Game Development Community

More Torque 1.5 Shots

by Timothy Aste · 09/13/2006 (10:09 pm) · 36 comments

Orc Town 1.5

From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.

www.garagegames2.com/web/images/tima/plan/15shot1.jpgwww.garagegames2.com/web/images/tima/plan/15shot2.jpgwww.garagegames2.com/web/images/tima/plan/15shot3.jpgwww.garagegames2.com/web/images/tima/plan/15shot4.jpgwww.garagegames2.com/web/images/tima/plan/15shot5.jpgwww.garagegames2.com/web/images/tima/plan/15shot6.jpg
Be sure to check out the changelog Matt Fairfax put up.

Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

garagegames2.com/web/product_pages/shared/preview_windows.jpg

About the author

I have been a professional graphic designer for nine years, and have spent the last five years alternating in the roles of game artist, producer and part-time guerrilla marketeer.

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#21
09/14/2006 (5:28 am)
This is a great teaser.

I've hosted the video on my site, peppy games.
#22
09/14/2006 (6:26 am)
Nice,
those new lighting effects are amazing, the whole thing just looks more modern somehow.
I think the Halo is fantastic
#23
09/14/2006 (6:54 am)
Hey Timothy,

What are you using to create the interiors? Just constructor or anything else?
#24
09/14/2006 (7:39 am)
Great stuff Aste, the changes are definately noticeable in 1.5
#25
09/14/2006 (10:10 am)
Wow, these are unbelievable Tim!! These are some of the nicest shots I've ever seen. This is going to be a heck of a 2006 finale!
#26
09/14/2006 (12:21 pm)
THANKS for the shots and video Tim... great looking stuff!!!

--Mike
#27
09/14/2006 (12:22 pm)
Ooooo... Aaaaaa
#28
09/14/2006 (1:56 pm)
Good job guys, glad to see there is a lot more than bug fixes in there.
#29
09/14/2006 (2:31 pm)
looks AWSOME!
#30
09/14/2006 (8:41 pm)
@Marcus

TSE dont run on Intel 900/950, but Cg shaders can run there (and quite fast - tested! even bloom can be done on those cards with decent frame rate - done!), and Intel 900/950 is the majority in the casual world ;) thanks to Dell, HP and Gateway... Why not use shaders when you can to enhance the visuals? A lot of TLK/DRL code can be moved to shades thus again increasing performance ;)

And that will not defeat the perpose of TSE as a high profile engine, just give TGE a chance to show nice water and fast lightning on low-end shader cards. Anybody who wants Atlas terrain with really fancy shaders - welcome to TSE ;)
#31
09/14/2006 (9:47 pm)
Do we have to pay extra to upgrade from 1.4 to 1.5?
#32
09/14/2006 (10:02 pm)
Mike, yes a little. Check out the Snapshot of the Day.
#33
09/15/2006 (10:46 pm)
@Tim Aste
Looks great. if only they had more detail terrain textures. but you cant help that. But I do think its time for a new ORC. I think Kork needs to be amped up. or redone, for the TGE 1.5 release.
#34
09/18/2006 (8:49 am)
You can see the mirror glitch out in the video.
#35
09/21/2006 (7:50 pm)
Looks great!
#36
09/30/2006 (1:24 pm)
Oh my God!....You guys rock.
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