Adventure Kit update 1.1
by Russell Fincher · 10/20/2006 (9:16 pm) · 29 comments
Adventure Kit update 1.1
Hey all, alot of this will be repeated in a development snapshot soon, but just a quick post announcing that the Adventure Kit update 1.1 is available, free upgrade to owners of 1.0. Changes in the new version:

New art includes:
One note from Tim on existing users:
The Sickheadquarters
And on a side note, late October marks four years for Sickhead Games as full-time independent developers. This week we move into our first official office space! It's nothing fancy, but it's home:

So if any Garage Gamers find themselves coming through the fair city of Dallas, Texas, give us a shout and stop by.
Russell
www.sickheadgames.com
Hey all, alot of this will be repeated in a development snapshot soon, but just a quick post announcing that the Adventure Kit update 1.1 is available, free upgrade to owners of 1.0. Changes in the new version:
- Works without TGB source code, so non-Pro users (and even trial users) can now purchase and work with the Adventure Kit!
- Reworked collision for performance gain
- No need for C++ code changes with TGB 1.1.1 or higher.
- A couple of art fixes, and addition of a handful of new art items...

New art includes:
- Animated flags (4 colors) and flagpole
- Toadstools of various sizes
- Tiling pier, horizontal and vertical
- Potato sack
- Individual and stacked sandbags
- Treasure chest with animated lid
- Fruit basket
- Torches
- Alternate dark and light dirt transitions (not shown)
- Fixed sand transitions (not shown)
- Added cracked mud tile (not shown)
One note from Tim on existing users:
Quote:older TGB Adv. Kit owners may note the name of the product in their download history might change (appended with Inactive) however the download works just fine, and they'll still be able to download the newest version just fine (all comes from one download on the site).
The Sickheadquarters
And on a side note, late October marks four years for Sickhead Games as full-time independent developers. This week we move into our first official office space! It's nothing fancy, but it's home:

So if any Garage Gamers find themselves coming through the fair city of Dallas, Texas, give us a shout and stop by.
Russell
www.sickheadgames.com
About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#22
Future purchasee's you may download this pack now immediately after purchase.
Thank you for your patience in this matter!
10/23/2006 (10:57 am)
Update: The download error has been resolved as of 10:56AM PST. If you have purchased this pack and it gave you an Unable to Download error, please go to "My Account" in the upper right hand corner. From this page you will be able to redownload this pack at any time. This download is full-working now.Future purchasee's you may download this pack now immediately after purchase.
Thank you for your patience in this matter!
#23
10/23/2006 (6:52 pm)
Oh... congrats you fancy associate. :)
#24
10/24/2006 (1:16 am)
Thanks for the update Tim
#26
12/15/2006 (2:26 am)
Looks great, but so close, yet so far away. Any chance this might come to be isometric?
#27
12/15/2006 (10:07 am)
@Mark - Nope... no isometric for this kit. I suggest you check out Neo Binedell's work.
#28
06/07/2008 (6:55 am)
Will there be anything for Torque X?
#29
06/07/2008 (5:49 pm)
@Jayson - We've had a plan to do a pack for TorqueX for a long while now, but its hard to find the time with so much other stuff going on.
Torque Owner Fucifer