Game Development Community

More Torque 1.5 Shots

by dsfsd · 09/13/2006 (3:09 pm) · 36 comments

Orc Town 1.5

From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.

www.garagegames2.com/web/images/tima/plan/15shot1.jpgwww.garagegames2.com/web/images/tima/plan/15shot2.jpgwww.garagegames2.com/web/images/tima/plan/15shot3.jpgwww.garagegames2.com/web/images/tima/plan/15shot4.jpgwww.garagegames2.com/web/images/tima/plan/15shot5.jpgwww.garagegames2.com/web/images/tima/plan/15shot6.jpg
Be sure to check out the changelog Matt Fairfax put up.

Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

garagegames2.com/web/product_pages/shared/preview_windows.jpg
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#1
09/13/2006 (3:10 pm)
Maybe I'll Fraps some videos up too.
#2
09/13/2006 (3:11 pm)
Looking great! Can't wait to get my hands on this.
#3
09/13/2006 (3:12 pm)
beautiful!
#4
09/13/2006 (3:17 pm)
volumetric fog?
#5
09/13/2006 (3:19 pm)
Ok, you're hype is working, im hyped!

It really is amazing what the difference between the old interiors and the new is making.
#6
09/13/2006 (3:23 pm)
Some one has been busy :O)

Nice stuff, can't wait to get my latest content pack up and running in it.
#7
09/13/2006 (3:23 pm)
Love the new interiors. And that's a pretty halo...
#8
09/13/2006 (4:03 pm)
Wow, this is awesome, just awesome. I'm actually stoked to do a port from 1.3 ... you guys are making some great moves!
#9
09/13/2006 (5:07 pm)
shots like these remind me of what TGE is capable of in capable hands. awesome atmosphere.
#10
09/13/2006 (5:20 pm)
Those interiors are looking way hot, dudes.
#11
09/13/2006 (5:22 pm)
Looks really good Tim...not looking forward to porting NvP, oh well gives me something to do while I wait for art.
#12
09/13/2006 (5:39 pm)
That face I'm making is what I look like after I show Adam deGrandis what typography is.
#13
09/13/2006 (5:41 pm)
"You see, this is called 'tie-in'"
#14
09/13/2006 (5:58 pm)
Hey Tim, I think you forgot to set the animation for the grass
#15
09/13/2006 (6:17 pm)
That is called "Tie-in" Todd ;)

Still have a bit of work to do on the demo. :)
#16
09/13/2006 (6:44 pm)
Oh' ....hey I love that ground foliage where did you get it?!? :P
#17
09/13/2006 (7:09 pm)
Any shader support? ;)
#18
09/13/2006 (7:58 pm)
@Alexander

I seriously hope not. That kindof defeats the purpose of TGE, IMHO, running on less powerful systems. If you want shaders why not use TSE?
#19
09/13/2006 (8:47 pm)
Will the 1.5 bug fixes also be rolled into their respective counterparts in TSE?
#20
09/13/2006 (9:24 pm)
Wow, the overall feel of the engine seems to have been enhanced with the lighting integration and new enviromments. Definitely the best upgrade for the Torque Game Engine I have seen so far. I'm especially glad to hear that the waterblock bug caused by changing the terrain's square size was fixed. Great work guys.
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