.
01/09/2007 (4:59 am)
I like it...You really need to get a more "human" character model to animate though. Kork is fine as a model, but his shape is really quite outside of the proportion of most game characters I would think.
But a great idea for a product and certainly should sell as you get more packs available for more characters.
#9
[unobjective comment] Yes one based on the soldier pack would be great! [/unobjective comment]
01/09/2007 (5:15 am)
Niiiice! [unobjective comment] Yes one based on the soldier pack would be great! [/unobjective comment]
#10
On a marketing note, I would recommend changing the banner up a bit for native English speakers.
"all your needs for building a game" (I'm not sure about the "up game" part and precisely what was meant).
"script include" should be "scripts included".
Looks great! I'd be very interested to see this with the soldier pack or adam or Jill as well.
01/09/2007 (7:39 am)
Nice.On a marketing note, I would recommend changing the banner up a bit for native English speakers.
"all your needs for building a game" (I'm not sure about the "up game" part and precisely what was meant).
"script include" should be "scripts included".
Looks great! I'd be very interested to see this with the soldier pack or adam or Jill as well.
#11
But i must agree with Phil here, animation for a human characters would
make this even more interesting.
Using kork run animation on a human looks stupid.
Nice work guys !
01/09/2007 (7:53 am)
Useful stuff.But i must agree with Phil here, animation for a human characters would
make this even more interesting.
Using kork run animation on a human looks stupid.
Nice work guys !
#12
01/09/2007 (9:37 am)
This looks amazing. I'll definitely be buying this when released.
#13
01/09/2007 (10:18 am)
Wow! Fantastic work. Now I just have to remember how to make a char using Kork's rig...
#15
01/09/2007 (1:45 pm)
Very nice work!! About time somebody did this, can't wait till it's available!
#16
At the moment all I can say is that we will be supporting *.dsq for Kork first.
We have started our next pack already with a better solution than *.dsq so we hope other indie developers can extend our pack to their game more nicer.
For the soldier or human animations the community requested, we hear your request and it will be our first priority. So please keep your eyes open for the being of Torque Motion::Basic Animation Pack and our next pack ""coming just after the Basic Pack""" :).
@ Ian Roach , Leroy Frederick ,Plague ,Dave Young ,Chris Calef
: Thank you
@ Thak , Steve L , Richard_H , Surge , Phil Carlisle ,Ben "Djaggernaut" Chavigner , Billy L
: I can't give any promise yet, but we have already tried all our animation with most of the available models that are being selled at GG. We are working on a solution but I .... arhh.... cann't say anything about it yet.
@ Jesse \"Midhir\" Liles
: I've coded a Gui Animation Player which is included in the pack so you can test you animations from there.
@ David Blake
: We will fixed the grammar asap, Thanks
@ Justin DuJardin
:I'm a big TGB fan , so your not a stranger to me :p
Thanks again guys.
Aun.
www.torque-motion.com
01/09/2007 (11:17 pm)
@All : Thank you for all the nice comments.At the moment all I can say is that we will be supporting *.dsq for Kork first.
We have started our next pack already with a better solution than *.dsq so we hope other indie developers can extend our pack to their game more nicer.
For the soldier or human animations the community requested, we hear your request and it will be our first priority. So please keep your eyes open for the being of Torque Motion::Basic Animation Pack and our next pack ""coming just after the Basic Pack""" :).
@ Ian Roach , Leroy Frederick ,Plague ,Dave Young ,Chris Calef
: Thank you
@ Thak , Steve L , Richard_H , Surge , Phil Carlisle ,Ben "Djaggernaut" Chavigner , Billy L
: I can't give any promise yet, but we have already tried all our animation with most of the available models that are being selled at GG. We are working on a solution but I .... arhh.... cann't say anything about it yet.
@ Jesse \"Midhir\" Liles
: I've coded a Gui Animation Player which is included in the pack so you can test you animations from there.
@ David Blake
: We will fixed the grammar asap, Thanks
@ Justin DuJardin
:I'm a big TGB fan , so your not a stranger to me :p
Thanks again guys.
Aun.
www.torque-motion.com
#17
Its difficult to go mainstream, and one area is to find a viable niche and fill it well, and then plan for the future. I like your approach. Best wishes for your success :)
01/11/2007 (8:41 am)
I whole heartedly agree with your statement:Quote:
As an indie, it's really hard to find a good position in the market where you can stand out and make the rest of the people remember who you are. After our last game, we knew with the amount of developers and money we have, threre's no way we could establish a finish game and still buy food and pay our rent. We came with a strategy to filled up what's not already avilable in the market, so here you see it.
Its difficult to go mainstream, and one area is to find a viable niche and fill it well, and then plan for the future. I like your approach. Best wishes for your success :)
#18
@ Ben "Djaggernaut" Chavigner : arhh.... I'm feeling pretty stupid when I over look your name. We have bought your soldier pack and we are trying to think of a solution for it.
Aun.
01/12/2007 (7:30 pm)
@ Aj. Pisal : Thank you. I really hope we can have a chat some time. @ Ben "Djaggernaut" Chavigner : arhh.... I'm feeling pretty stupid when I over look your name. We have bought your soldier pack and we are trying to think of a solution for it.
Aun.
#20
I was hoping that it would be usable with our Dwarf Model Pack, but Kork quite a bit bigger :(
I have been told that the pack is worth buying even without the animations. The documentation and code is supposed to be great and gives a good leg up for anyone wanting to use animations in Torque and wanting to learn just what to do.
02/03/2007 (1:04 am)
I love this pack, I fell off my chair when I saw it on the GG store. Great work guys.I was hoping that it would be usable with our Dwarf Model Pack, but Kork quite a bit bigger :(
I have been told that the pack is worth buying even without the animations. The documentation and code is supposed to be great and gives a good leg up for anyone wanting to use animations in Torque and wanting to learn just what to do.
Torque Owner Ian Roach