Animal Pack, current projects and some other stuff
by Stefan Beffy Moises · 08/11/2006 (11:04 am) · 21 comments
Hey there, it's been some time since my last blog here, so here is a quick update!
I'm currently working on different (paid! well, at least parts of it... ;)) TGE projects, one being a horse game,
another one being more of a medical training project (which I've mentioned in my last blogs). And last but not least, a new 3D-Diggers content pack!
It's an Animal Pack and will also feature a simple, scripted AI to showcase the different animals.
The animals available will be elephants, zebras, antilopes, girafs, hippos, orang-utans, gorillas, crocodiles, flamingos, grey herons and leopards.
They all have custom made animations, besides the usual idle, run, walk, etc. you also get swim, attack, startSleep, stopSleep, sleep, startEat, stopEat, eat, startFly, endFly, fly, etc.
The animals can either attack the player, flee from him or ignore him, their behaviours and "needs" can be adjusted in the datablocks... everything is scripted, with no engine-changes to a stock TGE 1.4.x version.
Here is a little DIVX video (~18MB) showcasing some fleeing and attacking animals etc.
tork.beffy.de/uploads/animalpack01.zip
Here is another one which shows that you can just add your animals from the mission editor and they will immediately "live"... you can save them with the mission and have them available the next time you load.
You can define their "wander radius" in which they'll stay (they remember their creation point as their "center" for movement) - or you can alternatively define SpawnPoint groups for each animal type and they will spawn there automatically (number of spawned instances is defined in the datablock currently, too).
tork.beffy.de/uploads/animalpack02.zip
Pretty fun stuff! :)
Here is an image of the crocodile in the show tool:

Keep in mind though that it's no super complex AI, of course, that's just not the point of the pack... (there will be the official AI pack for some real AI) - so the animals don't attack each other, they don't search for food before eating, there is not pathfinding, etc. ;)
Something more personal... Sonja, my wife is currently pregnant and we'll have a litte baby by the end of October!! Now isn't that great news!?! :) Not sure yet if it's boy or girl, but we'll probably find out next tuesday, since we get to see it in 3D ;)
That's all, folks! Watch out for the AnimalPack soon on http://www.3d-diggers.de! :)
cheers,
beffy
I'm currently working on different (paid! well, at least parts of it... ;)) TGE projects, one being a horse game,
another one being more of a medical training project (which I've mentioned in my last blogs). And last but not least, a new 3D-Diggers content pack!
It's an Animal Pack and will also feature a simple, scripted AI to showcase the different animals.
The animals available will be elephants, zebras, antilopes, girafs, hippos, orang-utans, gorillas, crocodiles, flamingos, grey herons and leopards.
They all have custom made animations, besides the usual idle, run, walk, etc. you also get swim, attack, startSleep, stopSleep, sleep, startEat, stopEat, eat, startFly, endFly, fly, etc.
The animals can either attack the player, flee from him or ignore him, their behaviours and "needs" can be adjusted in the datablocks... everything is scripted, with no engine-changes to a stock TGE 1.4.x version.
Here is a little DIVX video (~18MB) showcasing some fleeing and attacking animals etc.
tork.beffy.de/uploads/animalpack01.zip
Here is another one which shows that you can just add your animals from the mission editor and they will immediately "live"... you can save them with the mission and have them available the next time you load.
You can define their "wander radius" in which they'll stay (they remember their creation point as their "center" for movement) - or you can alternatively define SpawnPoint groups for each animal type and they will spawn there automatically (number of spawned instances is defined in the datablock currently, too).
tork.beffy.de/uploads/animalpack02.zip
Pretty fun stuff! :)
Here is an image of the crocodile in the show tool:

Keep in mind though that it's no super complex AI, of course, that's just not the point of the pack... (there will be the official AI pack for some real AI) - so the animals don't attack each other, they don't search for food before eating, there is not pathfinding, etc. ;)
Something more personal... Sonja, my wife is currently pregnant and we'll have a litte baby by the end of October!! Now isn't that great news!?! :) Not sure yet if it's boy or girl, but we'll probably find out next tuesday, since we get to see it in 3D ;)
That's all, folks! Watch out for the AnimalPack soon on http://www.3d-diggers.de! :)
cheers,
beffy
Gordon Griggs
Anyone here?
I will buy this pack once it is for sale. Are you still working on it?