My Game Console Design Course
by Josh "GimpMaster" Hintze · 01/05/2007 (9:35 pm) · 24 comments
I haven't blogged her in a long time and for good reason. Over the past 2 months I've been teach a course I made that took over 7 months to make. Things are going really good and I figured I would just say a little blurb about it. Who knows maybe some of you are interested in it. Also if you would like to join its 20% off right now for the holidays (I think that ends really soon).
Now I know most of you are here for programming only, but there may be some of you who are electronic geeks as well. I really enjoy both aspects of the discipline. Let me just put up a link and some of the marketing junk here. Hopefully soon I'll get back to coding Torque. I picked up TGB during the creation of the course so maybe I can hop on that bandwagon :)
Heres the course description if interested......
Silicon Valley, USA, November 2006 - World's First Online Video Game Console Development Course
Nurve Networks LLC and Game Institute have teamed up to take online game developement training to the next level with world's first course on the technology and development of gaming hardware and consoles. Game programming is great fun and extremely rewarding, but unfortunately there is a whole world of game development that most people never get to experience anymore -- hardware design. In the 70's and 80's a "game developer" not only designed the game itself, wrote the code, and made the art, but he or she often designed the hardware as well! This lost art is what this course is all about: learning how to design, build, and modify your own game consoles from scratch.
"To develop a game for a console that you not only designed, but also hand-built with your own soldering iron, is one of the most enriching learning experiences you will ever have as a game developer or software engineer. There is just nothing that can get you closer to the root layer or give you that sense of total ownership and mastery of a subject", says course creator Andre' LaMothe.
This Game Institute exclusive online course is the first and only one of its kind offered anywhere in the world. The course was developed by best selling game developement author Andre' LaMothe and NASA Ames Research Center's Josh Hintze. Nowhere else will you learn the concepts and skills required to create your own video game console (and then build your own games for it!) in such an easily accessible setting.
In addition to the course's online content, students receive a complete hardware kit containing over 100+ components, including items such as: pre-manufactured printed circuit board, microcontrollers, "The Black Art of Video Game Console Design" by Andre LaMothe, soldering iron, digital multimeter, Nintendo gamepad controller, resistors, capacitors, LEDs, and much more!
For more information and to enroll in the course visit Game Institute at:
www.gameinstitute.com/courses.php?coursedisplay=121
And of course the obligatory picture.........this is what you end up making.

Now I know most of you are here for programming only, but there may be some of you who are electronic geeks as well. I really enjoy both aspects of the discipline. Let me just put up a link and some of the marketing junk here. Hopefully soon I'll get back to coding Torque. I picked up TGB during the creation of the course so maybe I can hop on that bandwagon :)
Heres the course description if interested......
Silicon Valley, USA, November 2006 - World's First Online Video Game Console Development Course
Nurve Networks LLC and Game Institute have teamed up to take online game developement training to the next level with world's first course on the technology and development of gaming hardware and consoles. Game programming is great fun and extremely rewarding, but unfortunately there is a whole world of game development that most people never get to experience anymore -- hardware design. In the 70's and 80's a "game developer" not only designed the game itself, wrote the code, and made the art, but he or she often designed the hardware as well! This lost art is what this course is all about: learning how to design, build, and modify your own game consoles from scratch.
"To develop a game for a console that you not only designed, but also hand-built with your own soldering iron, is one of the most enriching learning experiences you will ever have as a game developer or software engineer. There is just nothing that can get you closer to the root layer or give you that sense of total ownership and mastery of a subject", says course creator Andre' LaMothe.
This Game Institute exclusive online course is the first and only one of its kind offered anywhere in the world. The course was developed by best selling game developement author Andre' LaMothe and NASA Ames Research Center's Josh Hintze. Nowhere else will you learn the concepts and skills required to create your own video game console (and then build your own games for it!) in such an easily accessible setting.
In addition to the course's online content, students receive a complete hardware kit containing over 100+ components, including items such as: pre-manufactured printed circuit board, microcontrollers, "The Black Art of Video Game Console Design" by Andre LaMothe, soldering iron, digital multimeter, Nintendo gamepad controller, resistors, capacitors, LEDs, and much more!
For more information and to enroll in the course visit Game Institute at:
www.gameinstitute.com/courses.php?coursedisplay=121
And of course the obligatory picture.........this is what you end up making.

About the author
#22
I have a question about the GI course but I'm not sure where the best place would be to ask it.
Can I post the question here? Should I post it at Andre's forums? I'm not ready to begin the course so I don't want to cash in a time block just to be able to post at the GI forums.
It's not a question about any of the lesson content specifically, just about the study approach I should take.
02/04/2007 (6:51 pm)
Hey Josh,I have a question about the GI course but I'm not sure where the best place would be to ask it.
Can I post the question here? Should I post it at Andre's forums? I'm not ready to begin the course so I don't want to cash in a time block just to be able to post at the GI forums.
It's not a question about any of the lesson content specifically, just about the study approach I should take.
#23
02/04/2007 (7:03 pm)
Just email me at gimp3695 @ hotmail dot com
#24
02/04/2007 (9:07 pm)
Thanks for responding so quickly. I've sent you an email.
Torque Owner Bob