More Torque 1.5 Shots
by Timothy Aste · 09/13/2006 (10:09 pm) · 36 comments
Orc Town 1.5
From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.






Be sure to check out the changelog Matt Fairfax put up.
Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.






Be sure to check out the changelog Matt Fairfax put up.
Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

About the author
I have been a professional graphic designer for nine years, and have spent the last five years alternating in the roles of game artist, producer and part-time guerrilla marketeer.
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#22
those new lighting effects are amazing, the whole thing just looks more modern somehow.
I think the Halo is fantastic
09/14/2006 (6:26 am)
Nice, those new lighting effects are amazing, the whole thing just looks more modern somehow.
I think the Halo is fantastic
#23
What are you using to create the interiors? Just constructor or anything else?
09/14/2006 (6:54 am)
Hey Timothy,What are you using to create the interiors? Just constructor or anything else?
#24
09/14/2006 (7:39 am)
Great stuff Aste, the changes are definately noticeable in 1.5
#25
09/14/2006 (10:10 am)
Wow, these are unbelievable Tim!! These are some of the nicest shots I've ever seen. This is going to be a heck of a 2006 finale!
#27
09/14/2006 (12:22 pm)
Ooooo... Aaaaaa
#28
09/14/2006 (1:56 pm)
Good job guys, glad to see there is a lot more than bug fixes in there.
#29
09/14/2006 (2:31 pm)
looks AWSOME!
#30
TSE dont run on Intel 900/950, but Cg shaders can run there (and quite fast - tested! even bloom can be done on those cards with decent frame rate - done!), and Intel 900/950 is the majority in the casual world ;) thanks to Dell, HP and Gateway... Why not use shaders when you can to enhance the visuals? A lot of TLK/DRL code can be moved to shades thus again increasing performance ;)
And that will not defeat the perpose of TSE as a high profile engine, just give TGE a chance to show nice water and fast lightning on low-end shader cards. Anybody who wants Atlas terrain with really fancy shaders - welcome to TSE ;)
09/14/2006 (8:41 pm)
@MarcusTSE dont run on Intel 900/950, but Cg shaders can run there (and quite fast - tested! even bloom can be done on those cards with decent frame rate - done!), and Intel 900/950 is the majority in the casual world ;) thanks to Dell, HP and Gateway... Why not use shaders when you can to enhance the visuals? A lot of TLK/DRL code can be moved to shades thus again increasing performance ;)
And that will not defeat the perpose of TSE as a high profile engine, just give TGE a chance to show nice water and fast lightning on low-end shader cards. Anybody who wants Atlas terrain with really fancy shaders - welcome to TSE ;)
#31
09/14/2006 (9:47 pm)
Do we have to pay extra to upgrade from 1.4 to 1.5?
#33
Looks great. if only they had more detail terrain textures. but you cant help that. But I do think its time for a new ORC. I think Kork needs to be amped up. or redone, for the TGE 1.5 release.
09/15/2006 (10:46 pm)
@Tim AsteLooks great. if only they had more detail terrain textures. but you cant help that. But I do think its time for a new ORC. I think Kork needs to be amped up. or redone, for the TGE 1.5 release.
#34
09/18/2006 (8:49 am)
You can see the mirror glitch out in the video.
#35
09/21/2006 (7:50 pm)
Looks great!
#36
09/30/2006 (1:24 pm)
Oh my God!....You guys rock.
Torque Owner David Stewart
I've hosted the video on my site, peppy games.