Game Development Community

TGB and web content, GGE demo video

by Prairie Games · 12/04/2006 (2:00 pm) · 21 comments

I have been thinking about multiplayer technology and integration with web content... specifically with personal networking sites, like GGE. I've also been meaning to checkout TGB for the last few months...

So, I snagged a copy of Torque Game Builder Pro a couple days ago and have been devouring it... TGB is very, very cool... and extremely familiar if you are experienced with TGE.

I've worked on web stuff with TGE a few times... once with an ActiveX control, once with a wxWidgets library, and now with LLMozLib from Linden Labs (the makers of Second Life). This is a great library and the third time is the charm:

www.prairiegames.com/mmo_gre.jpg

It uses standard Torque GUI code... and so will be trivial to get running on TGE and TGEA. It can also be scripted with TorqueScript and Python :) The uses are really endless (interactive game docs and tutorials, Flash, YouTube, updates, forums, account management, microtransactions, in-game bug and user feedback, etc)... and combined with the Twisted framework... my gosh, that's networking power!

We're planning on releasing this technology sometime in 2007...

Check out this demo video: http://www.prairiegames.com/torque_web_tech.wmv


-Josh Ritter
President
Prairie Games, Inc
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#21
05/28/2008 (12:00 pm)
Did you make the llmozlib works with flash's mouse events?
Could you please post the changes or tell how you did it?

Thanks in advance.
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