Sometimes you can't do everything.
by Mark Frohnmayer · 08/22/2006 (1:34 am) · 42 comments
Each year GarageGames hosts IndieGamesCon - a unique event where indie developers can network, share and reflect on our creations and envision a new world of game development - where a start-up team can take a prototype game and then see it on a next generation console the next year. However this incredibly fun gathering of independent developers comes with a price for GarageGames. Each year it takes us offline for a big chunk of time, and even though it takes a big chunk of time, each year we do it again - to build contacts and secure business relationships - but above all to engage face-to-face with the community that's helped build us from four dreamers into a thriving company. But recently, as IGC has approached it has become painfully ever more clear that we can't both deliver a quality event that we want this October and fulfill on the products that we have promised for this year: Torque Game Builder, Torque X, Torque Shader Engine on the near horizon, Constructor at Beta #9, and even an update to the Torque Game Engine about to go out the door.
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
Reading up on the GG blogs and forum posts might give you an idea of just how hard it has been for us to even consider pausing IGC. In my last blog I talked about our plan for IGC that was aimed to both make a for a more interesting event, as well as decrease the amount of time necessary to put it on. Even still as we looked at the large to-do list for IGC we realized we simply have too much on our plate to properly deliver on expectations for the event. Given our schedule we've made the agonizing decision to put IndieGamesCon on hold for this year. For the few who have already purchased IGC tickets, we will of course refund them. We will be sending individual emails to each of you.
Now is a time of amazing opportunity for independent developers - from the opening of next gen consoles to the explosive growth of the casual games market. There has never been a more opportune time to be an independent developer and in my opinion never a more exciting time to be in the business of making games. In the balance we had to choose between putting on an event that we dearly love and delivering on the tools that will enable our community to make real the dream of a true independent games movement.
We understand that many of you will be disappointed with this decision. Believe me when I say that this disappointment is echoed by everyone here on the GarageGames team - noone loves IGC more than we do. But when we had to weigh this disappointment against the benefit that the whole GG community will see from the work we are doing, it was a decision we had to make.
- Mark
About the author
#22
08/22/2006 (2:26 pm)
I'm glad you would rather postpone the event and do it right, rather that force it and not meet GG or the community's expectation.
#23
I want everyone to remember why we're here to begin with. We might have came for the inexpensive engine, but we stayed for the community and opportunity that GG provides. LONG LIVE IGC!
08/22/2006 (4:02 pm)
This will sound harsh, but I'm curious why there was a breakdown in planning to begin with? I look at the opportunities with TXE and everything else that you guys are doing and I applaud the efforts put into it. I'm just wondering if each year would put GG in the same boat? If you think about it, you generally don't slow down in fields like this, but instead keep going forward full speed. I was planning on attending this year to help with networking. I hope that this doesn't become a trend where IGC ends up being put on the back burner because the tools get priority.I want everyone to remember why we're here to begin with. We might have came for the inexpensive engine, but we stayed for the community and opportunity that GG provides. LONG LIVE IGC!
#24
Again I don't want anyone to think I'm being nasty but thanks GG, this is fantastic news, I'm sure many more people will benefit from products that have been arguably long overdue than would benefit from being able to attend these conferences - I really do think you made the right choice here.
Maybe next year when you've got TSE/TGE1.5/Constructor/Torque X out to us we'll let you have a bit more fun *cracks whip* ;)
08/22/2006 (4:13 pm)
I don't mean for this to come across as some kind of flame but I can't help but feel that this is fantastic news. Whilst I'm not saying GG has lots of problems, on the contrary I think they do a fantastic job I must say that one of my personal criticisms has always been that they take too long on some things and when GG often tell us that something wont be ready because of such and such an event it's somewhat frustrating. I was beginning to feel that this year it seemed to be getting worse than ever with GDC, E3, Gamesfest, that Chinese event and now IGC if it hadn't been cancelled etc. it gave me the impression that we were reaching a point that simply far too much of the GG staff's time was being spent on roadshows, roadshows which also for the most part seem to benefit only a fairly small geographical audience - most notably ignoring almost entirely the European audience which judging by the old "which dot are you map" was comparitive in size to the North American audience.Again I don't want anyone to think I'm being nasty but thanks GG, this is fantastic news, I'm sure many more people will benefit from products that have been arguably long overdue than would benefit from being able to attend these conferences - I really do think you made the right choice here.
Maybe next year when you've got TSE/TGE1.5/Constructor/Torque X out to us we'll let you have a bit more fun *cracks whip* ;)
#25
08/22/2006 (4:23 pm)
I am really disappointed to hear about this. I've enjoyed IGC the past two years and was really looking forward to going again. Hopefully next year.
#26
Jon, we hear ya, and we had to ask ourselves the same question you are. So you know though, we fully intend to keep IGC alive. This year was kind of a perfect storm type scenario where we have almost all our current product dev cycles scheduled to wrap up at the same time (right on top of IGC), and where we'd let the plan for IGC creep beyond a scope we could feasibly pull off.
Happily though, part of the upside that came out of trying to salvage IGC until the very last minute here this year was that we sat down (a bunch of times) and took a hard look at what IGC really ought to be about. It's about community, and celebrating and helping independent game developers. As a big plus, I think we came up with a plan that'll make the show more fun and more useful for everyone, as well as being a lot easier for us to pull off in the future. When IGC comes back, we expect it to be the best one yet, without requiring us to take ourselves offline for several man-months. So, I'm excited about the prospects for future IGCs.
