More Torque 1.5 Shots
by dsfsd · 09/13/2006 (3:09 pm) · 36 comments
Orc Town 1.5
From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.






Be sure to check out the changelog Matt Fairfax put up.
Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

From this morning's build, special thanks to Todd Picken's for Donating 2 high quality foliage textures form his latest FPS Environment Pack. If you like these two, be sure to check out the whole pack, it rocks.






Be sure to check out the changelog Matt Fairfax put up.
Edit: Quick Video, sorry this is all I could do, gotta get back to work on this thing! (This is just what's done so far).

About the author
Recent Blogs
• Grunts: Skirmish art stuff• Keeping busy around the lab
• Open Horizons!
• Legions @ GDC
• Video from GDC
#2
09/13/2006 (3:11 pm)
Looking great! Can't wait to get my hands on this.
#3
09/13/2006 (3:12 pm)
beautiful!
#4
09/13/2006 (3:17 pm)
volumetric fog?
#5
It really is amazing what the difference between the old interiors and the new is making.
09/13/2006 (3:19 pm)
Ok, you're hype is working, im hyped!It really is amazing what the difference between the old interiors and the new is making.
#6
Nice stuff, can't wait to get my latest content pack up and running in it.
09/13/2006 (3:23 pm)
Some one has been busy :O)Nice stuff, can't wait to get my latest content pack up and running in it.
#7
09/13/2006 (3:23 pm)
Love the new interiors. And that's a pretty halo...
#8
09/13/2006 (4:03 pm)
Wow, this is awesome, just awesome. I'm actually stoked to do a port from 1.3 ... you guys are making some great moves!
#9
09/13/2006 (5:07 pm)
shots like these remind me of what TGE is capable of in capable hands. awesome atmosphere.
#10
09/13/2006 (5:20 pm)
Those interiors are looking way hot, dudes.
#11
09/13/2006 (5:22 pm)
Looks really good Tim...not looking forward to porting NvP, oh well gives me something to do while I wait for art.
#12
09/13/2006 (5:39 pm)
That face I'm making is what I look like after I show Adam deGrandis what typography is.
#13
09/13/2006 (5:41 pm)
"You see, this is called 'tie-in'"
#14
09/13/2006 (5:58 pm)
Hey Tim, I think you forgot to set the animation for the grass
#15
Still have a bit of work to do on the demo. :)
09/13/2006 (6:17 pm)
That is called "Tie-in" Todd ;)Still have a bit of work to do on the demo. :)
#16
09/13/2006 (6:44 pm)
Oh' ....hey I love that ground foliage where did you get it?!? :P
#17
09/13/2006 (7:09 pm)
Any shader support? ;)
#18
I seriously hope not. That kindof defeats the purpose of TGE, IMHO, running on less powerful systems. If you want shaders why not use TSE?
09/13/2006 (7:58 pm)
@AlexanderI seriously hope not. That kindof defeats the purpose of TGE, IMHO, running on less powerful systems. If you want shaders why not use TSE?
#19
09/13/2006 (8:47 pm)
Will the 1.5 bug fixes also be rolled into their respective counterparts in TSE?
#20
09/13/2006 (9:24 pm)
Wow, the overall feel of the engine seems to have been enhanced with the lighting integration and new enviromments. Definitely the best upgrade for the Torque Game Engine I have seen so far. I'm especially glad to hear that the waterblock bug caused by changing the terrain's square size was fixed. Great work guys.
Torque 3D Owner dsfsd