08/22/2006 (4:31 pm)
Thanks for being so understanding everyone. This really was an agonizing decision. Jon, we hear ya, and we had to ask ourselves the same question you are. So you know though, we fully intend to keep IGC alive. This year was kind of a perfect storm type scenario where we have almost all our current product dev cycles scheduled to wrap up at the same time (right on top of IGC), and where we'd let the plan for IGC creep beyond a scope we could feasibly pull off.
Happily though, part of the upside that came out of trying to salvage IGC until the very last minute here this year was that we sat down (a bunch of times) and took a hard look at what IGC really ought to be about. It's about community, and celebrating and helping independent game developers. As a big plus, I think we came up with a plan that'll make the show more fun and more useful for everyone, as well as being a lot easier for us to pull off in the future. When IGC comes back, we expect it to be the best one yet, without requiring us to take ourselves offline for several man-months. So, I'm excited about the prospects for future IGCs.
#27
so, the question is..... who's coming with me???
08/22/2006 (5:02 pm)
I've got about 1200 dollars worth of non-refundable flights, hotel, and rental car. So guess what GG?? I'll be there anyways. I'm just going to camp out in front of your offices and drink my beer and play my games.so, the question is..... who's coming with me???
#28
While we do have a pretty nice loading doc/porch, I'm pretty sure we could let you inside to drink beer and play your games...as long as you bring some of the beer =)
08/22/2006 (5:42 pm)
Quote:
I'm just going to camp out in front of your offices and drink my beer and play my games.
While we do have a pretty nice loading doc/porch, I'm pretty sure we could let you inside to drink beer and play your games...as long as you bring some of the beer =)
#29
I'm just glad to hear that IGC is NOT being put on the back burner for any other reason than "we had a 1 time lapse of time management."
08/22/2006 (7:08 pm)
@Josh - It's not that I think the products or productivity is bad that you have now or on the horizon, it's just that I wanted to voice concern that the same scenario could play itself out over the next few years as new opportunities (TXE) become feasible. Once you wrap up production on these products, I'm sure you'll find that Sony and Nintendo will come out with similar products to Game Dev Studio/XNA.I'm just glad to hear that IGC is NOT being put on the back burner for any other reason than "we had a 1 time lapse of time management."
#30
08/22/2006 (7:09 pm)
Move it to Austin next year. (suggestion).
#31
Alan,
You might want to look into applying your non-refundable trip money towards a different trip.
08/22/2006 (7:22 pm)
I think that this is a great opportunity for indie game developers to organize meetups for their local areas.Alan,
You might want to look into applying your non-refundable trip money towards a different trip.
#32
08/22/2006 (8:16 pm)
You can have IGC at my house this year. I'll even charge as little as $500 for entrance!
#33
08/22/2006 (8:22 pm)
Is it just me or does Mark look like he's plotting to take over the world? Reminds me of the look on "the brain's" face when pinky asked him what they were going to do that day.
#34
08/22/2006 (9:12 pm)
I don't actually make enough money to be able to get tickets to IGC. I'd still like to see all the pictures and write-ups typical of IGC's of the past. On the other hand I only live a few hundred miles from Eugene and I've always wanted to make a pilgrimage to the GG office, you need help drinking that beer, Alan?
#35
On IGC-- I'm bummed about dropping it too. Last year was my first and it rawked my world! However, when you look at the history of independent gaming, this is potentially the hugest moment for our section of the industry. The barrier to entry has just been shattered by Microsoft's Gamefest announcement. We want to be ready to empower the GG community to fully explore the potential of the XNA framework and distribution potential; as well as deliver some fantastic additions to our core technologies.
08/23/2006 (12:31 am)
@ Jonathon-- That is his Stephen Colbert impression.On IGC-- I'm bummed about dropping it too. Last year was my first and it rawked my world! However, when you look at the history of independent gaming, this is potentially the hugest moment for our section of the industry. The barrier to entry has just been shattered by Microsoft's Gamefest announcement. We want to be ready to empower the GG community to fully explore the potential of the XNA framework and distribution potential; as well as deliver some fantastic additions to our core technologies.
#36
08/23/2006 (2:18 am)
What if... everyone showed up for IGC anyway, beer in tow, and just partied the whole weekend in various hotel rooms and GG offices and local strip clubs. Now that would make for some interesting IGC pictures the next week. :P
#37
-JF
08/23/2006 (7:43 am)
I must say that while I'm disappointed by this news, I applaud your ability to focus!-JF
#38
08/23/2006 (11:06 pm)
I'm disappointed but happy all at the same time. We're going to save money and better our projects. Bring on IGC 2007!
#39
08/31/2006 (2:09 am)
I think this is actually a great sign that GG is focusing - they can't be everything to everyone all the time. I am really excited about TorqueX. Go GG!
#40
09/07/2006 (2:33 am)
Awhhh, bummer! I missed last year due to work and was so looking forward to seeing all the staff show off all the cool new stuff. Not to mention drinking beer and playing indie games! Oh well, keep the good stuff flowing. So many great things have come out since I've been a member, keep it up!
Torque Owner Ron Yacketta
I get my wife and boss off my back and save ~1k!! w00t
-Ron